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[Guide]What is best Astro set for us (Come on in)

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  • jenas
    started a topic [Guide]What is best Astro set for us (Come on in)

    [Guide]What is best Astro set for us (Come on in)

    How to improve Battle Rating, apparently astro is one way of all, and make a obvious effect, but what is best astro set for us, Knight, Mage, and Archer. For now, there is no lv50 in the server, so we all have 4 slots to put in astro, I play as mage, so here is my opinions.

    Suppose we have orange astro.
    • For mage

    1. Soul of Hammer (Matk +216) No doubt about this
    2. Sacred Heart (Pdef +216) actually needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) maybe you r wondering why to need this, I am so a Mage, let me tell you, from lv50 in the Forgotten Dungeon, most of boss and monsters are Matk mobs, if you wanna go further, absolutely.
    4. Soul Eternal (HP +500) lv4 of this astro show you 2000 HP, for us healing Mage, we need this better than Angelic Wings(Block +216) and Dragon's Breth(Reduce dmg by 3%)
    5. Soul of Grace (Disable crit, increase dmg by 5%) Mage act as class of DPS, we dont need crit at all, and rate of crit for mage is low, so this is your first option.
    • For Archer

    1. Power of Titan (Patk +216) no doubt about this. Btw WTH I got 3 power of Titan, but I am a Mage, are you serious? I never obtain what I want best Soul of Hammer.
    2. Sacred Heart (Pdef +216) needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) needed in the Arena and Dungeon, especially used in Forgotten Catacombs.
    4. Breserker Essence (Critical +216) no need to hesitate
    5. Light of Justice (Crit based dmg increase by 5%)
    6. Archer live with crit, sometimes I feel not fair, they attack fast, and got a skill of double attack, at the early phase of the game, Archer could earn much more money through World Boss and Arena.
    • For Knight

    1. Power of Titan (Patk +216) no doubt about this.
    2. Sacred Heart (Pdef +216) needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) needed in the Arena and Dungeon, especially used in Forgotten Catacombs.
    4. Soul of Grace (Disable crit, increase dmg by 5%) my opinion, crit belong to Archer.
    5. Angelic Wings(Block +216) yes you need this, cuz there is skill for Knight, heal 4% while dodge.


    Note:
    a. if obtain better astro, save them for the future, and you could switch them in different situation, like Arena, Forgotten Catacombs (take place Pdef with Mdef), and World Boss.
    b. I just list 5 astro, never mean the other ones is useless, just not that obvious effect and useful well for now, like Dragon's breth that works in the future while ppl do you a dmg of 5000 or so, and Angelic Wings, Block, as far as I know, Block could dodge 30% dmg or so, but the odds of release is so low, 1000 block =10%. you know we need steady effect.
    c. about Soul of Ashura (Floating dmg expand by 5%) that is expand not increase, so there is a chance to increase and reduce dmg by 5%, in case of 50% of them, that is nothing for us, so I dont suggest using this.
    Last edited by jenas; 09-12-2012, 02:01 PM.

  • jenas
    replied
    Originally posted by Mystic2 View Post
    umm... you forgot the 2nd most important astral. Floating Damage +%
    check the last tip of note, I said

    Leave a comment:


  • Mystic2
    replied
    Originally posted by jenas View Post
    How to improve Battle Rating, apparently astro is one way of all, and make a obvious effect, but what is best astro set for us, Knight, Mage, and Archer. For now, there is no lv50 in the server, so we all have 4 slots to put in astro, I play as mage, so here is my opinions.

    Suppose we have orange astro.
    • For mage

    1. Soul of Hammer (Matk +216) No doubt about this
    2. Sacred Heart (Pdef +216) actually needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) maybe you r wondering why to need this, I am so a Mage, let me tell you, from lv50 in the Forgotten Dungeon, most of boss and monsters are Matk mobs, if you wanna go further, absolutely.
    4. Soul Eternal (HP +500) lv4 of this astro show you 2000 HP, for us healing Mage, we need this better than Angelic Wings(Block +216) and Dragon's Breth(Reduce dmg by 3%)
    5. Soul of Grace (Disable crit, increase dmg by 5%) Mage act as class of DPS, we dont need crit at all, and rate of crit for mage is low, so this is your first option.
    • For Archer

    1. Power of Titan (Patk +216) no doubt about this. Btw WTH I got 3 power of Titan, but I am a Mage, are you serious? I never obtain what I want best Soul of Hammer.
    2. Sacred Heart (Pdef +216) needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) needed in the Arena and Dungeon, especially used in Forgotten Catacombs.
    4. Breserker Essence (Critical +216) no need to hesitate
    5. Light of Justice (Crit based dmg increase by 5%)
    6. Archer live with crit, sometimes I feel not fair, they attack fast, and got a skill of double attack, at the early phase of the game, Archer could earn much more money through World Boss and Arena.
    • For Knight

    1. Power of Titan (Patk +216) no doubt about this.
    2. Sacred Heart (Pdef +216) needed in the Arena and Dungeon.
    3. Spirit of Nature (Mdef +216) needed in the Arena and Dungeon, especially used in Forgotten Catacombs.
    4. Soul of Grace (Disable crit, increase dmg by 5%) my opinion, crit belong to Archer.
    5. Angelic Wings(Block +216) yes you need this, cuz there is skill for Knight, heal 4% while dodge.


    Note:
    a. if obtain better astro, save them for the future, and you could switch them in different situation, like Arena, Forgotten Catacombs (take place Pdef with Mdef), and World Boss.
    b. I just list 5 astro, never mean the other ones is useless, just not that obvious effect and useful well for now, like Dragon's breth that works in the future while ppl do you a dmg of 5000 or so, and Angelic Wings, Block, as far as I know, Block could dodge 30% dmg or so, but the odds of release is so low, 1000 block =10%. you know we need steady effect.
    c. about Soul of Ashura (Floating dmg expand by 5%) that is expand not increase, so there is a chance to increase and reduce dmg by 5%, in case of 50% of them, that is nothing for us, so I dont suggest using this.

    umm... you forgot the 2nd most important astral. Floating Damage +%

    Leave a comment:


  • XrosSlash
    replied
    great job...
    im always change my astro to fit the situation. especially in duel.

    Leave a comment:


  • R2CS_Coco
    replied
    Great Job jenas. +1

    Leave a comment:

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