This game at one point had some semblance of strategy. This game once had a reason to play beyond spending enormous amounts of money. Wow how the owners have destroyed any reason to play. Even if we leave out the copious flaws in programming and just take a look at what you have done to a game many people loved and wanted to play.
First, does anyone that programs there realize what a beta test period is for? How about fix glaring problems in your patches? Doing this with masses of paying players online is bad - really bad for business. That is how you lose revenue and players - use a beta test to solve this.
You also need to communicate. Name a successful game that hides how to win. Yes, you have made a ton of money doing this and letting players figure out parts of the equation but this will not last. Does anyone know exactly how a time- out battle is decided yet? How are players supposed to win if it is not published and defined with the mathematical formula to win. What should they be striving for – is it random? And yes I have seen some posts on this one – any player that believes that to be honest – sign up, I have a bridge to sell you. Not asking for full details but at least some honesty and disclosure would be nice for future players. And that is just the start on these type of issues.
You had a beautiful game and have ruined most of those aspects for short term success. Quarterly results do matter but you have killed long term cash flow. You had an empire building that would maintain itself. It is not easy to destroy that but I honestly think you have managed to do that. Watch your revenue cycles – do you see a trend? Even with the higher level of purchases you require – smaller base of people isn’t it? How is that working verses what you did in the beginning and are doing with younger games?
Just keep tossing **** on the walls with half-baked explanations and see revenue decrease. I for one am not spending again. Good luck on your strategy. Milk milk milk – as a M&A professional sell now before you destroy more value. At least it is a declining annuity at this point. Those are easy to value.
Nippa
First, does anyone that programs there realize what a beta test period is for? How about fix glaring problems in your patches? Doing this with masses of paying players online is bad - really bad for business. That is how you lose revenue and players - use a beta test to solve this.
You also need to communicate. Name a successful game that hides how to win. Yes, you have made a ton of money doing this and letting players figure out parts of the equation but this will not last. Does anyone know exactly how a time- out battle is decided yet? How are players supposed to win if it is not published and defined with the mathematical formula to win. What should they be striving for – is it random? And yes I have seen some posts on this one – any player that believes that to be honest – sign up, I have a bridge to sell you. Not asking for full details but at least some honesty and disclosure would be nice for future players. And that is just the start on these type of issues.
You had a beautiful game and have ruined most of those aspects for short term success. Quarterly results do matter but you have killed long term cash flow. You had an empire building that would maintain itself. It is not easy to destroy that but I honestly think you have managed to do that. Watch your revenue cycles – do you see a trend? Even with the higher level of purchases you require – smaller base of people isn’t it? How is that working verses what you did in the beginning and are doing with younger games?
Just keep tossing **** on the walls with half-baked explanations and see revenue decrease. I for one am not spending again. Good luck on your strategy. Milk milk milk – as a M&A professional sell now before you destroy more value. At least it is a declining annuity at this point. Those are easy to value.
Nippa
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