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  • Stat caps

    So I did some game breaking because I wanted to find out what the limit for certain stats in the game are, turns out the limit for HP is that of a 32-bit signed binary integer (2.147.483.647) (for those wondering what that "signed" means, it practically just takes away one bit to add the possibility for negative values).
    From a theoretical standpoint this might be interesting for some.

    From a practical standpoint:
    I do get that as off right now is practically impossible to achieve this much HP but there´s also no single player that got anywhere close to the max HP possible right now (calculating that would be way too time consuming alone). As a rough outline however: The niraka helmet and armor can give up to 138,2 million HP alone, which is, atleast to my knowledge, more HP than any player currently has.



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  • #2
    http://puu.sh/EUTjC/23ac4c2a07.png weaksauce

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    • #3
      Originally posted by Dode. View Post
      Yeah, I forgot about "Wing Blessing" and "Aegis Blessing". Even without those I´m wrong by now as one player has got 137 mill without priest buffs by now.

      Apart from that I´ve got to correct myself, this does have a practical use. If that cap does apply to monsters/bosses it means that we´re slowly approaching a point at which mobs can no longer get any more tanky unless they add def, damage reduction and crit def to them.

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      • #4
        can u stat break and post for what stats would be for each class? id be interested in that.

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        • #5
          Originally posted by PsychNM View Post
          can u stat break and post for what stats would be for each class? id be interested in that.
          Unfortunately no, I tried to get the def or attack as high as possible but I never got past 1,2 billion meaning the stats can clearly go beyond that. And neither can I do this for all classes as I still worked with the base stats (and % increases) to get them this high meaning there is no chance for me to get anywhere to this stats on any of my alts.
          I can however tell you that the HP cap will be the same for every single class as it´s highly unliekly that they coded the stats for every single class differently and instead just used a method (in short: wrote the code once instead of doing it for every single class). On top of that the stat cap will most likely be the same for every stat.

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