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[Announcement] Emergency Server Maintenance @ 3 AM EDT 08/07/2012

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  • And we're up. So everyone is aware, we've added 3 more hamsters to each sever, increasing the hamster to player output. We've also reversed the polarity of the neutron flow of the flux capacitors, so...that's something.

    Poison, I seriously doubt if such a thing was done, but I'll look into and see if such a thing can be setup for future emergencies that occur.
    This Forum Admin is no more. He has ceased to be. He's expired and gone on to other work. He's a stiff. If R2 hadn't ignored him he'd still be employed. Bereft of work he lives in peace. His forum duties are now history. He's off the twig, he's kicked the bucket, he's shuffled off these forums, run down the thread count, and joined the ex-R2Games Employees Club. This is an ex-Forum Admin.

    Comment


    • Originally posted by kinibini4 View Post
      How many hours is this maintenace?
      It states in the last sentence that it is expected to last at least one hour.
      The King doesn't fall so easily boys

      Comment


      • Originally posted by XxTaLoNxX View Post
        This is probably going to go un-noticed by the R2 team, but from what I've been learning from my game programming classes that pertains specifically to the case of lag in online games is an abundance of useless code. To which I have noticed that your game has an abundance. So if you want to reduce lag, reduce the code.

        1) The restriction of entering dungeons and events like Training where you are ABLE to mount, but can't enter while mounted. Not only is this annoying but it's useless code and adds to lag.

        2) Preventative restrictions on names, guild names, and custom guild titles and ranks. By this I mean restricting punctuation and spaces. The problem here is that the preventative measures require more coding and system allocations than what they are preventing.
        I'm in advanced game development and programming courses, and while you're correct about the mount being unneeded coding the restriction of characters in names is because it breaks the normal string of the name forcing more requirements from the system. Also if you've been studying things that break a string and require multiple parsings and concatenations cause issues when said strings are sent to other functions and routines so what they've done is effectively avoided the issue. It takes less resources and less code to just tell the game what characters are not acceptable than to suggest which are. Special characters have special ascii values which would have had to been coded in. Finally, many of the things you learn in your programming classes in the beginning can be navigated around such as avoiding too much multitasking and passing of variables because of security reasons. Later when you learn about threading libraries most things like that go out the window especially in games. These methods require even more code and passing which causes the need for security checks in the code.
        Server: Starglade
        Name: Lotussin
        Plain: Eidolon
        Lvl: 72 and more
        Guild: GM of DethKlok
        Class:Rogue
        Skill Tree: Shadow
        Pet: Demon King Gen 2/5 +13

        Comment


        • Originally posted by R2CS_Stormaggedon View Post
          And we're up. So everyone is aware, we've added 3 more hamsters to each sever, increasing the hamster to player output. We've also reversed the polarity of the neutron flow of the flux capacitors, so...that's something.

          Poison, I seriously doubt if such a thing was done, but I'll look into and see if such a thing can be setup for future emergencies that occur.
          Nice work Storm, Always pleased with your work.

          Hope the polarity holds the lag off for a while ^_^
          Crystal Saga
          IGN: Jezzah
          Server: Celestial Palace (S27)
          Guild: Divine Angels (S22)
          Spouse: (S22)Caia <3
          Class: Hybrid Ret Knight.

          Wartune
          IGN: Ayan
          Server: Temple of Ibalize
          Level: 36
          Guild: Reckoning

          Comment


          • Originally posted by -Jezza- View Post
            Ahh my darling wifey is on the fourms
            (¯`v´¯) Heya♡ Hun♥
            `*.¸.*´ ?
            ¸.•´¸.•*¨) ¸.•*¨)?
            (¸.•´ (¸.•´ .•´ ¸¸.•¨¯`•.♡ ♥
            Crystal Saga

            Ign: (S22)Caia
            Server:(S22)Tyria Village
            Spouse: (S23)Socrates
            Guild:(Lv.10) DivineAngels - GM (AngelOfDeath)


            Looking for>
            -Genie Crystals in Consumers Points
            -More Inventory (Bag) Space & Pages
            -Pixie Crystal in Mystery Packs

            Comment


            • Originally posted by Caia_R21125326 View Post
              (¯`v´¯) Heya♡ Hun♥
              `*.¸.*´ ?
              ¸.•´¸.•*¨) ¸.•*¨)?
              (¸.•´ (¸.•´ .•´ ¸¸.•¨¯`•.♡ ♥
              Hey hun
              Crystal Saga
              IGN: Jezzah
              Server: Celestial Palace (S27)
              Guild: Divine Angels (S22)
              Spouse: (S22)Caia <3
              Class: Hybrid Ret Knight.

              Wartune
              IGN: Ayan
              Server: Temple of Ibalize
              Level: 36
              Guild: Reckoning

              Comment


              • Originally posted by R2CS_Stormaggedon View Post
                And we're up. So everyone is aware, we've added 3 more hamsters to each sever, increasing the hamster to player output. We've also reversed the polarity of the neutron flow of the flux capacitors, so...that's something.

                Poison, I seriously doubt if such a thing was done, but I'll look into and see if such a thing can be setup for future emergencies that occur.
                Yay more hamsters lol. Thanks for responding to the problems in such a timely manner. Great job Storm!

                Comment


                • Oh no maintenance is driving me crazy!!!
                  Name:JusticeStar
                  Level:34
                  Class:Knight
                  Guild:EverGreen
                  Server:Cimmerian Woodlands


                  Name:Starz
                  Level:17
                  Class:Ranger
                  Guild:
                  Server:Plethuran Plains


                  Name:VoLtage
                  Level:21
                  Class:Mage
                  Guild:AzzStabbarz
                  Server:Plethuran Plains

                  Comment


                  • I didn't notice it had ended already lol
                    Name - PinkHealth
                    Server - Cimmerian Woodlands
                    Guild - BloodShadows - ClassHead
                    Level - 30
                    Class -Holy Priest


                    Name - Fear
                    Server - Plethuran Plains
                    Guild -
                    Level - 26
                    Class - Tank

                    Comment


                    • Originally posted by LunaLoveHeart View Post
                      I didn't notice it had ended already lol
                      Lol I wish LunaLoveHeart
                      Name:JusticeStar
                      Level:34
                      Class:Knight
                      Guild:EverGreen
                      Server:Cimmerian Woodlands


                      Name:Starz
                      Level:17
                      Class:Ranger
                      Guild:
                      Server:Plethuran Plains


                      Name:VoLtage
                      Level:21
                      Class:Mage
                      Guild:AzzStabbarz
                      Server:Plethuran Plains

                      Comment


                      • why im still lagg ????

                        Comment


                        • GM its STILL LAG...
                          IGN:TADZ
                          Server:Belas Chasm
                          :) ;) :D

                          Comment


                          • Lag again in Belas Chasm. Been in ladder lvl 6 for 20 minutes now.
                            Last edited by R22741886; 08-07-2012, 08:33 AM.

                            Comment


                            • dead now.

                              Comment


                              • Lagging worse now than ever before.

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