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  • [Guide] [Updated] Wartune Patch 7.8

    R2Games Presents Wartune Patch 7.8







    Castle Wars - There shall be a great feast if we win this war!
    New Eudaemon Patrol and Bounty - Explore for more adventures and more rewards!
    UPDATE: Dragonchant Potency - Create a legend.

    Overall Optimizations - World Boss, Devotion, NPCs, and more.

  • #2
    Castle Wars



    Prologue
    There shall be a great feast if we win this war!



    Entry
    Click the top event icon or visit NPC Arlos in the Cloud City to enter.

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    Available Duration
    Unlock Time: 21:30 - 22:00 every day
    Unlock Condition: Castle Wars is a monsters crisis survival event. Players participate in the event in a guild. The Guild Master need to spend 5M Guild Wealth to enroll their guild. After signing up, every guild member can join. Sign-up data resets on the first day of each month.



    Gameplay Info
    1. Each round divides participating guilds into two teams: Blue and Red. Upon entering the event, players will join the team which their guild stands for. Players will garrison the castle and fight monsters to defend their castle. The first team to eliminate all monsters will win, or if a team's castle is destroyed by monsters, the other team wins automatically.

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    2. Players can select a strategy to garrison or fight once the countdown to start has ended. Click the "Fight" button and your troops will move towards the monster cave. During the movement, when running into monsters, the troops will automatically fight them. Troops will continue to move forward after a successful battle, but player HP will not restore during the event. If a player dies, they will have to wait 30 seconds till the cooldown ends to select another strategy. Meanwhile, they will receive a battle buff, which will increase their attributes by a certain percentage. The buff will vanish after the player wins a battle.

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    3. Monsters respawn around the cave at intervals and march towards the center of the battle ground. When there are no troops to garrison the castle, the monsters will attack the castle, resulting in the reduction of the castle HP. The event ends when the castle's HP reaches 0. Each time a player defeats a monster, a rival's monsters cave adds two monsters.
    4. When monsters are attacking the castle, the troops will be able to attack the cave if their amount is larger than that of the monsters (max. 3 attempts). After 3 battles, players will have to re-select strategy (choose to garrison or fight). A team wins after clearing the monster cave.
    5. Players will be able to change skills after defeating a certain number of monsters. Different skills give different effects.
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ID:	1954007Intimidate: Instantly remove 5 monsters from the cave on your side.
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ID:	1954008Invoke: Instantly add 5 monsters to attack rival's base.
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ID:	1954009Bless: Increase attributes of the battling troop by 2%.
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ID:	1954010Onslaught: Directly attack rival's garrison troops or attack the base if there are no garrison troops.

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    6. Players who have been AFK for more than 5 minutes will be kicked out of the event and will not receive any battle reward. They will only receive match result reward.
    7. Players can click "Garrison" to return to the castle, but this will not restore HP (Players will stay in the castle after clicking "Garrison" so they will not be kicked out).



    Victory and Failure Conditions
    1. Destroy Enemy Castle: When a team's castle HP becomes 0, the other team wins.
    2. Eliminate Monster Cave: When all monsters in one monster cave are eliminated, the event ends. The team that eliminates all monsters wins.
    3. Event Timeout: When event time is over, if both castles have remaining HP, then the team with more HP wins.
    4. Event Timeout Decider: When event time is over, if both castles have the same amount of HP, then the team with more points wins; if point amount is the same, the team that kills more monsters win. If both teams kill the same number of monsters, they tie with each other and neither will receive match result rewards.



    Settlement
    1. Match Result Reward: Match result rewards are issued by mail after each event (Check the above text for conditions of victory and failure).
    2. Monster Reward: After defeating monsters, players will receive random drops and personal points.
    3. Personal Point Reward: Players with 50 or more personal points will be ranked and credited with rewards.

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    • #3
      New Eudaemon Patrol & Bounty


      Prologue
      Eudaemon Patrol has been updated with a new feature: Exploration! Explore for more adventures and more rewards!



      Entry

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      After the update, players can enter Eudaemon Patrol and Bounty Targets by clicking the Eudaemon Patrol Bounty at God Timo.



      Optimizations

      I. Eudaemon Patrol

      a) Level cap of Base Camp and Watchtower has been raised to level 10.
      b) When Watchtower reaches Lvl. 10, Willpower can be deployed to patrol around.
      c) Place a Willpower at a Lvl. 10 Watchtower to meet the requirements of all difficulties of Patrol Quests in Watchtower. Willpower cannot meet all Patrol Quest requirements at the same time. In other words, no matter how high the Willpower's attributes is, it can only fulfill requirement of one of the Patrol Quest.
      d) Exploration has been added. Players can deploy Eudaemon or Willpower to explore under the Watchtower panel and receive exploration bonus rewards once the corresponding bounty spot monsters are defeated. The higher the level of the Eudaemon/Willpower deployed, the better the rewards. Each exploration takes 6 hours and quitting is not allowed during this time.





      II. Bounty

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      a) The entrance of a new Bounty Spot is besides the Watchtower. Each Watchtower has a corresponding Bounty Spot next to it.
      b) Higher level Bounty Spot monsters offer better rewards. Monster level starts at Lvl. 1. Monster level in a Bounty Spot will increase after a successful challenge. If a challenge fails, the difficulty of Bounty Spot monsters will lower.
      c) Players will receive fixed Bounty Spot rewards and exploration bonus rewards each time they defeat monsters. This only occurs when players have sent Eudaemon or Willpower for exploration.
      d) A Bounty Spot will vanish once monsters are eliminated and will refresh at 00:00 the next day.

      Comment


      • #4
        Dragonchant: Potency



        Prologue

        Any dragon is capable of creating its own legend. They possess the potential to master their own strengths and fly high in the sky when that wind comes.
        Practicing Dragonchant day by day, each warrior on the land of Gaia believes that some day they can tap into the inner potential within them. They believe that any dragon is capable of becoming a legend.



        Entry

        Dragonchant - Potency

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        Gameplay Info

        1. Potency Rules
        1. All Potency skills are passive and will only work during Dragonchant form. Potency cannot be inherited by the character.
        2. There are 4 types of potency skills. The first type offers attribute bonuses for character; the second increases set effect rate for 2-piece Talismans; the third increases 4-piece Talismans set effect chance; the fourth affects awakening points acquisition each turn. Potency unlocks with the growth of player's class advancement level.
        3. Each type has 3 different skills. Players may activate one of the skills, based on their preference.
        4. Each skill has 3 star-rating. Activate a Potency skill to gain a Potency skill of random star rating.


        2. Potency Panel Introduction
        1. Potency Skill Requirement (Different type of Potency skills unlock when character's advancement level reaches 2/4/6/8)
        2. Activated Potency Skills
        3. Available Potency Skills

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        3. Activate/Replace Skills
        1. 3 Skills Icons (Click to select the Potency skill you want to activate. The first skill is selected by default.)
        2. Star-rating of Different Skills (Activate a Potency skill to gain a Potency skill of random star rating. Activated Potency skill can be replaced with a skill of different star-rating.)
        3. Corresponding Info of Different Star-rating Skills
        4. Required Material (Current/Required)
        5. Replace & Close Button (When level requirement is met and there is enough material, click "Replace" to receive skill effects of a random star-rating)

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        Output

        Activating Potency skills requires Dragon's Whisper and various perfumes. These can be earned from Wartopia.
        Click image for larger version  Name:	War4.png Views:	1 Size:	7.6 KB ID:	1953531 Yellow Perfume
        Click image for larger version  Name:	War5.png Views:	1 Size:	7.9 KB ID:	1953532 Green Perfume
        Click image for larger version  Name:	War6.png Views:	1 Size:	6.9 KB ID:	1953533 Cyan Perfume
        Click image for larger version  Name:	War7.png Views:	1 Size:	7.3 KB ID:	1953534 Red Perfume
        Click image for larger version  Name:	War8.png Views:	1 Size:	6.9 KB ID:	1953535 Blue Perfume
        Click image for larger version  Name:	War9.png Views:	1 Size:	7.3 KB ID:	1953536 Purple Perfume
        Click image for larger version  Name:	War10.png Views:	1 Size:	6.5 KB ID:	1953537 Dragon's Whisper

        Comment


        • #5
          Overall Optimizations


          I. World BOSS Optimization
          After two years of training, the World BOSSES have mastered a super power, allowing them to enter a state of invincibility. But however powerful the BOSSES are, they can be defeated as long as players work hard together. Don't give up the good fight!
          Note: During the period when a BOSS is invincible, attack damage to the BOSS also counts in the final settlement.

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          II. Event Entry Adjustments
          Thanks to efforts of all warriors, the riots in the Outlands - Titan City have been put down. NPCs in the Cloud City have begun to take charge of different events.
          Titan Temple - NPC Salisbury
          Time Portal - NPC Waldorf
          Endless Abyss - NPC Padder
          Time Cavern - NPC Warder



          III. Simplification of Top Icons
          The following features will be handed over to Cloud City NPCs.
          Eudaemon Signet - NPC God Timo
          Fashion Chest - NPC Ifrain
          Rider's Chest - NPC Ifrain
          Dreamland - NPC Isabel
          Lord's Trial - NPC Bruno

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          IV. Devotion Optimizations

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          a) Optimized Devotion UI.
          b) Added more Devotion quests.
          c) Added Weekly Devotion Chest rewards that can be collected once players reach the devotion requirement. Weekly Devotion resets at 00:00 every Monday.
          d) Added devotion quest rewards description.



          V. Other Optimizations
          a) Adjusted the stack limit of some items in the Inventory.
          b) Updated source description in description of some items.
          c) Adjusted the location of the page icon on top of the screen.
          d) Optimized RAM lagging.
          Last edited by R2_May; 04-19-2018, 05:56 AM.

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