At first I thought the limiting of returned HP through blocking down to x3k HP was rather bad..
then I saw how the Max HP of most Knights sky rocketed and the % value would've been a bit much..
Then I saw how new astrals were created to further nerf the block feature to where you need obscene amounts for it to be effective in pvp situations..
And now.. Now there's a turn countdown timer on the Reverse Damage buff?
It's supposed to work up to ten times.. not just quit after x3 turn regardless if the knight was hit enough times for the buff to vanish.
Here's an idea.. Give the Knights back their ability to restore 5% of their Max HP upon a successful block..
Even if they have x2million Max HP they'll only receive x100k HP back upon a successful block..
I say "only" because there are level 80 players out there able to deal x200k damage without dealing a crit hit.
Get rid of the turn counter for the Reverse Damage buff.. It works up to 10x and it only returns x1000 damage at max level.
It shouldn't just quit after x3 turns..
On a side note.. if I didn't know better..
I'd swear the developers are changing the game in such a way so it makes it easier for their playerbase to up and leave with no regrets.
then I saw how the Max HP of most Knights sky rocketed and the % value would've been a bit much..
Then I saw how new astrals were created to further nerf the block feature to where you need obscene amounts for it to be effective in pvp situations..
And now.. Now there's a turn countdown timer on the Reverse Damage buff?
It's supposed to work up to ten times.. not just quit after x3 turn regardless if the knight was hit enough times for the buff to vanish.
Here's an idea.. Give the Knights back their ability to restore 5% of their Max HP upon a successful block..
Even if they have x2million Max HP they'll only receive x100k HP back upon a successful block..
I say "only" because there are level 80 players out there able to deal x200k damage without dealing a crit hit.
Get rid of the turn counter for the Reverse Damage buff.. It works up to 10x and it only returns x1000 damage at max level.
It shouldn't just quit after x3 turns..
On a side note.. if I didn't know better..
I'd swear the developers are changing the game in such a way so it makes it easier for their playerbase to up and leave with no regrets.
Comment