Announcement

Collapse

Ticket System Issues

Dear Players, we are experiencing technical difficulties with the ticket system, tickets may take longer to respond. Thanks for your patience.
See more
See less

Wartune Patch 8.6

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • MemoryLane2
    started a topic Wartune Patch 8.6

    Wartune Patch 8.6

    R2Games Presents Wartune Patch 8.6








    Dragon Soul System - Dragon Soul has awakened. All mortals shall tremble before its true power!
    Goddess Accessory - Equip your goddess with more power!
    Path to Redemption - Test your skills in this new weekly dungeon!
    Dragonchant Skill Optimization
    - Dragonchant pioneers have mastered powerful skills and fight styles
    Optimizations

  • MemoryLane2
    replied
    Optimizations


    1. Cuties V2.0
    • New map - Chapter 4
    A brand new map - Chapter 4 Deathly Sands awaits upon completion of Chapter 3 Fetid Swap.
    Bring your most experienced Cuties with the most powerful skills and prove your worth in the Deathly Sands!
    • New Cuties
    Added 5 Cuties - Soul Worm, Spirit Worm, Soul Slasher, Gun of Spirigoth and Spirigar's Shield.
    New Cuties can be summoned through the Matrix.


    Click image for larger version

Name:	OO1.png
Views:	1
Size:	66.2 KB
ID:	1987021Click image for larger version

Name:	OO2.png
Views:	1
Size:	69.0 KB
ID:	1987022Click image for larger version

Name:	OO3.png
Views:	1
Size:	57.0 KB
ID:	1987023Click image for larger version

Name:	OO4.png
Views:	1
Size:	55.0 KB
ID:	1987024Click image for larger version

Name:	OO5.png
Views:	1
Size:	66.8 KB
ID:	1987025
    • Optimized the summoning guidelines for Cuties.


    2. Antaeus Aider
    • Requirement - reduced Battle Rating requirements for candidates from 3000+ to 1000+.
    • Invitation - players who are defeated in Zodiac Palace, Titan Temple, Forgotten Catacombs and Time Portal can now receive a system notice on Antaeus Aider invitation.
    • Sign-up - qualified players and the top 100 candidates on the list will receive a system notice on Antaeus Aider sign-up.


    3. New Experience Quests
    • Added new quests for Class Advancement.
    • Added new quests for Goddess and Dragonchant. Complete new experience quests to claim massive rewards.Sophia, our beloved Goddess, offers all kinds of gift packs to help champions on their goals.


    4. League Rumble - Party Hall
    • Players can now create a team or party up with each other in the newly added Party Hall;
    • Party Leader can now invite/kick players to form a party and sign up for League Rumble;
    • Party members are fixed once signed up for League Rumble.

    Click image for larger version

Name:	OO6.png
Views:	1
Size:	13.6 KB
ID:	1987027Click image for larger version

Name:	OO7.png
Views:	1
Size:	37.1 KB
ID:	1987028
    Click image for larger version

Name:	OO8.png
Views:	1
Size:	523.0 KB
ID:	1987029


    5. Ban on Invitation
    • Players cannot receive invitations from another player who's on the Blacklist for Hall of Heroes, Arena, Friends, Cloud City, Game Hall, Manage Party, or Campfire Feast in Homestead.


    6. Inventory
    • Increased the stack limit for Will Gear, Willpower Talent Stone and EXP Talisman from 999 to 9999.


    7. Adjusted materials required for Rare and Legendary Artifacts:

    Click image for larger version

Name:	OO9.jpg
Views:	1
Size:	32.1 KB
ID:	1987026



    7. Optimizations
    • Optimized battle effect for Goddess.
    • Optimized display layout for Gems synthesis.
    • Optimized Tree of Ancients prize pool - players can now view item types and amounts available in the pool.
    • Optimized Gacha prize pool - players can now view all items available in the pool (changed from 9 items).

    Leave a comment:


  • MemoryLane2
    replied
    Dragonchant Skill Optimization



    Prologue
    After heroic efforts made in Demon Continent, the Dragonchant pioneers have mastered powerful skills and fight styles. Eventually, they made a triumphant return and the lords are inducted into the skills of combat. But stay on guard, the enemies will be more savage and cruel along the way.



    Entry
    Dragonchant - Skills


    Click image for larger version  Name:	DC1.png Views:	1 Size:	148.4 KB ID:	1987010

    Click image for larger version  Name:	DC2.png Views:	1 Size:	483.1 KB ID:	1987011


    Description
    In consideration of the poor interaction between Dragonchant and Character skills in terms of damage, coherence, balancing and differentiation, it is decided that the Dragonchant skill system shall be redone. The optimization aims to combine the two types of skills and add new ones to improve skill damage and comprehensibility.


    Click image for larger version  Name:	DC3.png Views:	1 Size:	578.6 KB ID:	1987012
    Click image for larger version  Name:	DC4.png Views:	1 Size:	629.6 KB ID:	1987013

    Click image for larger version  Name:	DC5.png Views:	1 Size:	651.4 KB ID:	1987014
    (Image 1.1: original Dragonchant skill panel)


    Interface

    Click image for larger version  Name:	DC6.png Views:	1 Size:	474.9 KB ID:	1987015
    (Image 1.2: new Dragonchant skill panel)

    1. Combine freeze with enchantment into one skill set. Now there are 5 types of active skills after the combination.
    2. Consolidate and streamline the original passive skills into one general set shared by all specializations. Now there are a 5 types of passive skills after the consolidation.
    3. Players may choose to distribute their skill points to PVE or PVP sets, as they prefer.



    Skill Points Distribution
    How to learn a skill?

    Click image for larger version  Name:	DC7.jpg Views:	1 Size:	95.6 KB ID:	1987016


    1. Click the "+" button to spend one skill point and learn the skill. Different skills may require different points to master. The corresponding skill icon will be lightened up after completion of learning.
    2. When a skill is learned and the remaining skill points are >0, available follow-up skills will be highlighted by an indicative arrow and a solid-lined frame. All tier 1 skills are learned by default without costing any skill points. When a skill is reset, the corresponding tier 1 skills will be kept.
    3. Reset skill points to revamp all currently activated skills.



    Skill Types

    Click image for larger version  Name:	DC8.png Views:	1 Size:	511.9 KB ID:	1987017


    1. There are 1, 2, 3, 4, 5 active skills and one passive skill, a total of 6 skills, available, among which 1-5 skills of tier 1 shall be allocated to hotkeys 1-5 respectively.
    2. Players may set skill hotkeys as they prefer.



    Save Skills

    Click image for larger version  Name:	DC9.png Views:	1 Size:	483.5 KB ID:	1987018


    1. A total of 3 skill sets are available and the 1st one is activated by default. When switched, the skill hotkeys will be replaced simultaneously and a piece of yellow highlighted information will be displayed on central screen indicating that skills have been switched to Set 2?
    2. When a player opens the panel, the 1st or the currently activated set will be the active set by default.



    Skill Effects

    New Effects
    1. Passive:
    • Fixed Buffs: Decreases all enemy units HP, ATK and Defense,or increases self HP, ATK and Defense.
    • Random buff/debuffs: Chances to restore self HP or increase self Crit, or dispel debuffs, or add flame.
    Passive skills of the Dragonchant cannot stack between party members.


    2. Active: Attack an enemy unit and add flames to the target. The flame explodes when it stacks to 5 and causes damage in percentage to caster’s ATK; or, attack an enemy unit and add flames to the target. The target gets 1 debuff (Chaos/Amnesia - forget 3 skills/decreased awakening point) by random when flame stacks to 5 and reset flames to 0 thereafter.

    3. When flames stack to 5, the next enemy unit will explode before it makes a move or receive debuffs after the move.

    4. Whether the flame effect causes explosion or inflicts debuffs to an enemy unit, will be determined by the skill/buff the last flame gives to the caster.

    Leave a comment:


  • MemoryLane2
    replied
    Path to Redemption



    Path to Redemption
    • Level: Class advancement
    • Event NPC: Cloud City --> Tina --> Path to Redemption

    Click image for larger version

Name:	PR1.png
Views:	1
Size:	98.2 KB
ID:	1987006
    • Dungeons: There are 3 difficulties available - Common, Nightmare and Hell, each of which contains 10 floors. Clear the 10th floor to unlock the next difficulty with a cooling down of 24h that can be removed with 720 Balens. (It is recommended to start the dungeon no later than Friday).


    Click image for larger version

Name:	PR2.png
Views:	1
Size:	554.0 KB
ID:	1987007
    • Drops: Players may view all the items available at the beginning of each floor and each difficulty.
    • Gameplay: There are 1 - 3 stages at each floor with various buffs and debuffs. Players will be able to choose a stage to challenge based on their battle rating, resistance and other attributes. The dungeon resets weekly and all the 3 difficulties can be challenged once again.


    Click image for larger version

Name:	PR3.png
Views:	1
Size:	485.1 KB
ID:	1987008

    Leave a comment:


  • MemoryLane2
    replied
    Goddess Accessory



    Goddess Accessory
    Level: Class advancement
    Entry: Battle --> Goddess --> Accessory



    Interface

    Click image for larger version

Name:	GA1.jpg
Views:	1
Size:	195.2 KB
ID:	1987003
    • The accessory system consists of 4 parts - Helmet, Earring, Ornament and Necklace.
    Helmet - Increases Goddess's HP
    Earring - Increases Goddess's PDEF
    Ornament - Increases Goddess's ATK
    Necklace - Increases Goddess's MDEF
    • The accessory falls in 6 qualities - Common, Uncommon, Rare, Epic, Legendary and Mythic.
    • When all the 4 Accessories reach Lvl. 40, 80, 160 and 200 at the same time, set effects will be activated. The effect gives additional Crit and Penetration to the Goddess and cannot be inherited by the Character.



    Accessory Enchantment

    Click image for larger version

Name:	GA2.png
Views:	1
Size:	201.7 KB
ID:	1987004
    • It takes Charm Mace, obtained from Path to Redemption, and Gold to enchant an accessory. Each enchanting attempt increases the Blessing. The higher the Blessing accumulated, the greater the chances of success. A maxed Blessing guarantees a successful enchantment and upgrades the accessory by 1 level.
    • Click the "Auto-Enchant" button to use Charm Maces and Gold to automatically enchant the accessory until a successful enchantment has been made. A notification will pop up when you run out of Gold/Maces.



    Accessory Ascension

    Click image for larger version

Name:	GA3.png
Views:	1
Size:	205.9 KB
ID:	1987005

    Ascension consists of 5 levels, each of which requires a specific amount of Goddess Hearts of the right level and other items to ascend. A successful ascension gives additional attributes based on a percentage of the accessory and raises its level cap.

    Leave a comment:


  • MemoryLane2
    replied
    Dragon Soul System


    Prologue
    Dragon Soul has awakened. All mortals shall tremble before its true power!


    Entry

    Click image for larger version

Name:	DS1.png
Views:	1
Size:	355.9 KB
ID:	1986990


    Conditions
    When Dragon Soul is upgraded to max level, a notification shows up on the screen. Click "Awaken" to enter the Holy Dragon Soul panel.


    Rules
    1. It takes Holy Dragon Essence to upgrade. Note: The Holy Dragon Essence is an item acquired through an event. The event will be released later.
    2. Holy Dragon Soul is based on the original Dragon Soul attributes. Upgrade the Holy Dragon Soul to receive attributes boosts by percentage.
    3. One specific piece of attribute is upgraded at a time - Crit, Block, Penetration, Max HP, Defense and Attack. Holy Dragon Soul can be upgraded by 1 level when all 6 pieces of attributes are maxed out.

    Click image for larger version

Name:	DS2.png
Views:	1
Size:	357.7 KB
ID:	1986991


    4. Level 11, 21, 31, 41, 51 and 61 Holy Dragon Soul gives passive skills and reduces the damage received.

    Click image for larger version

Name:	DS3.png
Views:	1
Size:	89.3 KB
ID:	1986992


    Click image for larger version

Name:	DS4.png
Views:	1
Size:	19.3 KB
ID:	1986993

    Click image for larger version

Name:	DS5.png
Views:	1
Size:	54.8 KB
ID:	1986994

    Click image for larger version

Name:	DS6.png
Views:	1
Size:	28.2 KB
ID:	1986996

    Click image for larger version

Name:	DS7.png
Views:	1
Size:	54.1 KB
ID:	1986995

    Click image for larger version

Name:	DS8.png
Views:	1
Size:	27.3 KB
ID:	1986997

    Leave a comment:

Working...
X