So I did some game breaking because I wanted to find out what the limit for certain stats in the game are, turns out the limit for HP is that of a 32-bit signed binary integer (2.147.483.647) (for those wondering what that "signed" means, it practically just takes away one bit to add the possibility for negative values).
From a theoretical standpoint this might be interesting for some.
From a practical standpoint:
I do get that as off right now is practically impossible to achieve this much HP but there´s also no single player that got anywhere close to the max HP possible right now (calculating that would be way too time consuming alone). As a rough outline however: The niraka helmet and armor can give up to 138,2 million HP alone, which is, atleast to my knowledge, more HP than any player currently has.
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Originally posted by PsychNM View Postcan u stat break and post for what stats would be for each class? id be interested in that.
I can however tell you that the HP cap will be the same for every single class as it´s highly unliekly that they coded the stats for every single class differently and instead just used a method (in short: wrote the code once instead of doing it for every single class). On top of that the stat cap will most likely be the same for every stat.
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can u stat break and post for what stats would be for each class? id be interested in that.
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Originally posted by Dode. View Posthttp://puu.sh/EUTjC/23ac4c2a07.png weaksauce
Apart from that I´ve got to correct myself, this does have a practical use. If that cap does apply to monsters/bosses it means that we´re slowly approaching a point at which mobs can no longer get any more tanky unless they add def, damage reduction and crit def to them.
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