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  • Wartune Patch 8.0

    R2Games Presents Wartune Patch 8.0











    Hone Mount - Gaining more mounts allows you to uncover their hidden potentials. Unleash the true might of the 4 ancient beasts!
    Astrology - After years of practicing astrology and wish making, the wizened hermits living outside the city have uncovered a powerful ancient technique
    : the Zodiac!
    Zodiac Palace
    - Valponia the Astrologer delved deeper into the ancient arts and discovered the magical ties between the Zodiac Palace and Pennants!
    Cauldron
    - These waters offer the light of hope. Experience the bonuses provided by the Cauldron!
    Emeraldia
    - We have reviewed player feedback and replaced the Guild Beast and Divine Altar features with Emeraldia.
    Dungeon Roulette
    - We have reviewed player feedback and replaced the Dragon Invasion feature with Dungeon Roulette.
    Daily Mega Pack - A new pack joins the event rotation.
    Optimizations

  • #2
    Hone Mount



    Prologue

    Mounts are your most reliable friends in battle, and you get to fight in their company starting at Lvl. 16. Hone your Mounts in Wartune 8.0 and unleash their incredible powers.



    Entry

    1. Click the "Hone" button on the Mount panel to open the new panel.

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    2. Access the "Hone" panel.

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    Gameplay Info

    Training Item: Beast Heart

    Training Order:
    1. Use Beast Hearts to train the four attributes above. The training rotation order is: Strength, then Intellect, then Defense, then Endurance. When the progress bar on the current attribute is full, the Beast Will Upgrade Value will increase. The progress bar will then reset and will rotate to the next attribute.
    2. When all four attributes reach a certain value simultaneously, the Beast Will will level up automatically.
    3. Each attribute starts at a base amount upon unlocking the system.


    Attribute Bonus:
    1. Beast Will: When the attributes from your Original Mount Training Value is multiplied by the Beast Will Upgrade Percentage Ratio, you get the Beast Will Upgrade Value, this value has a fixed cap.
    2. Beast Will Upgrade Value: Hone your Mounts to raise your Beast Will Upgrade Value. The Beast Will Upgrade Percentage Ratio then converts your Beast Will Upgrade Value into bonus attributes, which represent the full attribute benefits from the Hone Mounts system.

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    3. The total attribute bonuses received from the entire Mount system is a sum of its 3 parts, using Strength as an example:
    a. Mount Training Value: Strength received from training Mounts with Mount Training Whips.
    b. Mount Refining Value: Total strength received from Mounts that have been activated and refined with Mount Hooves.
    c. Mount Honing Value: (Mount Training Value + Mount Refining Value) x Beast Will Upgrade Percentage Ratio x Strength Hone Percentage Ratio

    Last edited by R2_May; 07-27-2018, 05:53 AM.

    Comment


    • #3
      Astrology



      Prologue

      There is a natural pull between the astral powers and the earth. An elder living out in the wilderness has discovered the secret of the stars - Zodiac. This newly found power of the Zodiac could be the key to a hero's success.



      System Entrance

      When reaching Advanced Archaeology, players can switch Archaeology to Astrology. Players can also switch Archaeology to Tarot (of Astrology system) on the Prospect panel that can be found in the Wilds.

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      Gameplay Info

      1. Cosmic Shards Acquisition
      a. After switching [Archaeology] to [Tarot], players can start digging for Cosmic Shards in the wilds.
      b. Archaeology and Astrology share the same number of dig attempts. Players may switch between Archaeology and Tarot (of Astrology system) as long as they're not currently digging.

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      2. Wish System
      a. Invoke: Cosmic Shards obtained from digging under Tarot mode can be used to invoke the Wish system for a random amount of Wish Astra.
      b. Basic Wish: Every time the Wish Astra progress bar is full, 1 Basic Wish attempt is granted. Players then have 1 attempt to draw rewards from the Basic Wish Pond.
      c. Adv. Wish: For every 7 times the Wish Astra progress bar is full, 1 Adv. Wish attempt is granted. Players receive 1 draw for rewards from the Adv. Wish Pond.
      d. Wish Scroll: Players can use Basic Wish Scrolls or Adv. Wish Scrolls to directly obtain wishing attempts.

      Note: Rewards in the Wish Ponds will change at intervals

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      3. Zodiacs
      a. Every time players make a wish, they may receive a random Zodiac out of the 12 Zodiacs.
      b. A Zodiac can be used to activate a random position of the same name Zodiac with a random number. After activating a position, players will receive Zodiac attribute bonus.
      c. When all positions of all maps under a specific Zodiac are activated, if the players continue to use that Zodiac, the Zodiac will be converted into 50 Cosmic Shards.

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      4. Signs Activation
      a. Signs correspond to Zodiacs. There are a total of 12 Signs.
      b. Each Zodiac has 9 Component Stars to illuminate. Each activation consumes 1 Star Fire.
      c. Success is guaranteed for the first Component Star to be activated. Later on, the success rate of activation will lower as more Component Stars are activated. Players may use 1 Star Fire Spark to increase the success rate to 100%.
      d. Each Component Star illuminated offers a 1% Zodiac attribute bonus. When all stars of a level (9 stars) are all illuminated, an additional 20% attribute bonus will be granted.
      e. Each Sign has five levels. When a Sign is promoted by 1 level, 1 additional Zodiac combination attempt is granted. Max level is 5.

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      About Items

      There is a natural pull between the astral powers and the earth. Collect these Cosmic Shards scattered across the land to make Wishes at Astrology. Source: Dig outside the city.
      Basic Wish Scroll: Use to make a basic wish.
      Adv. Wish Scroll: Used to make an adv. wish.
      Any Zodiac (Apart from Gemini): Can be used to activate a position of the specific Zodiac. When the Zodiac is complete, using it will convert it into Cosmic Shards.
      Gemini Zodiac: Can be used to activate a position of a random Zodiac. When Zodiacs are complete, using it will convert it into Cosmic Shards.
      Star Fire: Legendary item said to be a rock derived from the 12 Zodiac stars. Required for illuminating a Sign and empowering the Zodiac.
      Star Fire Spark: An item created by astronomers for the 12 Zodiac Signs. Can be used to improve the growth of the Star Signs. Each use of Star Fire Spark can increase the success rate of activation to 100%.

      Comment


      • #4
        Zodiac Palace



        Prologue

        There is a natural pull between the astral powers and the the Earth. Valponia the astrologer has uncovered the mysterious connection between the Zodiac Palace and Pennant. Take your Willpower with you and go explore this new feature!



        Entry

        Find NPC Valponia in the Cloud City.

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        Gameplay Info

        1. In each of the 12 Zodiac Palaces, choose one of its 3 paths that are each guarded by 4 BOSSes.

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        2. Each path provides random attribute bonuses to two random Eudaemon/Willpower. You can't change your mind so choose wisely.
        3. You always start in Palace #1, Aries. You can pick a path of your choice and once you defeat its 4 BOSSes, you advance to the next palace.
        4. Challenging a BOSS consumes Celestia, you restore a fixed amount per hour and there is a limit on how much you can hold.
        5. You can spend a bit of Balens to restore your Celestia to full, these kind of purchase attempts have a weekly limit.

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        Note: Celestia required increases when progressing through challenges.


        6. Hidden events may occur at random when challenging a path, they can be:
        a. Attribute bonuses
        b. Receive items
        c. Receive Celestia
        d. Directly skip the palace and receive the rewards
        e. Battle an extra hidden BOSS


        7. Zodiac Palace rollback:
        a. Each day at 00:00, you roll back to the start of the previous palace.
        b. If you still haven't defeated the 4th BOSS in your current palace, you will roll back to the start of the previous palace.
        c. In the Pisces Palace, when you defeat all 4 BOSSes on a path, your first rollback will place you at the start of the Pisces Palace.
        d. The Zodiac Palace resets on Mondays at 00:00. Your Celestia will restore to full along with its weekly purchase attempts. All players start over in Palace #1: Aries.


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        Settlement

        You receive rewards at the end of each battle, and when you clear a palace.
        Click [This Week's Loot] to check all rewards you've earned.

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        Comment


        • #5
          Cauldron



          Prologue

          The Cauldron grants powerful buffs and bonuses, use it wisely!



          Event Entry

          Event Icon – Cauldron

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          How to participate

          All players can participate.



          Panel Introduction

          Main Panel:

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          .
          1. Formula List: Formulas are available as soon as the system unlocks.

          2. Cauldron Slots: a successful Concoct will grant a blessing, which is a magical buff with a countdown. Each Cauldron Slot can hold one blessing, and you unlock more Cauldron Slots as you spend magical potions on Formulas, or you can unlock them early with Balens.

          3. Concoct: Click "Concoct" to receive buffs and bonuses.

          4. Current active Blessings and your stock of magical potions.

          When Blessings are active:

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          1. When a blessing is active, its buff icon will appear at the top left corner of the main panel, beside your character info.
          2. Hover your mouse over buff icons for specifics like duration, etc.



          Info

          1. Formulas: This system contains a variety of formulas and when they take effect, they grant the player powerful buffs and bonuses.
          a. Midas: Gold Production +100%, including World BOSS, Home City, Kitten Club, City Plunder
          Duration: 4h
          b. Germinate: Farm Harvest items +100%, including seeds and animals
          Duration: 8h
          c. Hawkeye: Campaign Dungeon rewards +50%, including EXP and items
          Duration: 2h
          d. Bargainer: Astro Gold consumption -25%, Astral Gold price -25%
          Duration: 2h
          e. Huntsman: Bounty EXP Received +100%
          Duration: 2h
          f. Virtue: Battleground Honor Received +50%
          Duration: 4h
          g. Dreamer: Secret Medal Received +100%
          Duration: 4h
          h. Runner: Circuit Chest Rewards +100% (Works for 50, 100, 150, 200 chests)
          Duration: 4h
          i. Manslayer: Sylph Atoll BOSS event monster drops +100%
          Duration: 4h
          j. Zealot: Expedition Dungeon rewards +50%
          Duration: 4h
          k. Skyliner: Sky Trail exploration rewards +50%
          Duration: 2h
          l. Vigilance: Eudaemon Patrol Bounty rewards +50%
          Duration: 4h

          2. Unlocking Formulas
          Formulas are available as soon as its respective system unlocks.

          3. Magical Potions: Different Formulas consume different combinations of magical potions:
          a. Puissance: obtained from Daily Check-in.
          b. Sageweed: obtained from Devotion Chest
          c. Lifeblood: obtained from Devotion Chest









          Comment


          • #6
            Emeraldia



            Prologue

            The dream mancer is planning to exert control over living creatures through dreams. Wise and brave warriors, will you find the courage to enter the Guild dungeon - Emeraldia to fight the BOSS and restore the glory of the land of Gaia?



            Dungeon Entry

            Guild panel - Guild Events - Emeraldia

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            Unlock Requirement

            1. Unlocks when Guild reaches lvl. 5. The feature is to replace the original Divine Altar and Guild Beast.

            2. Guild members may donate Daru to the guild to help the guild accumulate Guild Battle Warpath. The Guild Master can spend Guild Battle Warpath to increase the BOSS level in Emeraldia.

            3. The Guild Master can select a BOSS level when summoning a BOSS. Higher level BOSSES are more difficult to overcome but offer better rewards.

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            Gameplay Info

            1. Emeraldia is available right after a BOSS is summoned. The event lasts 30 minutes and all guild members may enter to join.

            2. The BOSS starts with a 100% Magic Immune buff and a 100% Physical Immune buff. Players starts with 1 HP because they are under Nightmare state at the beginning. All players need to work together to complete quests so as to remove the above buffs and kill the BOSS for rewards.

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            3. Forage Dream Fruit - Dispel Nightmare: Players may collect Dream Fruit in the Misty Jungle. By completing the fruit foraging quest, the Nightmare state will be removed from all players. Foraging will provide random Dream buffs that may double attributes or rewards in the next battle.

            4. Defeat the Nightmare Tauren - Reduce BOSS Physical Immune effect: Every Tauren killed grants players rewards and reduces the Physical Immune buff of the BOSS. When the quest is completed, BOSS Physical Immune will be removed.

            5. Defeat Goblin - Dispel BOSS Magic Immune effect: Every Goblin killed grants players rewards and reduces the Magic Immune buff of the BOSS. When the quest is completed, BOSS Magic Immune will be removed.

            6. Unknown traps exist in Emeraldia. After straying into a trap, a player will be stunned for 1 minute. The stun effect can be removed when another player touches the player.



            Emeraldia Rewards

            1. Defeating monsters directly grants players rewards.

            2. The player to deal the last blow to the BOSS gets rewards.

            3. After defeating the BOSS, all guild members who have joined Emeraldia will receive rewards to their mail box.

            4. Even if the BOSS is not killed when the event time runs out, participating guild members still get rewards to their mail box.
            Last edited by R2_May; 06-28-2018, 06:14 AM.

            Comment


            • #7
              Dungeon Roulette



              Prologue

              Although it is dark deep inside the dungeon, the bravest warriors believe they can eventually defeat the evil lurking within, break through the darkness, and embrace the light of dawn once more.
              The door to the new dungeon - Dungeon Roulette will be opening soon. Are you ready to fight?



              Entry

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              Dungeon Roulette is to replace Dragon Invasion in the Hall of Heroes. Players who have done class advancement may enter in solo or party.



              Gameplay Info

              1. The Party Lead clicks on the Roll Dice button and moves the number of squares indicated by the dice roll. Battle starts when arriving at a colored square. Victory is rewarded with a Plain Chest.

              2. When landing on a square labeled with Regen, victory will heal 50% HP for surviving team members. For squares labeled with Select Roll, victory gives the team 1 chance at controlling the dice.

              3. When winning a battle, the progress bar at the bottom left will be filled with the Energy of the current square. Rewards will be provided once the progress bar is full. Check the progress bar tips for more info on the rewards.

              4. Energy obtained by killing monsters will automatically add to corresponding progress bars on the bottom left of the panel. Different progress bars have different influences on improving rewards:
              a. Boss Chest quality can be improved when the blue progress bar is filled.
              b. Plain Chest quantity can be doubled when the red progress bar is filled.
              c. Plain Chest quality can be improved when the green progress bar is filled.



              Victory & Failure

              1. Players fail the raid challenge when HP is reduced to zero.

              2. Players win when killing the final Boss.

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              Settlement

              1. Players can only get 1 Dungeon Roulette reward every week. After completing the dungeon, click "Collect" button to claim rewards for the week.

              2. If players click "Cancel", the reward attempt will not be deducted and players can still decide whether to collect reward or not following the next challenge.

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              Comment


              • #8
                Daily Mega Pack



                Entry

                During event time, the Daily Mega Pack icon will be among the event icons at the upper right corner of the screen.

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                Unlock Requirement

                When the event is open, anyone may join.



                Event Details

                1. Interface:

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                2. Gameplay Info:
                a. Click on [Join] during the event to purchase the pack.
                b. You can collect the corresponding items each day as long as the pack is active.
                c. Each pack can be purchased only once per event.
                d. Items that were not collected will be sent via in-game mail at 00:00 on the next day.

                Last edited by R2_May; 07-26-2018, 11:42 PM.

                Comment


                • #9
                  Optimizations



                  1. Easier new player leveling experience
                  1.1 Solo Dungeon Rewards Adjustments:
                  1.1.1 Solo Dungeon Card Flip Rewards Adjustments
                  a. Added more rewards to Solo Dungeons: Crystaloid (below Lvl. 30), Legendary Stone (Lvl. 30 - 50), Titan Iron Shard and Titan's Stone Shard (Lvl. 50 - 80).
                  b. BOSSes now drop Lvl. 3 - 5 Luck Stones.

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                  (Rewards Before)

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                  (Rewards After)
                  1.1.2 Adjusted rewards for Solo Dungeons
                  a. Added more Kyanite rewards for dungeons below Lvl. 50
                  b. Added more Daru rewards for dungeons below Lvl. 80

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                  (Rewards Before)

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                  (Rewards After)

                  1.2 Adjusted Hall of Heroes Multi-player Dungeon rewards.
                  a. Removed Lvl. 1 - 5 Crystaloid, and Lvl. 40 - 60 Legendary Stone.
                  b. Replaced the removed items with Lvl. 6 Crystaloid, Lvl. 70-80 Legendary Stone, Titan's Stone Shard and Titan Iron Shard.

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                  (Rewards Before)

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                  (Rewards After)

                  1.3 Quest Rewards Adjustments
                  a. Main Quest: Some Solo Dungeons (Normal Difficulty) now reward EXP Orb x1.
                  b. Side Quests: Adjusted the unlock level requirements of certain Barracks and Academies

                  1.4. Character Equipment Adjustments
                  1.4.1 Adjusted equipment synthesis materials and their required levels to equip.
                  a. Lowered equipment requirements from Lvl. 70 to Lvl. 10, and from Lvl. 80 to Lvl. 50.
                  b. Removed Lvl. 20 - 60 equipment synthesis formulas.
                  1.4.2 Recycling outdated equipment, and obsolete items with Damaged suffix
                  a. Lvl. 20 - 60 equipment will become outdated and can be recycled into Lvl. 1 - 2 Refinement Crystals based on their equipment levels.
                  b. Removed the synthesis of Lvl. 2 - 3 Refinement Crystals and Lvl. 2 - 6 Crystaloids from the Blacksmith.
                  c. Removed Lvl. 1 - 2 Refinement Crystals from the Shop and auto-purchase of these items will no longer be available.
                  d. The Lvl. 1 Refinement Crystals dropped by Archaeology monsters have been changed into Lvl. 3 Refinement Crystals.
                  e. Lvl. 1 - 2 Refinement Crystal, Lvl. 1 - 5 Crystaloid, Lvl. 40 - 60 Legendary Stone and Lvl. 40 - 80 Legendary Shards are now obsolete with a Damaged suffix.

                  1.5 Event Reward Adjustments:
                  1.5.1 Experience
                  Replaced the original Crystaloid rewards with Gems (below Lvl. 45), Legendary Stones (Lvl. 55 - 70), Titan Iron Shard and Titan's Stone Shard (Lvl. 80)
                  1.5.2 First Recharge Reward:
                  Boosted the attributes on weapons and accessories received from First Recharge. Changed Crystaloid rewards to Lvl. 9 Luck Stone.


                  1.6 Shop Exchange Adjustments:
                  1.6.1 Added Soul Crystal, Soul Seal, Bead of Influence, Tenacity Mark and Fate Stone to the Crypt Shop.
                  1.6.2 Sylph Exchange Adjustments:
                  a. Lvl. 30 - 80 Solo Dungeons and their quests now reward Essence of Sylph.
                  b. 850 Essence of Sylph can be used to exchange for a Rare Wind/Water/Fire/Electro Sylph Seal.
                  c. 1,000 Essence of Sylph can be used to exchange for a Rare Light/Dark Sylph Seal.

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                  2. Filter for Farm Friends
                  Friends that have been offline for more than 30 days will not show in the Friend list any more.



                  3. Astrology will now count toward Devotion, together with Archaeology.

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                  4. New Experience Packs:
                  Added random packs and cycle gift packs that players can purchase and collect after collecting all other experience packs.



                  5. Function Optimizations
                  Eudaemon Domain: VIP4 and above players may set up to let the system automatically register for Eudaemon Domain for them.

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                  Time Vortex: Battle ends automatically when it has been on for over 1 hour and victory will be credited to the defending team.
                  Farm Friend List: Players who haven't been online for more than 30 days will no longer display in the Farm friend list.



                  6. Game UI Optimizations
                  1. Relic Interface Optimizations
                  a. Added tips about Relics source.
                  b. Added Relic level information.
                  c. Added information of attribute bonus percentage to the Relic Upgrade panel.
                  d. Added a tip window that shows up by hovering the mouse over a specific Relic. Relic attributes and skill are displayed on the window.
                  e. Added an instruction window that shows up by hovering the mouse over a plus icon on the Resonance panel.
                  f. Added tips about item source.
                  g. Added Resonance Socket enchantment tip that can be seen when hovering the mouse over the arrow icon on the Resonance panel.

                  2. Holy Sword
                  a. Added hovering tip windows to the Holy Sword panel.

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                  3. Added source tips to description of Wedding Ring and Tattoo engraving items.
                  4. Optimized Eudaemon Diagram and Magic Inn interfaces.

                  Last edited by R2_May; 06-28-2018, 05:24 AM.

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