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  • [Guide] Wartune Patch 6.5

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    Click here for details.

    R2Games Presents the Wartune 6.5 Patch Update:
    • Holy Sword - A legendary weapon of the old gods. Claim yours to become as invincible as they once were!
    • Holy Sword Temple - Test out your Holy Sword Skills and invincibility in this temple!
    • Time Portal - The door to time and space has been unlocked... Are your sylphs powerful enough to demolish these time-warped demons and reap the rewards?
    • Magic Inn - Hey, have a friendly chat or perhaps a drink or two with some wandering souls. Who knows what you might learn or get in return...
    • Guild Treasure - Large quantities of guild treasure have been discovered! Dig them up for fantastic rewards!
    • New Guild Chamber Feature: Soul Collection - The more souls you collect, the more materials you get!
    • Speed Clearance - Team up and smash this time challenge with your friends!
    • Rave - Join our party and rave the night away in return for some exciting sur..prizes!
    • Other Optimizations


  • #2
    Holy Sword

    Prologue

    Gaia's prosperity has finally been restored thanks to the incredible effort of the land's Sylphs. The citizens have been in search of a way to give thanks to the Sylphs and have decided to grant them their collection of Holy Swords. These stunningly powerful swords will give the Sylphs even greater potential.

    The Holy Sword is sacred, only Sylphs such as Odin, Loki, Thor, Tyre, Frigga, Freya can bear its weight. Now, let's get to know more about this divine weapon!


    System Info

    Entry: The Holy Sword icon is located above the Sylph icon.

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    Unlock Requirement: Holy Sword unlocks after being knighted. When players have not been knighted, the icon is grey and there's a tip saying “Unlocks after class is knighted.”

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    Gameplay Info

    I. Perfection:

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    1. After the Holy Sword system is unlocked, players need to use Sylph Soul Orbs to activate the Holy Sword.

    2. Perfection Rule:

    a. Before perfecting Sylphs, you need to have a corresponding Sylph or a higher quality Sylph of the same attribute type.

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    b. You can continue to perfect the next Sylph when you have finished perfecting the previous Sylph.

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    c. If you want to perfect advanced double element Sylphs, you need to perfect corresponding "sophisticated" single element sylphs first. For instance, if you want to perfect Freya (Advanced Wind & Water Sylph), you need to finish perfecting Goddess of Prosperity (Sophisticated Wind Sylph) and Poseidon (Sophisticated Water Sylph) first.

    d. Perfecting Sylphs requires certain amounts of Sylph Soul Orbs.

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    e. You need to activate all 6 points to complete perfection for one Sylph. Each point consumes the same amount of Sylph Soul Orbs. Each of the 6 activated points offers a different varying attribute bonus including MATK, PATK, HP, PDEF, and MDEF to the character.

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    f. ATK bonuses varies based on class:

    Knight and Hunter will receive PATK bonuses.
    Mage will get MATK bonuses.


    g. All attribute bonuses from perfection work on the character.

    h. The number of perfected Sylphs determines perfection progress. Perfection progress has nothing to do with Sylph type or attributes.

    i. You must complete the perfection of 8 Sylphs in order to activate a Holy Sword. Check the following image to see perfection progress:

    Let's take Light & Dark Shadow as an example, the Perfection Progress represents the corresponding degree of completion when a certain number of Sylphs have been perfected.

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    II. Holy Sword:

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    1. Equip Holy Sword: Advanced or sophisticated Sylphs may equip a Holy Sword of their attribute type.

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    2. Holy Sword Polishing

    a. Polishing Orbs are needed to upgrade Holy Sword level.

    b. You need to activate all 6 points in order to upgrade a Holy Sword. The basic four attributes of every Holy Sword are the same: ATK, PDEF, MDEF and HP. The last two attributes are resistances depending on the Holy Sword.

    Let's look at the Holy Sword "Light & Dark Shadow." The corresponding attributes for each of the six points are ATK, PDEF, MDEF, HP, Light Resistance and Dark Resistance.

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    c. Higher level Holy Swords consume more Polishing Orbs which will also increase attributes by a greater degree. The highest Holy Sword level is 99.


    3. Holy Sword Breakthrough

    a. Holy Sword breakthrough requires Breakthrough Orbs which are used to break through to a higher Holy Sword level during upgrade.

    b. When the last number of the Holy Sword level is 9, you need to used Breakthrough Orbs in order to advance to the next level. Example: When the Holy Sword level is 39, you will have to use a certain amount of Breakthrough Orbs (instead of Polishing Orbs) to upgrade it to level 40.

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    c. Higher Holy Sword levels require more Breakthrough Orbs for breakthrough.



    4. Holy Sword Skill

    a. Holy Sword Skill Level is related to Holy Sword Level. Holy Sword Skill Level will advance 1 level when Holy Sword increases 10 levels. Skill's Corresponding Holy Sword Lvl.:

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    b. Corresponding Holy Sword Skill Effects:

    A. Light & Dark Shadow

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    B. Wind & Water Pour

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    C. Fire & Electro Lightning

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    c. How to use Holy Sword: Holy Sword skills will be used automatically during a Sylph's awakening.

    d. Holy Sword can be used in all events/dungeons where Sylphs can awaken. On Holy Sword Temple L1, you receive a corresponding Holy Sword for defeating a double element monster. You will be able to use 3 Holy Swords at will in the dungeon (they cannot be used outside the dungeon) once you kill all 3 monsters.


    Note: Holy Sword is disabled in Time Portal.


    5. Holy Sword Material Sources
    • Sylph Soul Orb: Obtained from Point Chests earned in Time Portal, dropped by BOSSes in the Holy Sword Temple.
    • Polishing Orb: Obtained from Point Chests earned in Time Portal.
    • Breakthrough Orb: Rewards for killing Death Zone BOSS in Time Portal.

    Related Features: Time Portal, Holy Sword Temple



    Other Info

    1. To view your friend's Holy Sword info, you can open your friend's info panel and click [Details]. Your friend's Holy Sword info can be found here.

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    2. After Sylph awakening, Holy Sword skills will be cast automatically. See the image below for skill effects:


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    • #3
      Holy Sword Temple


      Prologue

      Curious just how powerful Holy Sword skills are? Test them out in the Holy Sword Temple! In this dungeon, you can test out your Holy Sword, earn useful Sylph items and get Sylph Soul Orbs to polish your Holy Sword! Time to invite your friends to experience this awesome new dungeon with you!


      Dungeon Entry

      Hall of Heroes - Weekly Dungeon - Holy Sword Temple


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      Entrance Requirement: Knighted

      Note: Entering the weekly dungeon requires at least 2 players. You can enter the dungeon as many times as you want, but you will only receive rewards once a week.


      Info

      1. Battle:

      Sylph: Each player can only send one Sylph into battle, your character will not join the battle.
      Note: The Sylph will not have any of your character's attributes, only the Sylph's attributes will take effect during battle.

      Skill Slot: The Sylph has 5 skill slots. (Awakening points will not be used when Sylph uses skills, but there will be a skill cooldown after each use.)

      Holy Sword Skill: BOSSes will drop Holy Swords after being killed. Once players pick up a Holy Sword, corresponding skills will be automatically placed in the Holy Sword skill slot on the right side of the Sylph skill slots. You can use the skill once skill energy is full. One use will use up all skill energy.

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      Note: You may receive unlimited Holy Sword skills, but you can only use 1 Holy Sword skill. A Holy Sword skill that is received earlier will be replaced by a newly received one.

      Victory & Failure: You fail when all Sylphs you send to battle die.


      2. Dungeon Info:

      L1:

      BOSS: 3 mini BOSSes stand in a triangle formation. Players may select one to fight.

      Wind & Water BOSS - (Wind & Water Resistance)
      BOSS Buff: Generates a shield that absorbs damage equal to 30% of Max HP, lasts 10 turns.

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      Fire & Electro BOSS - (Fire & Electro Resistance)
      BOSS Buff: Damage +25%.


      Light & Dark BOSS - (Light & Dark Resistance)
      BOSS Buff: Restores 3% HP each turn.


      Note: Every BOSS killed will irritate the remaining BOSSes, giving them a stackable buff that increases their DMG dealt by 100%. The remaining living BOSSes will inherit the dead BOSS' buff.

      L2:

      Players will head to L2 to meet the final BOSS when they defeat the 3 mini BOSSes on L1.

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      Tips:
      There are 3 monsters (including the BOSS) on L2. While the other two mini monsters are alive, the final BOSS is invincible!


      3. Holy Sword Skill Info:

      Light & Dark Shadow
      Deals 120% damage to all enemies, instantly restores 30% HP and removes 1 positive buff from the entire enemy group.

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      Fire & Electro Lightning
      Deals 120% damage to all enemies and causes the entire enemy group to lose HP equal to 10% skill damage; increases damage dealt by 50%, lasts 3 turns.

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      Wind & Water Downpour
      Deals 120% to all enemies; removes 1 negative buff from all teammates and generates a shield that can absorb damage up to 40% of max character HP, lasts 2 turns.

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      4. Dungeon Output:
      Sylph Soul Orb, Adv. Sepulcrum, Adv. Mahra

      Comment


      • #4
        Time Portal



        Prologue

        In Gaia, a mysterious power has unlocked the door to time and space. The twisted power that envelops this door can only be pushed aside by the Sylphs. This unusual dimension is sure to be haunted by powerful mobs and legendary evil...



        Time Portal Requirements

        a. Players must be knighted before entering.
        b. Players' guild must sign up for the Outlands.



        Time Portal Entry

        a. First, enter Titan City from the Outlands.


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        b. You will see the Time Portal in Titan City.


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        Event Panel

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        1. Difficulty


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        Time Portal has 4 difficulties: Normal, Hard, Nightmare, Hell. Each difficulty unlocks when certain conditions are met.
        Normal: Available to players who have been knighted.
        Hard: Available to players who have activated 1 Holy Sword.
        Nightmare: Available to players who have activated 2 Holy Swords.
        Hell: Available to players who have activated 3 Holy Swords


        2. Time Portal Dungeon


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        a. There are 7 dungeons under each difficulty: SSS, S, A, B, C, D, E.

        b. There are fixed attempts and corresponding reward points for each dungeon. Players will receive points after a successful challenge.


        3. Active Sylph Setting


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        a. You can set 3 active Sylphs in the preset panel. You will not be able to change active Sylphs once battle starts.

        b. You can select a Sylph out of the 3 active Sylphs and send it to battle.

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        4. Dungeon Challenge


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        a. You can click a dungeon of any difficulty to enter battle. Always remember to set active Sylphs before challenging.


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        b. Battle mode in Time Portal is 1V1 (1 Sylph VS 1 Sylph). Due to a dark,twisted power, Holy Sword skills will not work in Time Portal. A successful battle deducts 1 remaining attempt and grants Portal Points. Unsuccessful battles will not use attempts. Win or lose, both parties' current HP will be kept.


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        c. Dead Sylphs cannot continue to challenge and will be displayed in black and white on the active Sylph panel.


        5. Dungeon Reward


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        a. Each successful battle grants Portal Points. Points can accumulate. You can click a corresponding Point Chest to receive rewards when point amounts reach the required number. Points can accumulate up to 400.

        b. Point Chests contain materials used to improve Holy Sword such as Polishing Orbs and Sylph Soul Orbs.

        c. Points contained in the Point Chest will increase as dungeon difficulty increases.


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        6. Rest/Refresh Time Portal

        a. When you run out of challenge rounds, you can use Balens to refresh challenge rounds. Challenge rounds for all difficulties will be reset. The refresh price will stay the same. You can can only refresh 1 time before a reset. Note: Refreshing will not revive your Sylphs but only reset your challenge rounds.
        b. You may reset Time Portal at any time. After resetting, Sylph HP will be restored to full and you can set active Sylphs again. Points and remaining challenge rounds will also be reset.
        c. There is 1 free reset attempt each week. Every time you reset, you get 1 chance to reset remaining rounds.
        d. You have 1 weekly chance to pay for reset.
        e. Changing difficulties results in resetting. As long as you do not collect a reward, reset attempts won't be used when changing difficulty or resetting manually.
        f. Purchase attempts will reset at 00:00 every Monday. Yet current challenge progress (remaining rounds) will not reset.


        7. Time Portal Death Zone


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        While you're in Time Portal, whether you win or lose, you will have a chance to see a BOSS in the Death Zone.


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        Share: When you share the BOSS with your knighted friends, the BOSS will also appear in their Death Zone.
        Attack: Attacking the BOSS consumes 1 Death Zone Token. You automatically receive 10 tokens every week. You may buy up to 10 extra tokens.

        The BOSS fight in the Death Zone is similar to that in the World BOSS event. You and your friends can attack the BOSS to reduce its HP. If the BOSS is killed before it escapes, you and your friends will be awarded with Breakthrough Orbs. If the BOSS escapes, nobody will receive rewards.
        Last edited by R2_Dagny; 03-07-2017, 11:33 PM.

        Comment


        • #5
          Magic Inn




          Prologue

          Come chat with NPCs in the Magic Inn every day to increase friendliness. On top of earning Magic Dust and Magic Cards you may get other useful items!



          Entry

          Players must enter the City to click on the Magic Inn, then click the button in the bottom right of the Magic Inn panel to find the NPCs. The Treasure Hunt feature has been removed.

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          Unlock Requirement

          Lvl. 32 characters will receive the "Card Collection" quest. Players need to chat with a Magic Inn NPC to finish the quest and unlock the system.



          Gameplay Info

          1. Friendliness

          Players may chat with each of the 5 NPCs to increase Friendliness. Each NPC has their own Friendliness. Friendliness can increase up to level 4. The first time players chat with a NPC, they receive a white card, and a green, blue, purple card respectively when Friendliness increases to Lvl. 2, 3 and 4.

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          2. Dialogue

          Click an NPC's image to enter the dialogue panel. Click the bubble frame on the right to complete the dialogue. Chatting with NPCs will increase Friendliness and earn Magic Dust as well as a chance to obtain a gift. Players will only receive rewards and the chance to get double Friendliness the first time they chat with a NPC each day, but they can enter the dialogue panel multiple times.

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          3. Double Friendliness

          Every day 2 random NPCs may trigger double Friendliness for you. (The 2 NPCs will have a musical icon above their image). Having a dialogue with or sending a gift to NPCs may trigger the double Friendliness event, once per day. Players will receive double Magic Dust as well if they trigger a double Friendliness event.

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          4. Gifts

          Two random NPCs may drop gifts every day. Gifts can be sent to any NPC. Players can select a gift and then click "Send" to send the gift to the NPC they're chatting with. In return, the NPC will give you rewards and Friendliness will increase. Players can send gifts to each NPC 10 times daily, 1 gift at a time. Gifts are divided into 5 levels. Higher level gifts increase Friendliness more. The quality of the gift players receive is dependent on the NPC's total Friendliness.

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          Output
          Magic Dust, Magic Cards, Gifts (that can only be sent to NPCs) and other materials (Moon Rock, Moon Dust, Sylph Sepulcrum, Mahra, Mount Training Whip, Blast of Sun, Sun Core, Adv. Mahra, Adv. Sepulcrum, Henna)

          Comment


          • #6
            Guild Treasure



            Prologue

            Large quantities of guild treasure have been discovered recently. Dig them up with the help of your guild mates for useful resources and a chance to get Yellow Crystals that can be exchanged for rare items!



            Event Entry

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            Guild Treasure can be found on the right side of the Guild panel.



            Unlock Requirement

            Lvl. 13+ players who have joined a Guild for over 24 hours may join.



            Gameplay Info

            1. Treasure Dig

            Chests of varying qualities (from low to high: green, blue, purple, orange, golden) will randomly appear on the panel. Higher quality chests offer more rewards. Based on content, chests can be divided into Gold Chests, Daru Chests, Kyanite Chests and Gem Chests. You may select a chest and dig for rewards, or spend a few Balens to dig up several chests at the same time. You can dig up treasure 8 times a day.

            2. Treasure Refresh

            The system will automatically refresh chests on the panel every 2 hours. You may also click the [Free Refresh] icon at the bottom left of the panel to refresh 2 times for free. After the free attempts are used, refreshing will cost Balens. The cost will increase the more you refresh.

            3. Ally's Help

            After you start digging up a treasure, you need to open [My Treasure] and [Ask for Help] so that you can unlock the treasure. The system will send a help message as well as a chest link in the guild chat. After you get help from your guild mates, you need to wait until countdown is over before receiving the treasure rewards. For each chest, you can only ask for help 1 time. If no guild mate helps you unlock the chest, it will disappear when the countdown finishes.

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            As the image shows, you can help guild mates unlock chests. After offering your help and waiting (1 - 24 hours), you will receive rewards. Higher quality chests offer nicer rewards but require more time to unlock. The helper may spend Balens to remove the countdown and immediately receive the rewards. This will not affect the waiting time for the player who dug up the treasure. Each player can help unlock 8 chests daily.



            Item Source

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            In addition to Gold, Daru, Kyanite and Gems, you will also receive certain amount of Yellow Crystals based on the chest's quality. Yellow Crystals can be exchanged for items in the Guild Shop.



            Notes

            1. Guild Treasure in your list or in other guild mates' Help Lists will vanish if no guild mate helps you unlock them before the countdown ends.

            2. If a player leaves the guild, he will not receive chest rewards or help rewards from his former guild because the chests in his list will disappear. However, this will not affect rewards for the player who has helped the deserting player unlock the treasures.

            3. If two players click the help link at the same time, the first player to click the [Help] icon will offer the help. The second player to click the [Help] icon will receive a message saying that the other player helped unlock the treasure.

            4. Players who haven't been in their guild for 24 hours will not see Guild Treasure on their guild panel.

            Comment


            • #7
              New Guild Chamber Feature: Soul Collection




              Prologue

              Warriors, a new Guild Chamber feature is available! Now, not only can you energize the Guild Tree of Ancients, but you can also collect souls for materials!



              Entry

              Guild Chamber in the Guild panel



              Unlock Requirement

              Unlocked by the Guild Master



              Gameplay Info

              1. Soul Collecting and Rewards

              As you can see in the picture below, after the Guild Master has summoned the Guild Tree of Ancients players can begin to collect souls. There are souls of 4 different colors: red, blue, yellow and green. Click the souls to collect them and obtain random items such as Gold, Daru, Lvl. 1 EXP Seed, Kyanite, Mount Training Whip and Bound Balens.

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              Note: Previous fruit collecting feature in Guild Chamber has been removed.

              2. Soul Collection Ranking and Rewards

              During the event, players can check Soul Collection Rankings in the real-time panel on the right. After Soul Collection ends, the first 10 players who collect the most souls will receive ranking rewards: Guild Chamber Chest x5.

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              3. EXP Bonus

              After Soul Collection ends, the Top 10 players who collect the most souls will enjoy an EXP Bonus during the EXP Bonus time after Soul Collection.

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              4. Soul Collection Time

              Soul Collection lasts 5 minutes after the Guild Tree of Ancients has been summoned.

              Comment


              • #8
                Speed Clearance




                Prologue

                New multi-player feature. Party mode requires good cooperation between players.



                How to Participate

                1. Characters should be Lvl. 36 and above.

                2. Requires at least 3 players to join. A 4-member team will receive extra rewards.



                Entry

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                Gameplay Info

                1. 5 items will appear on the map (Chest, Easter Egg or Aperture). The color of the items varies on each stage.

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                2. At the same time the 5 items appear, a "signal" (Key, Hammer or Aperture) will appear above each player's head. Players need to unlock a Chest, Easter Egg or Aperture of their own color. Players will not be able to see the "signal" above their head but their teammates can. Thus, they need their teammates' help to find out their corresponding color and unlock their item as quickly as possible.

                3. There are 9 stages in total. Chests will appear on the first 3 stages, Easter Eggs on 4th - 6th stages and Aperture on 7th - 9th stages. Once all teammates have unlocked their own items, the team passes the stage.

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                4. There is no time restriction for clearance. Rankings will be based on the total amount of time a team use to pass all 9 stages. Players will only be ranked when all team members finish all stages using reward attempts.
                Ranking rewards are issued once every week. The Top 50 players in the ranking list will receive rewards. Ranking rewards are as follow:

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                Other

                1. Weekly Rankings reset at 00:00 every Monday.

                2. If players disconnect from server during clearance, they can re-log in and return to the stage before disconnection.

                3. When the number of participants is less than 3 due to someone disconnecting, all teammates will have to wait 2 minutes before they can move to the next stage. The clearance is still valid as long as all teammates use their reward attempt.

                4. Each player has 1 reward attempt every day. Players may participate in the event without reward attempts but they will not be ranked or receive rewards.

                5. Every time players get through a stage, they will receive a random chest: Ragged Chest, Plain Chest or Exquisite Chest. Ragged Chests and Plain Chests may contain Blood of Zeus and Talent Stones. Exquisite Chests may contain Star Dust and various gems.

                Comment


                • #9
                  Rave




                  Prologue

                  Dear Socialite, have you joined a favorable guild and made the acquaintance of like-minded friends since coming to the land of Gaia? Well, boy do we have a plenty more in-store for you. Come join our party and rave the night away in return for some exciting sur..prizes!



                  Entry

                  Enter Rave from the icon in the top right of the screen.

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                  Unlock Requirement

                  Rave unlocks at Lvl. 11.



                  Brief Info

                  After the event unlocks, players may recharge, spend Balens and join Hot Events to earn Rave Points. There are Personal Point Rewards, Server Point Rewards, and Guild Point Rewards. More points, better rewards!



                  Event Panel

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                  Gameplay Info

                  â…*. Personal Point Acquisition:

                  Players may earn points by recharging and spending Balens, and participating in Hot Events.

                  1. Recharging:

                  a. During the event, players will get fixed points for certain amounts of Balens they recharge. (e.g., Every 200 Balens recharged grants 10 points.)

                  b. Players may get all 5 levels of rewards if their recharge amount reaches the requirements during the event. Each level of reward can only be collected once. See picture below:

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                  2. Spending:

                  a. During the event, players will get a fixed amount of points for certain amounts of Balens spent. (e.g., Every 100 Balens spent grants 10 points.)

                  b. Players may get all 5 levels of rewards if their spending amount reaches the requirements during the event. Each level of reward can only be collected once. See picture below:

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                  3. Devotion:

                  a. During the event, players can collect rewards when their devotion reaches the required amounts. Devotion resets at 00:00 every day.

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                  4. Fun Coin:

                  a. During the event, players may use Fun Coins to directly receive points. Fun Coins can be obtained by participating in Hot Events. Each Fun Coin can be used to gain 10 points, these coins can only be used during the event time.


                  5. Players may collect corresponding rewards when their total personal points reach the required amounts. Each level of reward can only be collected once.

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                  â…¡. Guild Points, Server Points

                  1. During the event, all points a player receives will count towards Guild Points and Server Points. When Guild Points reach a certain amount, all guild members can collect rewards: (see picture)
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                  2. When a server's Server Point reaches a certain amount, all players on the server can collect rewards. If servers are merged during the event, Server Points for each server are calculated respectively. However, the next time the event starts, Server Points will be calculated based on the merged server.

                  3. During the event each reward can only be collected once. If players change their guild, points they earn previously will not count for the new guild. Total Guild Points for the previous guild will not count for the new guild.

                  4. Before collecting Guild Point Rewards and Ranking Rewards, players' personal points must reach the amount required by the lowest point level.



                  â…¢. Rankings:

                  1. Players may check Cross-Server Guild Rankings and Server Rankings. Rankings refresh every hour. If servers are merged during the event, rankings will be based on data after the merge.
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                  Note: When there is a tie in rank, rewards are still based on ranking and lower ranks will move down accordingly.
                  For example, if two players rank first, they will both collect the first prize. The second runner-up will collect the third prize.

                  2. Ranking Reward:

                  a. After the event ends, there will be a period during which players can check guild and server rankings and rewards they have or have not collected. Points will not increase during this period.

                  b. When the event is over, rewards will be sent by mail based on cross-server guild and server rankings.

                  c. Ranking Reward Requirements: Players should earn points for their guild and server; players are still in the guild when the event ends; players should reach at least the lowest personal point level.
                  Last edited by R2_Vera; 03-27-2017, 11:05 PM.

                  Comment


                  • #10
                    Other Optimizations



                    1. Feature Optimizations
                    a. Added Fusion Spirit which can be used to offset Balens used for Sylph Merge. Fusion Spirit will be used before Balens.
                    b. Added new mobs to the Archaeology maps. These monsters appear randomly, you must party up with friends to kill them. Every day you can receive rewards the first 10 times you defeat these monsters.


                    2. Functional Optimizations
                    The Kitten Club will display on the main Homestead panel. When players close the Kitten Club, they will only close the Kitten Club panel instead of the whole Homestead panel.


                    3. Operation Optimizations
                    Optimized the sorting of gems in the Blacksmith.

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                    4. Eudaemon Optimization
                    Filtered the same type of Eudaemons during Eudaemon conversion. Now players can only convert Eudaemons into a different type.


                    5. Gold Optimization
                    Added a message to warn players that they will exceed their gold storage limit and prevents them from selling excessive quantities of animals.


                    6. Homestead Optimization
                    a. Reorganized the Homestead panel, arranging Farm, Pasture Area, Residence, Kitten Club and Dock so that they all display on the same panel. See image below:

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                    b. Added a new Bonfire item: EXP Orb. Players below Lvl. 50 can use it to instantly upgrade to the next level.

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                    7. Bug Fixes
                    a. Fixed the issue in which the reward icon did not disappear after rewards had been collected from the Dark Dragon Lair.
                    b. Fixed the issue in which players could sell farm seeds when their gold storage exceeded the limit but did not receive the Gold. Normally, players will not be able to sell an item if the quantity of Gold will exceed the storage limit after the item is sold.

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