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[Guide] The Badlands (Easy way out)

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  • [Guide] The Badlands (Easy way out)

    Hello Everyone!

    In this Guide I will be discussing about The Badlands and how to clear it as easy as possible.

    For this Multi-player dungeon (lvl 45-50), you will need a Support Mage to help the team out in surviving ALOT of
    AOE damages and discharging Negative buffs status.

    There are 3 Chieftains in this dungeon.
    First chieftain is a Skeleton Mage that uses Skills that will hit all of your team members and cause a Bleeding Status that drains out a flat damage of 2,000 every turn for 3 turns. In addition, this boss uses two Positive buff to itself, a Damage Received Reduction and a Damage Increase. It will be used on the second turn of the boss so your team should have an Archer with Scatter Shot at lvl 2. This allows him to remove the two positive buffs in 1 turn. Deep Freeze will also help in slowing down the boss mob to keep it from using the buff again. A support mage should have Suntoria at least lvl 2. This is enough to keep the team alive from the bleeding status.

    Second Chieftain is an Armored Warrior that does pretty much nothing threatful except on that skill where it Hurls its Morning Star on your team and deals damage for 5 hits (i think) to all team members. Pretty much that's it , he dies fast so don't worry about him.

    Third Chieftain is like Marcoli The Immortal in lvl 40 of the Catacombs. It uses the same skills and attacks, a little AOE damaging skill, a single target normal attack, and a single target magic attack. Also uses a Defensive Buff to cause your team to deal 30% less damage on him, it triggers him to use this skill when the HP Bar is close in reaching x1. This means you will need a debuff from an archer's skill. Scatter Shot will discharge this annoying buff in no time.

    Finally, The Last boss, Apocalypse Shadow!

    Before reaching this gruesome boss, you will need to defeat 2 sets of lil wormies right after you defeat the 3rd chieftain. The Last Boss uses the fearful skill that causes 2 random members of your team to have a bleeding status that drains out a flat amount of 4,000 damage every turn, for 3 turns. Apocalypse Shadow uses this skill on its third turn. But, you need to eliminate the 2 little worm minions in front of it because at the 4th turn those worms will use a debuffing skill to lower your team's PDEF or cause to Slow movement speed which can interrupt your mage's Purification skill. Meaning, instead of the Bleeding status be removed, it may remove other negative buffs instead. If this happens, your team will be in big trouble. Although, consistent spamming Deep Freeze from an archer is a huge help in preventing Apocalypse Shadow from using the Bleeding status skill again. If your team is strong enough, and can deal a massive amount of damage to Apocalypse Shadow, you may be able to kill it before it causes a Bleeding Status again.

    Reminder : Consistent use of Deep Freeze and Suntoria are a huge help in defeating this Last Boss.
    Without Deep Freeze, the Boss will have a tendency to cause a Bleeding Status over and over again for even more than 3 times, sometimes it reaches up to 5 times. And eventually wipe your whole team out. To Discharge this Bleeding Status, your team needs a Support Mage with Purification skill at least lvl 1. Deep Freeze at lvl.1 could work fine, but lvl.2 will work much better and increase the chance to Victory!

    Here's a vid of us fighting The Badlands' Final Boss Apocalypse Shadow...





    I hope this guide helped for New Players out there and for those who have a hard time clearing this dungeon.
    § Top 2 - [S4] Bretheran Abyss §
    ♥ Guild Master of Kingdom ♥

  • #2
    Gotta love killing stuff
    Welcome To Hell Enjoy Your Stay Here. Death Is Coming For U...

    GrimReaper S253
    Mage
    Guild IntroSpect

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    • #3
      yep.. XD tomorrow we doing it again.. LOL
      § Top 2 - [S4] Bretheran Abyss §
      ♥ Guild Master of Kingdom ♥

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