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  • Dragon Pals Most Talented

    Dragon Pals Most Talented (July 8th - July 14th 2013)
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    Event Time:July 8th - July 14th 2013
    Servers:All Servers
    Do you know the ins and outs of everything Dragon Pals? Show others how you do what you do and be rewarded! Every week some new topics will be posted asking players to give the best guide possible on whatever the topic happens to be. From the guides posted, two of the posts along with the author’s character details (Character name, Battle Rating, etc.) will be selected each week to be posted in Dragon Pals “secret dragon cave.” What are you waiting for? Get ready to show the world why you’re the best of the best!

    Participation Methods:
    1. Post on the Taming Tips & Teachings
    2. Or direct post to this forum thread.

    Topics in this Week:
    1. Guild Click image for larger version

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    2. Skills Click image for larger version

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    Rewards:
    1. One Active Participant Award (500 Vouchers) (post must be at least 300 words).
    Requirements: post contained helpful methods or information with relevant screenshots if applicable.
    2. Two Excellence Awards (2000 Vouchers) (post must be at least 300 words), will be shown in thedragon cave.
    Requirements: post is clear, logical, and unique, containing an impressive amount of system/subject knowledge with relevant screenshots.

    Notes:
    1. If a guide is selected, the rewards list will be updated in the thread.
    2. Original guides will be kept as is but may contain slight format changes.
    3. Please add your character name andserver to the post. Rewards will be sent within 48hours of winner selection.
    For more info about the DragonCave, please click HERE

    Best,
    The Dragon Pals Team
    Last edited by CafeAuLait; 07-09-2013, 10:24 AM.

  • #2
    Secret for sure

    Comment


    • #3
      wow super great

      Comment


      • #4
        ........ secrets to

        Comment


        • #5
          Guild...
          As we know that we can get at least 200-350k everyday or maybe more..
          e.x just join demon invasion and you will get 50k + the damage you dealt. if you feel bored u can do blitz which make money too..
          that money can make contribution at least 20-35 contribute a day...
          every night there's two available guild event so join it..
          the first event is guild temple... it's quite easy.. u just need to collect the thing on the floor
          the list of the thing is wood = 2 contribution
          stone = 5 contribution
          crystal = 10 contribution

          and the second event is holy land.. just do some team work and u can get so much item and contribution..
          e.x my self just 2 days join can make more then 300 contribute altough i'm not active to make money..

          Comment


          • #6
            Reaching Highest Hero's Tower for Warrior (SKILLS)


            download screenshot

            It was problem for me as Warrior while i was going to reach Hero's Tower last time, basicly Warrior have Higher Defense and Weak Attack then i was think about the other Character also have Different Skill or Buff, like Archer High Damage and Weak Defense and Mage as well..

            I was Thinking why every Warrior who have high Battle Rating cant Reach Hero's Tower but Mage and Archer with Lower Battle Ratting can do better than Warrior, see this pic as well :


            free pic

            Then im doing research of that problem coz there is no Guide for that, actually last time i also only can do until level 4.
            And i got my Research done change all my stuffs and im trying to share to you now...

            This The Secret for Warrior doing Hero's Tower

            What u Need :

            1. Higher Attack
            For Sure u have this one : High PATK Dragon Status, PATK Gems and PATK Orbs

            2. Balance Defense
            This one also u need as well : MDEF and PDEF Dragon Status, MDEF and PDEF Gems and No Need Orbs for this. (lvl60+)

            3. Lucky Things for ATK and DEF
            This one all warrior suppose to need and almost forget, and to force their buff to reaching the Hero's Tower (Much EXP)
            What u need for this Thing?

            For Sure Mountain Orbs as DEFF, Assasin Orbs as Lucky Critical Damage, Catasthrope as Increase Damage Critrical


            free image hosting

            What Else u needs?
            Make ur DEF balance and keep ur Critical High, play with your Gem


            screenshot

            4. Boost your status with your Potion and Scroll
            This one that i recomanded for you Potion (STR+HP) Scroll (STR, CRIT, HP)


            take a screenshot

            And Look now your status will be Like This :


            image free hosting

            What else u have to Prepare because This need something Lucky?
            Thats Right is Voucher is The better Choice to Recsurect

            What abt Skill :
            Tornado Slash + Thor's Shiled + Strike Back


            image hosting imgur

            And Now!
            ARE YOU READY FOR BATTLE IN HERO'S TOWER WARRIOR?!


            image free hosting


            (Will be Update if Needs)
            -----------------------------------------------------------------------------------------------------------------------------
            [S2] AZURE COAST (OCEANIC)
            ID : SunGoKong
            Char : Warior
            Guild : ASURA
            Last edited by Adrenalin89; 07-09-2013, 11:06 PM.

            Comment


            • #7
              Deleted....

              Comment


              • #8
                Post #6:

                Add on: In order to get to level 9 and level 10 (Or should say get pass level 10 hero tower)


                1) All Orbs get it at least level 6
                2) MDEF get it at least 13K, Best is 15K
                3) You need high damage output (I wont say how much, but 18K is still a little low) you need kill fast before it kill you
                4) Lastly, very good luck in having your mountain showing effect at the right time.

                Improve a little bit and the guide for warrior hero tower is 50% complete. =)

                Whereas the other 50% is for level 11 to level 20 n 21 to level 30
                Yes! 1 year no recharge on R2 platform games. More days/months/years to go~

                Why bother to recharge when they show no efforts managing their games except their template events?

                Comment


                • #9
                  Originally posted by R214105035 View Post
                  Post #6:

                  Add on: In order to get to level 9 and level 10 (Or should say get pass level 10 hero tower)


                  1) All Orbs get it at least level 6
                  2) MDEF get it at least 13K, Best is 15K
                  3) You need high damage output (I wont say how much, but 18K is still a little low) you need kill fast before it kill you
                  4) Lastly, very good luck in having your mountain showing effect at the right time.

                  Improve a little bit and the guide for warrior hero tower is 50% complete. =)

                  Whereas the other 50% is for level 11 to level 20 n 21 to level 30
                  Snow u improving my Research..
                  Thanks.

                  Comment


                  • #10
                    An in-depth guide to Guilds

                    What is a guild?
                    ~ A guild, in the most simple sense, can be thought of as an alliance of players working together to help level up better and gain benefits. Guilds can be run in many different ways and some ways may be better than others. Inactive guilds that don't produce enough wealth are disbanded after 6 weeks (Approximately a month and a half, depending on when the guild was founded).

                    How can I join/found a guild?
                    ~ Firstly you must open the Guild Menu on the bottom right of the screen. It looks like a blue circus tent. You have two options if you are not in a guild:
                    • If you want to create a guild of your own, you must:
                      1. Be level 13 at the very lowest
                      2. Have >40 Gold Coins OR >200,000 Amethyst.

                      When you meet those two requirements, you can now name your guild. Your guild's name must be more than 4 letters but less than 10 (4<X<10). Once you've decided on a name and paid your initial fee, your guild is now created. Congratulations!

                    • If you want to join a guild someone else has created:
                      • You must be level 13 at the very lowest.

                      After you're level 13, there are several ways you can join a guild.
                      1. Have someone invite you directly
                      2. Apply through a recruitment message
                      3. Apply through a guild search

                      Once you've found a guild you feel like you want to join, send in an application to that guild. You can send in a maximum of 10 different applications to 10 different guilds. Depending on the guild's activity & requirements to join, it may take a while for you to be accepted. Just be patient, you'll find a great number of friends soon!



                    I've joined/created a guild. What do all of these screens mean??
                    1) Guild Info
                    Contains the basic information of the guild. Little use to anyone but the Guild Leader & Assistant Guild Leader, but is nice to see a quick overview of the members in the guild.

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                    • LEVEL X - Shows the current level of the guild. The higher the level, the more members you can have and the greater buildings you can have, but the more expensive costs and upkeep become.
                    • Member Overview - Shows each of the guild members & any info you want to know, including when they last logged on, their guild rank, level, VIP status, C. Contrib. vs T. Contrib. (Current Contribution / Total Contribution), their BR (Battle Rating), and (Guild Masters only) options to kick, promote, demote, and transfer ownership.
                    • Command Buttons - Buttons that help manage the guild. "Manage Guild" and "Applications" will not be selectable by normal members or officers. "Manage Guild" can only be used by the Guild Master.
                    • Guild Name - The name of the guild you're currently in.
                    • Guild Master - Who the current leader of your guild is.
                    • Ranking - How high up your guild is in the guild rankings. Ranking is first determined by Guild Level, then Wealth (example: Guild "A" is level 2 with 250 Wealth, Guild "B" and "C" are level 3; Guild "B" has 500 Wealth and Guild "C" has 450 Wealth. Guild "A" will be rank 3, Guild "C" will be rank 2, and Guild "B" will be rank 1).
                    • Size - The current member count and the maximum your guild can hold. This starts at 20 at level 1 then increases by 10 per level.
                    • Wealth & Fee - Shows the current guild wealth, which is used to pay the fee. The guild's fee increases as the level increases. Every 1 contribution you donate to the guild also raises the wealth by 1. The Guild Fee is collected every Sunday at midnight. If the guild's fee is not paid once, you will get a warning that the guild will "freeze" if the fee is not paid again. The wealth is not deducted if the fee is not paid. If the guild's fee does not get paid again, the guild gets frozen and you lose everything you can do (Including losing buffs from the academy!). You cannot even accept new members when the guild is frozen. You have 28 days to pay the guild fee before the guild is disbanded. When the guild is frozen, the guild fee can be paid any time.
                    • Upgrade CD (Cooldown) - How long you must wait to upgrade the guild level / building. You can lower this to 0 instantly for approximately 20 Gold Coins per 5 minutes remaining.
                    • Guild Announcement - What the current announcement for the guild is. Only the Guild Master may edit this. Also, there is currently a bug where you cannot put spaces in the Guild Announcement, so you must use _ to make up for a space.


                    2) Contribution
                    Shows how much contribution each member has donated/gained today. Also the screen you use to donate to the guild!

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                    • Today's Contribution - Shows the members that donated the most, in order from highest to lowest. People who donated the same contribution are ranked higher if they donated it before others.
                    • M.C / G.W / C.F / T.C - Stands for "My Contribution" "Guild Wealth" "Contribution Finish" and "Today's Contribution". My Contribution shows your current wealth. Guild Wealth shows the current wealth of the guild. Contribution Finish is the maximum amount of contribution you can donate for that day. Today's Contribution shows how much Contribution you've given today.
                    • Contribution Box - You can give Amethysts or Gold Coins here to gain wealth.
                    • Wealth Key - Shows how much donations of a specific type of currency will increase the wealth given.




                    3) Buildings
                    Shows your guild buildings, which are Academy, Guild Shop and Warehouse. These buildings cannot go higher than the guild level.

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                    • Academy - Guild Masters & Assistant Guild Masters may research guild buffs here. The buffs raise END (+20 HP per 1 END), STR (+3 P-ATK, +2 P-DEF per 1 STR), and INT (+3 M-ATK, +2 M-DEF per 1 INT) by 50 each level. After they are researched you must then buy the buff in the Technology section for yourself using contribution you gave to the guild.
                    • Warehouse - Provides X amount of additional storage space per Y level. The items you store are independent to you and no one else can see or take them - Essentially the Warehouse is "free" inventory slots. The Warehouse is the only building that does not directly use your own contribution to use.
                    • Guild Shop - Able to buy a lot of useful things using contribution, including Combat Scrolls, Combat Potions, Enchantment Stones, Experience Scrolls, and (at very high levels) Dragon Morphs.



                    4) Technology

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                    • Buff Level & Cost - The current level of the next buff you can buy is shown here. If the next level buff you want hasn't been researched yet, you must wait for one of the Guild Masters to research it before you can get it.
                    • Current Buffs - Shows what level buffs you currently have.


                    5) Events - Guild Events are events that you can go to to get massive amounts of Contribution. This is where approximately 4/5 (80%) of the guild wealth will come from, with 90% of that 80% being from Holy Lands.

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                    • Holy Lands - Holy Lands is a quest that is similar to Demon Invasion. Charge at waves of mobs to gain wealth and gain a massive bonus for defeating the "boss" of the wave! You can also gain Dragon Coins, Magic Coins, Exp, and Amethysts from this event. The rankings are a view of which guilds do the most damage in Holy Lands.
                    • Guild Temple - Enter the Guild Temple to gain small amount of Contribution, but massive EXP. The EXP acquired in Guild Temple is one of the fastest ways to gain EXP even at a prayer level of 0.
                    • The last slot is an event that has not been released yet in Dragon Pals.


                    Great! I know what all of these mean now! Are there any minor tips I should know?
                    1. Do not spend Gold Coins to decrease the Upgrade CD unless you are insanely wealthy in real life. You are better off waiting the time out.
                    2. Doing MP runs and selecting the "Guild" tab on the top left will create a "Guild Dungeon party". These parties are unique in that you not only gain extra EXP but you also gain Contribution towards your guild! But just note that TWO people must use Profit Collections during the dungeon or 0 Guild Wealth will be gained!
                    3. Donate 20 Guild Wealth through Amethysts or Gold Coins daily to complete Daily Quests and VIP quests. Donations through Guild Temple, Holy Lands and Guild Dungeon Parties will NOT satisfy the requirements of these quests! The same goes for donating XX guild wealth Bounties!
                    4. Asking around what guilds are recommended to join is one of the best ways to get settled into a guild that has a good reputation for helping its members, and for being a guild that's been around a while and will be easy to gain benefits from.


                    I will update this guide if I see anything I missed or didn't cover.
                    ~Perinnial, S4 Westhollow & S12 Misty Downs
                    Last edited by R212754295; 07-08-2013, 02:44 PM. Reason: First attachment did not attach.

                    Regan's only 15 minutes late.

                    Comment


                    • #11
                      Magician Skills Guide

                      Magician Skills Guide

                      This guide will provide information regarding the skills of the magician class in Dragon Pals. It will cover the individual uses of the skills as well as the best combination of skills for certain events such as the Treasure Hunt, Guild Events, Cage Match, Multiplayer Dungeons etc.

                      Individual Skill Breakdown
                      This section of the guide will cover the individual uses for all of the skills. Feel free to skip this section if you feel that you are comfortable with all of the skills.

                      **Note: the (?) at the end of each value for the skills shows that the number is not necessarily accurate as it is based on estimation and extrapolation from the other values.

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                      Holy Flames
                      This skill is an area of effect skill, meaning that it damages multiple enemies at a time. It is best used when fighting a large group of enemies such as the guards before the boss in the Holy Lands quest.

                      Level 1
                      Damage: 95% MATK + 150 (?)
                      Dizzying Chance (%): 0
                      Rage Consumption: 10
                      Cooldown Round: 1 (stays the same for all skill levels)

                      Level 2
                      Damage: 110% MATK + 200 (?)
                      Dizzying Chance (%): 0
                      Rage Consumption: 10

                      Level 3
                      Damage: 125% MATK + 250 (?)
                      Dizzying Chance (%): 14
                      Rage Consumption: 11

                      Level 4
                      Damage: 140% MATK + 300
                      Dizzying Chance (%): 16
                      Rage Consumption: 11

                      Level 5
                      Damage: 155% MATK + 350
                      Dizzying Chance (%): 18
                      Rage Consumption: 11

                      Level 6 (max)
                      Damage: 170% MATK + 400
                      Dizzying Chance (%): 20
                      Rage Consumption: 12

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                      Meteor Shower
                      This skill is a single attacking skill, meaning that it damages only one enemy at a time. It is typically best used when fighting a single enemy such as a boss. There are times, however, when it can be useful when fighting a large group of enemies.

                      Level 1
                      Damage: 100% MATK + 250
                      Rage Consumption: 10
                      Number of Hits: 2
                      Cooldown Round: 1 (same for all skill levels)

                      Level 2
                      Damage: 110% MATK + 350
                      Rage Consumption: 10
                      Number of Hits: 2

                      Level 3
                      Damage: 120% MATK + 450
                      Rage Consumption: 11
                      Number of Hits: 3

                      Level 4
                      Damage: 130% MATK + 550
                      Rage Consumption: 11
                      Number of Hits: 3

                      Level 5
                      Damage: 140% MATK + 650
                      Rage Consumption: 11
                      Number of Hits: 3

                      Level 6 (max)
                      Damage: 150% MATK + 750
                      Rage Consumption: 12 (?)
                      Number of Hits: 3

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                      Group Regen
                      This skill is automatically in effect once it is learned. It will heal all party members for a certain percentage of their life, depending on the skill level. If two party members have the skill only one will be used as the effects do not stack and the Group Regen with the higher skill level will be used.

                      Level 1
                      Heal Amount (% of max HP): 1

                      Level 2
                      Heal Amount (% of max HP): 2

                      Level 3
                      Heal Amount (% of max HP): 3

                      Level 4
                      Heal Amount (% of max HP): 4 (?)

                      Level 5 (max)
                      Heal Amount (% of max HP): 5 (?)

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                      Grudge
                      This skill can be used to sacrifice the user's turn in order to obtain Rage. This skill can be very useful when the user needs to obtain large amounts of rage in order to cast a skill.

                      Level 1
                      Add Rage: 25
                      Cooldown Round: 5
                      Can be used after 4 turns

                      Level 2
                      Add Rage: 30
                      Cooldown Round: 5
                      Can be used after 3 turns

                      Level 3 (max)
                      Add Rage: ???
                      Cooldown Round: ???
                      Can be used after ??? turns

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                      Healing Light
                      This skill will heal all of the party members in one's team for an amount dependent on the user's magical attack and the skill level. This skill can be used when additional healing power is needed in a team.

                      Level 1
                      Heal amount: 0.36% MATK
                      Rage Consumption: 80
                      Cooldown Round: 6

                      Level 2
                      Heal amount: 0.43% MATK
                      Rage Consumption: 80
                      Cooldown Round: 5

                      Level 3 (max)
                      Heal amount: ???
                      Rage Consumption: ???
                      Cooldown Round: ???

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                      Magical Attack Talent
                      This skill will increase the user's magical attack and is automatically in effect since it is a passive skill. Since most skills are based off of the user's magical attack, this skill is a very important skill.

                      Level 1
                      M. Attack Increase: 300

                      Level 2
                      M. Attack Increase: 450

                      Level 3
                      M. Attack Increase: 600

                      Level 4
                      M. Attack Increase: 750

                      Level 5
                      M. Attack Increase: 900

                      Level 6
                      M. Attack Increase: 1050

                      Level 7
                      M. Attack Increase: 1200

                      Level 8(max)
                      M. Attack Increase: 1350

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                      Magical Defense Talent
                      This skill will passively increase the user's magical defense.

                      Level 1
                      M. Def Increase: 300

                      Level 2
                      M. Def Increase: 450

                      Level 3
                      M. Def Increase: 600

                      Level 4
                      M. Def Increase: 750

                      Level 5
                      M. Def Increase: 900

                      Level 6
                      M. Def Increase: 1050

                      Level 7
                      M. Def Increase: 1200

                      Level 8(max)
                      M. Def Increase: 1350

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                      Poison Curse
                      This skill will damage the enemy for a fixed amount of damaging depending on the skill level. It is useful in lower levels however there are times when Shock will provide more damage than Poison Curse.

                      Level 1
                      Damage: 440 (?)

                      Level 2
                      Damage: ???

                      Level 3 (max)
                      Damage: 720

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                      Shock
                      This skill will damage the enemy with magical attack damage depending on the skill level. While the damage value may seem like a lot, it is lowered depending on the target's magical defense and can end up doing very little damage, where it would be more effectively replaced by Poison Curse.

                      Level 1
                      Damage: 500 (?)

                      Level 2
                      Damage: 800 (?)

                      Level 3 (max)
                      Damage: 1300

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                      Thunder
                      This skill will damage the enemy with additional magical attack damage depending on the user's magical attack and the skill level. Most of the time this skill will do more damage then Poison Curse and Shock.

                      Level 1
                      Damage: 84% MATK + 200 (?)

                      Level 2
                      Damage: 88% MATK + 400

                      Level 3
                      Damage: 92% MATK + 600

                      Level 4
                      Damage: 96% MATK + 800

                      Level 5 (max)
                      Damage: 100% MATK + 1000

                      Skill-sets
                      There are many combinations of skills that can be used depending on the situation. This guide covers some of the most common skill-sets and their uses but feel free to experiment on your own to discover your own unique way of fighting! The intention of this guide is not to be exhaustive of choices but to give ideas on how skills can be used.

                      AOE-HEAL
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                      This skill-set is one of the most commonly used skill-sets for magicians. It will deal a hefty amount of damage to many enemies while providing support for allies at the same time. Because of its AOE abilities, it is best used for large groups of mobs rather than a single enemy (such as boss fights). In the case of single enemies, the Single-Heal skill-set is better used. Eternal Spring can be swapped with Poison Curse or Shock if survivability is no longer an issue and one wants to deal more damage instead, such as during the Holy Lands Quest or an easy MP dungeon. It is also a popular choice for combat due to the stunning/dizzying ability of Holy Flames.

                      Uses: Treasure Hunt, MP Dungeons (not bosses), Holy Lands Quest for the guards only (only if the user cannot survive until the Death Cometh), Demon Tower (not for the bosses)

                      Alternatives
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                      These can be used when surviving is no longer an issue and the user would rather deal more damage instead. Between the two it is hard to determine which set is better because the damage of Shock is dependent on the target's magical defense, so an enemy with a higher magical defense would get hit with less. In the cases where Shock does less then Poison Curse, one should replace Shock with Poison Curse and vice versa.

                      Single-Heal
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                      This skill set is also a very commonly used skill-set for magicians. It will deal a hefty amount of damage to a single target while providing support for allies at the same time. It is best used for a small group of monster such as the bosses in the Holy Lands Quest, bosses in the Demon Tower or the Demon Invasion. If survivability is no longer an issue, then Eternal Spring can be swapped with Poison Curse or Shock for more damage.

                      Uses: Treasure Hunt, MP Dungeons (bosses), Devil Melee, Cage Match, Holy Lands Quest (bosses), Demon Invasion, Demon Tower (bosses)

                      Alternatives
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                      Again, these can be used when surviving is not longer an issue.

                      Why Thunder?
                      There are many people who choose to use Shock or Poison Curse over Thunder. However, most the of time, Thunder will provide more damage output than Shock or Poison Curse making it a far better option.

                      Full Support
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                      This skill-set can be used when survivability is of utmost concern and the user would rather support allies instead of dealing damage. It is best used in a party where the other party members will deal damage. While useful for surviving, the lack of damage that is done makes it a very poor choice for single activities such as the Demon Tower or Cage Match.

                      Uses: Treasure Hunt, MP Dungeons

                      Which skill-set should I use?
                      Choosing between skill-sets is a hard task and can sometimes be the difference between failure or success.
                      Part of the choice lies in who your party members are and which role you play in your party. You must ask yourself what your party needs. Is it healing support or is it damage, or even a balance of the two? The choice of skill-set will be based on the answer to that question. The need for damage can call for the use of the AOE-Shock-Thunder skill-set (or any similar skill-sets), a lighter need for support can call for the AOE-Heal-Thunder skill-set whereas a heavy need for support can call for the Full-Support skill-set. As the only class that can heal in the game, it is vital for magicians to know when and how to provide support for their party.

                      You must also assess what kinds of monsters you are fighting - a large group or a small group? An AOE-based skill-set would be appropriate for small groups of monsters whereas a Meteor Shower-based skill-set is more useful for bosses. But there are cases where, even against a large group of monsters, it would be better to use a Meteor-Shower bases skill-set in order to maximize damage on a particular target. This is the case where you are aiming for one particular target to be killed first. An example is in the level 45 Multiplayer Dungeon where there are buffer enemies (enemies that make the other enemies stronger). Instead of targeting all of the monsters with Holy Flames, it may be wiser to use Meteor Shower to kill the buffing enemy first.

                      Also note that the formation of the party will vastly affect the effectiveness of skills and can highly contribute to your success with dungeons or events. Play around with formations a little bit to see which one suits you the best, but always keep in mind your role in the party. For example, a full-support healer should not be placed front and center to tank all of the enemies in a dungeon.

                      Remember to make use of two skill-sets that Dragon Pals offers for easy switch between the two! You could use one skill-set for AOE and one for single (see below).
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                      These can be changed via the skills panel. Just drag and drop the skills that you want onto the different skill-sets at the bottom.
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                      Here are some general recommendations for specific events:

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                      Arena/Cage Match/Devil Melee/Getting Farm Servants
                      Since this is a 1v1 event, you should use Meteor Shower and Thunder to maximize damage. Using Eternal Spring will help you survive for longer especially if your magical attack is high. Thus the Single-Heal skill-set is good for the arena and other 1v1 events.

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                      Treasure Hunt
                      There are many ways that you could change your skills for TH. Honestly it really depends on your party but the most commonly used skill-sets are AOE-Heal-Thunder (for stunning, support and damage to all enemies) or Single-Heal-Thunder (for heavy damage to one target).

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                      Holy Lands Quest
                      The monsters in the Holy Lands quest tend not to do a lot of damage so you should be fine without Eternal Spring or any other healing skill. After a few turns, one will get killed by Death Cometh anyways. The aim in the Holy Lands Quest is to maximize damage, therefore one should go AOE-Thunder-Poison Curse/Shock for the guards before the boss and Meteor Shower-Thunder-Poison Curse/Shock for the bosses.

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                      Multiplayer Dungeons
                      If your party is very strong and does not need heavy support then it would be best to use Holy Flames-Thunder-Shock/Poison Curse for the normal enemies and Meteor Shower-Thunder-Shock/Poison Curse for the bosses in order to maximize damage. If your party does need support then it would be best to use Holy Flames-Thunder-Eternal Spring for the normal monsters and Meteor Shower-Thunder-Shock/Poison Curse for the bosses. If your party is in need of lots of support then perhaps the Full Support skill-set is the right one for you. Keep in mind the formation of the party, as the formation should compliment your skills for best results.

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                      Demon Invasion
                      For Demon Invasion the aim is to maximize damage therefore the Meteor Shower-Thunder-Shock/Poison Curse is best as there is only one enemy per fight anyways. If you do not live until the monsters use Death Cometh, then it is wise to use Eternal Spring instead of Shock or Poison Curse so that you can survive a few more turns and deal more damage.

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                      Demon Tower
                      For the Demon Tower, you want a combination of surviving and damage. For the normal monsters, you should use Holy Flames-Eternal Spring-Thunder and for the bosses you should use Meteor Shower-Thunder-Eternal Spring.




                      Character name: Dusk, Server: S1 Dragon Valley
                      Last edited by rockyspot135; 07-10-2013, 01:34 AM.

                      Comment


                      • #12
                        Warrior

                        Warrior Skills Guide

                        This guide will provide information regarding the skills of the warrior class in Dragon Pals. It will cover the individual uses of the skills as well as the best combination of skills for certain events such as the Treasure Hunt, Guild Events, Cage Match, Multiplayer Dungeons etc.

                        Individual Skill Breakdown
                        This section of the guide will cover the individual uses for all of the skills. Feel free to skip this section if you feel that you are comfortable with all of the skills.

                        **Note: the (?) at the end of each value for the skills shows that the number is not necessarily accurate as it is based on estimation and extrapolation from the other values.

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                        Battle Cry
                        This is a talent skill that passively increases the damage of all party members by a certain percentage depending on the skill level. If two party members have the skill only one will be used as the effects do not stack and the Battle Cry with the higher skill level will be used. As with any other talent skills, Battle Cry should be leveled immediately when it can be.

                        Level 1
                        Damage Increase (%): 3

                        Level 2
                        Damage Increase (%): 6

                        Level 3
                        Damage Increase (%): 9

                        Level 4
                        Damage Increase (%): 12 (?)

                        Level 5 (max)
                        Damage Increase (%): 15 (?)

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                        Bleed
                        This skill damages the enemy for a fixed amount of damage depending on the skill level. It is similar to the Poison Curse skill of the magician. It is very useful in lower levels but there are times when Shining Blade will probably provide more damage than Bleed. The damage activates at the end of every turn.

                        Level 1
                        Damage: 440 (?)

                        Level 2
                        Damage: ???

                        Level 3 (max)
                        Damage: 720

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                        Defer
                        This skill will let the party member with the highest attack power move instead of the user. This is useful when the other party members' attack powers are even higher than the user's, especially when the user is acting as the tank of the party.

                        Level 1
                        Cooldown Round: 4
                        Can be used after 4 turns

                        Level 2 & 3(max)
                        ???

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                        Earthquake
                        This skill is the area of effect skill of the warrior class, allowing the user to damage multiple enemies at a time. This skill is very useful when fighting a large group of enemies such as the guards in the Holy Lands quest. The stunning/dizzying effects of the skill also make it very useful in the Treasure Hunt.

                        Level 1
                        Damage: 95% PATK + 150 (?)
                        Rage Consumption: 10
                        Dizzying Chance: 0
                        Cooldown Round: 1 (same for all levels)

                        Level 2
                        Damage: 110% PATK + 200 (?)
                        Rage Consumption: 10
                        Dizzying Chance: 0

                        Level 3
                        Damage: 125% PATK + 250
                        Rage Consumption: 11
                        Dizzying Chance: 14

                        Level 4
                        Damage: 140% PATK + 300
                        Rage Consumption: 11
                        Dizzying Chance: 16

                        Level 5
                        Damage: 155% PATK + 350
                        Rage Consumption: 11
                        Dizzying Chance: 18

                        Level 6 (max)
                        Damage: 170% PATK + 400
                        Rage Consumption: 12
                        Dizzying Chance: 20

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                        HP Talent
                        This skill will passively increase the HP of the user. As with any other talent skill, this skill should be leveled immediately when it can be.

                        Level 1
                        +3000 max HP

                        Level 2
                        +4500 max HP

                        Level 3
                        +6000 max HP (?)

                        Level 4
                        +7500 max HP (?)

                        Level 5
                        +9000 max HP (?)

                        Level 6
                        +10500 max HP (?)

                        Level 7
                        +12000 max HP (?)

                        Level 8(max)
                        +13500 max HP (?)

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                        Physical Defense Talent
                        This skill will passively increase the physical defense of the user. As with any other talent skill, this skill should be leveled immediately when it can be.

                        Level 1
                        +300 PDEF

                        Level 2
                        +450 PDEF

                        Level 3
                        +600 PDEF (?)

                        Level 4
                        +750 PDEF (?)

                        Level 5
                        +900 PDEF (?)

                        Level 6
                        +1050 PDEF (?)

                        Level 7
                        +1200 PDEF (?)

                        Level 8(max)
                        +1350 PDEF (?)

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                        Shining Blade
                        This skill will damage the opponent for a certain amount of physical damage depending on the skill level and the damage is done at the time of the user's attack rather than at the end of each turn like Bleed.

                        Level 1
                        Damage: 500 (?)

                        Level 2
                        Damage: 800 (?)

                        Level 3
                        Damage: 1300

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                        Strikeback
                        This skill will damage the opponent when they attack the user. The damage that is done is dependent on the skill level and the user's physical attack. If the user's physical attack is high, this skill can do more damage than Bleed or Shining Blade.

                        Level 1
                        Damage: 22% PATK (?)

                        Level 2
                        Damage: 24% PATK

                        Level 3
                        Damage: 26% PATK

                        Level 4
                        Damage: 28% PATK (?)

                        Level 5
                        Damage: 30% PATK (?)

                        Level 6 (max)
                        Damage: 32% PATK (?)

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                        Taunt
                        This skill will make the enemy attack the user instead of an ally. This skill is useful when one is acting as the tank of the party which takes all the damage for the party members, especially when the other party members are easily defeated.

                        Max level: 4

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                        Thor's Shield
                        This skill will created a shield that takes a certain amount of damage for the user, depending on skill level and the user's HP. This is a very useful skill and increases survivability for places such as the Demon Tower or the Treasure Hunt.

                        Level 1
                        Shield HP: 20% Max HP + 200

                        Level 2
                        Shield HP: 20% Max HP + 500

                        Level 3
                        Shield HP: 20% Max HP + 800

                        Level 4
                        Shield HP: 25% Max HP + 1100

                        Level 5 (max)
                        Shield HP: ???

                        Skill-sets
                        There are many combinations of skills that can be used depending on the situation. This guide covers some of the most common skill-sets and their uses but feel free to experiment on your own to discover your own unique way of fighting! The intention of this guide is not to be exhaustive of choices but to give ideas on how skills can be used.

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                        This skill-set is a balanced skill-set that helps reduce damage taken while also inflicting a hefty amount of damage. The set with Earthquake should be used when fighting a large group of enemies such as the normal monsters in the Demon Tower or the Holy Lands quest. Tornado Slash should be used when fighting a smaller group of enemies or a single enemy such as the bosses in the Demon Tower of the Holy Lands quest. There are some cases when it would be wiser to use Tornado Slash for large groups of enemies, however. Such cases include to kill the buffing mob in the 45 multiplayer instance, Treasure Hunt, or when the user's Earthquake skill does not do very much damage.
                        If there are instances when Shining Blade or Bleed do more damage than Strike Back then it would be wise to replace Strike Back with one of those two skills to increase damage output.
                        If the party members are weak and the user would like to act as more of a tank for the party, then Strike Back can be replaced with Taunt so that the enemies will attack the user instead of any other party member. One should be cautious when using this skill because it will cause the user to get killed even faster than normal. If the user wants to become a full tank then the attacking skill (Tornado Slash/Earthquake) can be replaced with Defer which allows the party member with the highest attack to attack.


                        Which skills should I use?
                        Choosing between skill-sets is a hard task and can sometimes be the difference between failure or success.
                        Part of the choice lies in who your party members are and which role you play in your party. You must ask yourself what your party needs. Does your party need a tank or more damage? The choice of skills will be based on the answer to that question. The need for heavy tanking may call for the use of Thor's Shield-Taunt-Earthquake/Tornado Slash whereas lighter tanking needs may call for the use of Thor's Shield-Strike Back-Earthquake/Tornado Slash. If lots of damage is needed then one may need to use Earthquake/Tornado Slash-Strike Back-Bleed/Shining Blade/Defer. It is hard to tell just by guessing which skill will do the most damage out of Bleed/Shining Blade/Defer/Strike Back so it is wisest to play around with them and pay careful attention to the damage that is done when using them.

                        You must also assess what kinds of monsters you are fighting - a large group or a small group? An AOE(Earthquake)-based skill-set would be appropriate for small groups of monsters whereas a Tornado Slash-based skill-set is more useful for bosses. But there are cases where, even against a large group of monsters, it would be better to use a Tornado Slash-Shower bases skill-set in order to maximize damage on a particular target. This is the case where you are aiming for one particular target to be killed first. An example is in the Treasure Hunt lobby where sometimes it is better to take down one enemy at a time.

                        Also note that the formation of the party will vastly affect the effectiveness of skills and can highly contribute to your success with dungeons or events. Play around with formations a little bit to see which one suits you the best, but always keep in mind your role in the party. For example, if you are the tank of the party it is very unintuitive to put yourself in the back, even with Taunt because it can only be used after 2 turns of combat.

                        Remember to make use of two skill-sets that Dragon Pals offers for easy switch between the two! You could use one skill-set for AOE and one for single (see below).
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                        These can be changed via the skills panel. Just drag and drop the skills that you want onto the different skill-sets at the bottom.
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                        Here are some general recommendations for specific events (feel free to experiment using different skills on your own):

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                        Arena/Cage Match/Devil Melee/Getting Farm Servants
                        Since this is a 1v1 event, the aim is to balance surviving with damage. Do not use Taunt or Defer as they are party-based skills so they will have no effect in 1v1 fights. Tornado Slash, Thor's Shield and Strike Back/Shining Blade/Bleed are good choices for this.

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                        Treasure Hunt
                        As the Treasure Hunt is a 3v3 party battle, there are many ways that you could go about changing your skills for this event. It mainly depends on your role in the party and your party members but warriors are mainly used for a balance of damage and tanking in TH. The most commonly used skill-sets are Earthquake-Thor's Shield-Strike Back for stunning and damage to all enemies or Tornado Slash-Thor's Shield-Strike Back for heavy damage to one target. Sometimes Taunt may be used instead of Strike Back, but the opponents in TH are usually very tough so use it with caution. Usually at least one of the party members are using AOEs, which ruins the point of Taunt as well. Defer could be used as well if the user is with significantly stronger party members, which would help to increase the damage output.

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                        Holy Lands Quest
                        The monsters in the Holy Lands tend not to do a lot of damage so the aim should be to maximize damage since you should be fine without extreme tanking. Again, this is a single event so Taunt and Defer are useless. For the normal monsters Earthquake-Strike Back-Shining Blade/Bleed should be used. For bosses, Tornado Slash-Strike Back-Shining Blade/Bleed should be used.

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                        Multiplayer Dungeons
                        If your party is strong enough to handle the monsters without needing heavy support in terms of tanking, then you should aim to increase your damage output. For normal monsters, Earthquake-Strike Back-Shining Blade/Bleed can be used and for bosses Tornado Slash-Strike Back-Shining Blade/Bleed can be used.
                        Usually one will need to be a little tankier, however, which would require the use of Thor's Shield instead of Shining Blade/Bleed. While it is quite rare for Taunt to be needed, one can use Taunt to help take damage for party members in the case of very squishy part members. Defer can also be used if the user's physical attack is very very low and a party member has significantly more attack than the user.
                        There are exceptions to the use of these skill-sets for certain dungeons and skills should be exchanged and replaced when needed depending on the situation.
                        Keep in mind the formation of the party, as the formation should compliment your skills for best results.

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                        Demon Invasion
                        For Demon Invasion the aim is to maximize damage therefore the Tornado Slash-Strike Back/Shining Blade/Bleed (use the one that does the most damage) combination is the best since there is only ever one enemy per fight. If you do not live until the monsters use Death Cometh then it may be wise to use Thor's Shield instead of Shining Blade, Bleed or Strike Back so that you can live a few more turns and deal more damage on the enemies.

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                        Demon Tower
                        For the Demon Tower, you want a combination of surviving and damage. For the normal monsters, you should use Earthquake-Thor's Shield-Strike Back/Bleed/Shining Blade(the one that does the most damage) and for the bosses you should use Tornado Slash-Thor's Shield-Strike Back/Bleed/Shining Blade(the one that does the most damage). Again, Taunt and Defer are useless in the tower.




                        Character name: Dusk, Server: S1 Dragon Valley
                        Last edited by rockyspot135; 07-10-2013, 01:57 AM.

                        Comment


                        • #13
                          Archer Skills Guide

                          Archer Skills Guide

                          This guide will provide information regarding the skills of the archer class in Dragon Pals. It will cover the individual uses of the skills as well as the best combination of skills for certain events such as the Treasure Hunt, Guild Events, Cage Match, Multiplayer Dungeons etc.

                          Individual Skill Breakdown
                          This section of the guide will cover the individual uses for all of the skills. Feel free to skip this section if you feel that you are comfortable with all of the skills.

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                          Burn
                          This skill does a relatively fixed amount of damage depending on the skill and opponent level. It is like the Poison Curse skill of the Magician or the Bleed skill of the Warrior.

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                          Combo Attack
                          This skill has a chance to allow you to attack when one of your party members attacks with damage that is dependent on the skill level and the user's physical attack. This skill is useless in instances when the user is alone/not in a party.

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                          Critical Damage Talent
                          This skill passively increases your crit-based damage. Like any other passive skill, this skill should be leveled immediately when it can be.

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                          Critical Hit Talent
                          This skill passively increases your chance to strike a critical hit. Like any other passive skill, this skill should be leveled immediately when it can be.

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                          Shield Break
                          This skill will decrease the enemies defense by a percentage, depending on the skill level, when a successful critical strike lands. It is similar to Disarm except for the way that it is activated and the fact that it decreases defense rather than attack.

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                          Falling Stars
                          This skill is the AOE attack skill for archers and is useful when fighting a group of large monsters such as the normal monsters in the Demon Tower. It's stunning/dizzying ability also makes it a popular choice for party-based combat events such as Multiplayer dungeons or the Holy Lands quest.

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                          Flames of Rage
                          This skill allows the user to unlease a skill that damages a single opponent for damage that is based on the number of party members and the amount of rage that the user has at the time of the attack. It can only be used after 4 turns of combat and consumes all the current rage at the time that it is activated, making it difficult to use any other skills after this has been used. This is a popular choice for many events, single and party-based, as it can do a lot of damage.

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                          Guardian
                          This skill decreases the amount of damage taken by each member of the party by a certain percentage depending on the skill level. If there are two party members with this skill then only the higher-leveled Guardian will take effect.

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                          Inferno
                          This skill damages the opponent for a certain amount of physical damage based on the skill level. The opponents levels and physical defense will decrease the amount of damage that this particular skill does.

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                          Multi-shot
                          This is the single-targeting attack skill of the archer which is useful against a small group of monster or a single monster, such as the bosses of the Multiplayer Dungeons. While it can be, and sometimes is much more, useful against larger groups of monsters it is usually better to reserve Falling Stars for fights against large groups of monsters.

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                          Disarm
                          This skill decreases opponents' attack power by a certain percentage based on the skill level. It is a very useful skill for most events and can be used as a support skill when the opponents are significantly stronger then the user to help level out the playing field, such as in a difficult dungeon.

                          Here are some general recommendations for specific events (feel free to experiment using different skills on your own):

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                          Arena/Cage Match/Devil Melee/Getting Farm Servants
                          Since this is a 1v1 event, the aim is to balance surviving with damage. Do not use Combo Attack because since you do not have a party, Combo Attack will never activate and therefore it is useless in 1v1 fights. Multi-shot is a great skill to use here because it is a single-shooting skill that specializes in dealing damage to a single opponent. Now you will have to choose between the skills Inferno, Burn, Flames of Rage, Disarm and Shield Break. Many people do not choose to user Inferno or Burn when fighting in the higher levels because the damage that is done by those skills is very little. Flames of Rage has a chance to do a lot of damage if you have a lot of rage, but can only be used after 4 turns of combat. Disarm and Shield Break will cripple the enemy in both offense and defense respectively, making it easier to live through the enemies attacks and deal more damage too.

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                          Treasure Hunt
                          As the Treasure Hunt is a 3v3 party battle, there are many ways that you could go about changing your skills for this event. Archers are usually used for a combination of damage and weakening the opponent. For the main attacking skill, either Multi-shot or Falling Stars is used depending on one's priorities. Multi-shot will target one opponent and make sure that the one target gets killed quicker whereas Falling Stars will attack all targets and have a chance to cause stun/dizzy. For the second and third skills, most people will choose to use either of Flames of Rage, Disarm and Shield Break depending on their preferences. A further alternative is Combo Attack.

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                          Holy Lands Quest
                          The monsters in the Holy Lands tend not to do a lot of damage so the aim should be to maximize damage since you should be fine without having to reduce the enemies' attack and thus Disarm is not necessarily needed. Again, this is a single event so Combo Attack useless. For the normal monsters, Falling Stars can be used with Inferno, Burn, Shield Break or Flames of Rage. Flames of Rage is a little risky because the aim is to kill all of the monsters in a group because even if one survives long enough it will use Death Cometh, but at the same time this can be very good. You should experiment with different combinations to obtain the best results. For bosses, Falling Stars can be replaced with Multi-shot to increase damage since there is only one enemy.

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                          Multiplayer Dungeons
                          If your party is strong enough to handle the monsters without dying , then you should aim to increase your damage output and Disarm will not be necessary. For normal monsters, Falling Stars can be used in combination with either Burn, Inferno, Flames of Rage, Combo Attack or Shield Break depending on which will end combat faster. For bosses, Falling Stars can be replaced with Multi-shot. If you find that your team is dying a lot to the monsters and cannot make it through then it may be wise to use Disarm to decrease the damage that is taken. There are exceptions to this, however, where using Multi-shot on normal enemies would be better than using your AOE. This is the case where your AOE does not do enough damage or there is a specific monster that you would like to kill first such as a buffing mob.
                          There are exceptions to the use of these skill-sets for certain dungeons and skills should be exchanged and replaced when needed depending on the situation.
                          Keep in mind the formation of the party, as the formation should compliment your skills for best results.

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                          Demon Invasion
                          The aim in the Demon Invasion is to maximize damage on a single target since there is only ever one enemy per fight. Your main attacking skill should be Multi-shot since it does more damage than Falling Stars on a single target. If you do not live until the monsters use Death Cometh then it may be wise to use Disarm to decrease the damage that is taken so that you can live a few more turns to deal more damage on enemies. Then you must choose between Inferno, Burn, Flames of Rage or Shield Break for your remaining skill slots. It would be best to experiment and see which combination does the most damage Combo Attack is useless here because you do not have any party members so it will never activate.

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ID:	1671539
                          Demon Tower
                          For the Demon Tower, you want a combination of surviving and damage. For the normal monsters your main attacking skill should be Falling Stars and for the bosses it should be Multi-shot. Then you can choose between Disarm, Shield Break, Inferno, Flames of Rage or Burn for the remaining two skills. Combo Attack should not be used here since you have no party members. Disarm should only be used if you have problems surviving or else it will only make the battles longer, especially if you cannot skip the battles.

                          Character name: Dusk, Server: S1 Dragon Valley
                          Last edited by rockyspot135; 07-09-2013, 10:37 PM.

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                          • #14
                            Guide to Guild contribution

                            Here is a quick guide to contribution, what it's for and how to get it.

                            So basicly the guild needs wealth, to upgrade buildings and to pay weekly fee. We gather this wealth from your contributions. There are several ways of contributing to the guild.

                            1) Go to the guild window and open the contribution tab. Here you can see how much everyone has contributed that day but also you can make contributions.




                            There are 2 ways of contributing here. First you can donate some of your amethyst, every 10000 amethyst will give guild one wealth and you one contribution. The smart idea is to contribute when you have a bounty quest for it. That way you get exp and contribution for the amethysts you donate.



                            The second way to donate is to donate gold coins. For each 3 gold coins you donate the guild will get 1 wealth and you will get 1 contribution point. This is a quick and easy way for people with money to get contribution, but i advise saving your gold coins for other things unless you are a heavy cash shopper.


                            2) Another way of getting guild contribution is doing your Multiplayer Dungeon runs with guild member in guild mode. This is an easy way to get lots of contribution without having to donate your money.
                            Keep in mind though that to get contribution from guild runs, you need to have at least 2 members with MP run attempts, meaning 2 members who have their profit collection turned on.


                            3) The biggest amount of guild wealth and contribution comes from guild events. There are two different events.

                            The first one is Guild Temple. This is basicly an exp event. Everyone who enters gets a nice sum of exp every few seconds. The more people attend, the more exp you get. On top of this, you get extra contribution. Every 3 minutes a lot of materials will spawn on the ground. Pick them up when you can, because they give you contribution. The smart idea is to go for the crystals first, for they give you 10 contribution each. The wood gives the least, just 2 contribution, so leave these for last. If you don't care about the contribution you can easily just pop in, pray to the godess and go afk, gathering you free exp.

                            The second guild event is called the Holy Land. This is all about contribution, though u do get extra rewards like gems and felhearts. The main idea is to go in there and kick butt. You attack waves of monsters on different levels. The higher the lvl the more difficult it is. Every time you attack you get contribution but if you manage to kill one of the guards or the boss you get extra rewards. Sometimes the level bosses turn out to be one of the demonized forms of one of the guild members. For more information on the event, show up and give it a try. The more people there, the further you will get!

                            How to spend?
                            Allright, we have talked about how to get contribution but i bet some of you would like to know what to do with the contribution. Getting contribution is for your own good, for it helps you get stronger. With the guild wealth we build and develope technology. This benefits you, because leveling up the academy lets us learn buffs. These buffs give you extra attack, health or defence. You can find these buffs under the Technology tab in the guild window.



                            Learning the buffs costs you contribution, depending on the buff level. First lvl buffs costs 80 contribution each. That means you use up 80 contribution to learn them, but learning them gives you extra BR. The second level buffs cost 500 contribution each, third level 1000 contribution and fourth 2000. As you see with each level the cost goes higher, so its up to you to work hard to donate and contribute so that you have contribution to get these buffs.


                            If the buff is available to you, that means it has been researched for guild wealth, you will have a small "Learn" button under each buff. You can only learn them if you have enough contribution.

                            I also advise you to always get all the buffs, not depending on your class. The strenght buff gives PATK and PDEF, meaning even if ur not warrior or archer its good for you for the physical defence. Same goes for Int buff. Get it for the Magical Defence even if you are not a mage. Endurance is good for everyone as it gives you extra health.

                            But you can always spend any extra contribution at the guild store. There you can buy potions, enchantment crystals, buffs and exp scrolls. Make sure to use the guild warehouse for extra storage, storing things you don’t constantly use. Guild warehouse is not shared and everyone has their own personal space. You find the guild store and guild warehouse in the guild window under the Buildings tab.


                            Server: S3
                            Character: Verienna

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                            • #15
                              Dragon Pals’ Most Talented

                              TOP TIPS~ Learn from me, hahahaha

                              So happy today got the 1st Crown in Dragon Pals~
                              Dragon Pals
                              Charater: MiniBeatsS
                              Server: S2 Azure Coast
                              Want to have alotttt fun~!

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