No trolling please, help suggestions appreciated
if you are facing 3 mages with 10/11k+mtk each and 20k+ hp each. 6k pdef and 7kmdef. how do you deal with them?
Here are some ways i came up and thought might work against those strong mages team.
1st way, i thought knight with lv. 1 intercept would cancel at least 1 ROF.
- Pros, this would prevent at least 1 ROF from being fired off ,and the reason to leave it at lv. 1 intercept is lv. 2+ requires QTE and takes longer to fire off so preventing you from stopping the first ROF.
- this way would preventing your team from dying in the 3rd round and possibly give you a chance to kill a mage before they can fire off 2nd aoe.
-this way is just at least one knight with lv. 1 intercept and the other 2 just need be 2 strong dps.
2nd way, have a 3 archers team all use deep freeze, this would ensure to hit the last row , if lucky will kill one mage if not at least slows the mage 100%, haven't test this yet, so not sure if this will delay the mage from casting 2nd aoe before they wipe you with it. honestly i'm not sure how well deep freeze work in pvp. i seen on 1v1 deep freeze can really help you take an extra turn and do a extra shot in. but in group arena i haven't notice that much difference in how fast your enemy respond. probably need further testing and seems to work on paper.
3rd way, a mixture of 1 knight and 2 mage to best versus 3 mages. i'm thinking the knight will keep lv. 1 intercept to stop one ROF and your team will ROF them. your knight will keep on intercept asap while your own mage can be either one healing to keep the knight going or both going dps to try to out dps them. your knight will have the job of keep on taking their rage. mage's weakness is their ability to regain rage fast. if you take 30 rage instantly from them with a lv. 1 intercept , it would take them 2 turns before they can aoe again. by then hopefully you killed them.
ANYWAY, the reason i'm asking for helpful suggestions is today i tested out a 3 mage arena build i truly realized what kind of MONSTER OP I created. and realized what the whole fuzz and complain was about. All 3 mages open up with ROF will do around 20k to a 5k mdef archer. even a 6k archer would still take 17k dmg or so around there. considering 1 round would drop you below 50% at lv. 50+ group arenas, lighting bolt 2nd round would finish you off, if you don't die by 2nd round 3rd round meteor will kill your whole team. so if they can last 2 or 3 round. they can wipe your whole team within 2 , 3 round. it does seems VERY OP. some group dies on 1 round. i'm not saying it's broken or anything, i'm just asking for suggestions as to how to counter a 3 "STRONG" cashier mage team?
any helpful suggestions and insight also on my 3 counters would be helpful.
thank you
if you are facing 3 mages with 10/11k+mtk each and 20k+ hp each. 6k pdef and 7kmdef. how do you deal with them?
Here are some ways i came up and thought might work against those strong mages team.
1st way, i thought knight with lv. 1 intercept would cancel at least 1 ROF.
- Pros, this would prevent at least 1 ROF from being fired off ,and the reason to leave it at lv. 1 intercept is lv. 2+ requires QTE and takes longer to fire off so preventing you from stopping the first ROF.
- this way would preventing your team from dying in the 3rd round and possibly give you a chance to kill a mage before they can fire off 2nd aoe.
-this way is just at least one knight with lv. 1 intercept and the other 2 just need be 2 strong dps.
2nd way, have a 3 archers team all use deep freeze, this would ensure to hit the last row , if lucky will kill one mage if not at least slows the mage 100%, haven't test this yet, so not sure if this will delay the mage from casting 2nd aoe before they wipe you with it. honestly i'm not sure how well deep freeze work in pvp. i seen on 1v1 deep freeze can really help you take an extra turn and do a extra shot in. but in group arena i haven't notice that much difference in how fast your enemy respond. probably need further testing and seems to work on paper.
3rd way, a mixture of 1 knight and 2 mage to best versus 3 mages. i'm thinking the knight will keep lv. 1 intercept to stop one ROF and your team will ROF them. your knight will keep on intercept asap while your own mage can be either one healing to keep the knight going or both going dps to try to out dps them. your knight will have the job of keep on taking their rage. mage's weakness is their ability to regain rage fast. if you take 30 rage instantly from them with a lv. 1 intercept , it would take them 2 turns before they can aoe again. by then hopefully you killed them.
ANYWAY, the reason i'm asking for helpful suggestions is today i tested out a 3 mage arena build i truly realized what kind of MONSTER OP I created. and realized what the whole fuzz and complain was about. All 3 mages open up with ROF will do around 20k to a 5k mdef archer. even a 6k archer would still take 17k dmg or so around there. considering 1 round would drop you below 50% at lv. 50+ group arenas, lighting bolt 2nd round would finish you off, if you don't die by 2nd round 3rd round meteor will kill your whole team. so if they can last 2 or 3 round. they can wipe your whole team within 2 , 3 round. it does seems VERY OP. some group dies on 1 round. i'm not saying it's broken or anything, i'm just asking for suggestions as to how to counter a 3 "STRONG" cashier mage team?
any helpful suggestions and insight also on my 3 counters would be helpful.
thank you
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