Originally posted by mi6i
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Originally posted by GM_Equinox View PostI got confirmation. If both guilds are at 0 HP after 24hrs, then both guilds receive the failure rewards.Sapphire
Mage Lvl.80:
BR:
106,802,118 Normal Mode
101,629,274 Dragon Mode
Server: S551 GlassMines
Guild: Spartans
Karma Will Grab You By The Hand and Lead You To Your Destiny
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Originally posted by SapphireStoneman View Post
Srry Man but the Guild with 0HP !st should be deemed the loser and Guild Seige should end right then and there. We had our opponent at 0 HP first but we both got loser rewards. Devs need to rethink this crappy guild battle.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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Rules of the Forum are found here.
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here is my honest opinion bout guild siege as gm..the only good thing i can apreciate the dev for making guild siege its the 24 h timing so there wont be any time exceptional that happen to some players, but unfortunatelythe 24 h system will become useless coz when all enemy tower destroyed no more players can do anything bout how to spend their energy if they online late after all tower already destroyed...this new guild siege is a copy of clans battle from android game clash of clans..but again COC was too different than wartune coz in all system so all wartune players will lose the tense that happen in previous imperial war..coz its an individual attack not a team tag attack anymore n not involving massive participant at one time..i dunno why they erased imperial war coz all old players will love imperial war coz its unique n different than athena n ares war...the only bad thing in imperial war is bout timing that not all can in becoz of time zone problem..it wud be nice if dev dont remove the essence of team work on battle that was very good on imperial war..i really hope dev will evaluate the guild siege n turn it into more intense n epic battle..or if they cant..bring back imperial war battle system..hope all that authorized read this coz most of old players will feel the same like i feel..developer sud listen the old players coz we are proven loyalty to still play wartune..best regards
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Originally posted by Nevermemos2 View PostThe solution is simple in my opinion.
1) Remove option to buy energy for more attacks
2) The guild with the most damage dealt overall should be the winner.Ingame name: RubberDuckie
Server: EST, R2games
Servername: S7 Serpent's Den
Toon: Knight
Guild: -
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changes what must be made
1: time frame 10. a.m to 10.pm
2:increase towers hp so 3 hits from enemy doesnt kill tower so more guild members can par take in event
3: remove the balen option for more energy only the greedy cashers will kill towers quick if devs make 0 hp end game
4: if u attack enemy and u win fight u replenish your guild hp - 1 win gives u 100 hp to guild
but the way the game is going the devs want small cashers and non cashers to leave even the small guilds to give up and quit and only leave the big guilds and cashers to stay
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Originally posted by wickedarrow56 View Postalso why is 10 vs 10 and 15 vs 15 both in same ranking as you get different points for both and should be seperate rankings
our bracket got only 4 in 15 vs 15 of the 51 guilds participating and there several other guilds with hugh amounts of members......
Good 1 for memorylane to pass that on.....Theonlyghost
Platform: Former Kabam/wonderhill/gamerocks now temporarily R2(we hope)
Server : S122 US-East
Guild : Fenix
Class : Mage
IGN : Theonlyghost
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