I'm just going to add a few complaints of my own in addition to all the flame replies. Honestly, I really can't blame them.
Sylph Atoll
This has gotten so redundant and exhausting that I gave up on doing it after the first time. Fighting 20 bosses, if each takes 2.5 minutes, takes 50 minutes, and doing the same thing over and over for almost an hour is extremely unappealing to me, and apparently to other players based on other comments and opinions of fellow players. The boss feature allowed more competition and was generally more fun at a faster pace, while this is too monotonous to make it worth it for some crystalloid and six enchantment tries, only one of which will most likely work.
Cloud Adventures
A favorite and fun activity of mine (except when you got stuck at the boss in early levels). Used to be, anyway. While there are no more bosses, the map is ridiculously long and if your luck is bad when you land on the backwards space, you'll need to actually buy dice to even make it to the end of the board (sure, that's not a problem for cashers, but I think Wartune's biased toward cashers enough already). The risk is lower, but the rewards are even more so. Definitely a bad update in this aspect.
Guild Boss
This is actually something that I'm all right with. The boss is easier now when the mobs are all cleared, and the rewards are still nice. Overall, the play aspect's more fun now instead of a sylph vs boss fight.
I don't really have any huge problems or approvals of any other patches, but my qualms with sylph atoll and cloud adventures greatly overshadow anything positive I feel about this update. I hope Wartune will revert these changes, or better yet, objectively improve them. Thanks to the devs and mods if they took the time to read this!
Sylph Atoll
This has gotten so redundant and exhausting that I gave up on doing it after the first time. Fighting 20 bosses, if each takes 2.5 minutes, takes 50 minutes, and doing the same thing over and over for almost an hour is extremely unappealing to me, and apparently to other players based on other comments and opinions of fellow players. The boss feature allowed more competition and was generally more fun at a faster pace, while this is too monotonous to make it worth it for some crystalloid and six enchantment tries, only one of which will most likely work.
Cloud Adventures
A favorite and fun activity of mine (except when you got stuck at the boss in early levels). Used to be, anyway. While there are no more bosses, the map is ridiculously long and if your luck is bad when you land on the backwards space, you'll need to actually buy dice to even make it to the end of the board (sure, that's not a problem for cashers, but I think Wartune's biased toward cashers enough already). The risk is lower, but the rewards are even more so. Definitely a bad update in this aspect.
Guild Boss
This is actually something that I'm all right with. The boss is easier now when the mobs are all cleared, and the rewards are still nice. Overall, the play aspect's more fun now instead of a sylph vs boss fight.
I don't really have any huge problems or approvals of any other patches, but my qualms with sylph atoll and cloud adventures greatly overshadow anything positive I feel about this update. I hope Wartune will revert these changes, or better yet, objectively improve them. Thanks to the devs and mods if they took the time to read this!
Comment