Well we all know how annoying angels can be
they rarely heal when they are healing troops and if they heal they most of the time either heal themselves or they heal in the beginning of the battle when they have full HP
so i think instead of percentage to determine the heal rate it would be more of a turn count
like after every 3 magical attack they will heal the person with the lowest HP rate (yes it does mean if they have lower HP than us then they can heal themselves)
but if the master has HP below 50% they will only heal the master even if they are at 1% HP
then we can actually have a worth fot them other than their magical damage
Please tell me what u think my fellow friends and players
THANK U
they rarely heal when they are healing troops and if they heal they most of the time either heal themselves or they heal in the beginning of the battle when they have full HP
so i think instead of percentage to determine the heal rate it would be more of a turn count
like after every 3 magical attack they will heal the person with the lowest HP rate (yes it does mean if they have lower HP than us then they can heal themselves)
but if the master has HP below 50% they will only heal the master even if they are at 1% HP
then we can actually have a worth fot them other than their magical damage
Please tell me what u think my fellow friends and players
THANK U
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