The time out rule in competitions needs to change with the ever changing game. Too many players are taking advantage of this rule, and healing their way to a lazy victory, or setting up a lower battle rating team on purpose to outlast the clock. It was a great rule when the game was new and kept the competition alive, but the game has changed, and with it so should some of the rules. I don't think the victory should go to the highest battle rating team, but it should go to the team that had the highest cumulative attack points. It's obvious that a team that did more damage would have won the fight if there wasn't any time limit, but no. With players and teams taking advantage of this rule, it's making it really difficult to even want to keep playing.
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Originally posted by Wickedlei View PostThe time out rule in competitions needs to change with the ever changing game. Too many players are taking advantage of this rule, and healing their way to a lazy victory, or setting up a lower battle rating team on purpose to outlast the clock. It was a great rule when the game was new and kept the competition alive, but the game has changed, and with it so should some of the rules. I don't think the victory should go to the highest battle rating team, but it should go to the team that had the highest cumulative attack points. It's obvious that a team that did more damage would have won the fight if there wasn't any time limit, but no. With players and teams taking advantage of this rule, it's making it really difficult to even want to keep playing.t
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Originally posted by SlowPlay View PostIt's actually the other way around, who heal the most is likely gonna lose on damage, trick is to heal the least possible and still survive till the end of a match.
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Topic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.
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Originally posted by Wickedlei View PostTopic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.
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Originally posted by Wickedlei View PostTopic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.
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Ok smarty pants, explain this. My team composed of 4 players with over 19 mil battle rating lost 3 times due to time outs to one team composed of 8.9 mil battle rating. There are no marriages on my team, but the other team was married with level 9 rings. throughout all 3 of the matches, their team did not attack unless it was needed for rage and did nothing but heal and revive the whole way until the match timed out. Twice we lost to them during prelims, and once in the finals.
Since you all know so much explain it!
And while you're trying to think of an excuse. Explain how that same team of 2 being the lowest ranked team in Titan wars finals managed to come in 5th place.
Or you could explain how I myself have used the same dirty tactic by lowering my battle rating in the last 3 class wars by using a weak sylph team to lower my battle rating so I can win by default time outs to those with slightly lower battle rating than myself.
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Well, we all believed what the devs said, that damage counts. But actually, no one could verify this. On the contrary, sometimes we saw very suspicious outcomes. Now that you say, last CW, I had time out with like 8 big whales, all much stronger than me, and I was winner in each match but one. I thought, wee, they had big HP eudaemons I could chaos and aoe all the match. But maybe its the other way, and you are right. The lazy bastards dont bother counting damage. Will try to test this out somehow Ty for info!
But one thing is sure, its not just "lower BR wins". I remember beating lower level people every time when they were just healing (in CW).My blog about how to build the strongest character in Wartune using a minimum amount of balens:
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dont think ur getting how time out fights are won i went full distance with cane chung and another top 16 archer on east coast last class wars im 4.9mil br normally (not including 2 support sylphs) and got the loss both times ill admit going full distance with them was a win in my eyes due to how much stronger they are but was my only 3 losses in prelims
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Actualy that would explain the 4 losses my team took on prelims and another 4 in finals of Titan wars, we are one of the highest BR teams and all those battles were lost with 1 player left only, clinging to life with very little hp left.
JBird
Boas Tetas, S60 Leaves Fort
Mage lvl.80 ~8M BR, 5xCW Sorceror EU zone
One Swallow doensn't make a summer but a Bird crafts a victory
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Originally posted by JBirdie View PostActualy that would explain the 4 losses my team took on prelims and another 4 in finals of Titan wars, we are one of the highest BR teams and all those battles were lost with 1 player left only, clinging to life with very little hp left.
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Originally posted by SlowPlay View PostNo bird, you lose by damage because you keep healing your kids.
I hardly heal but the 2 oracles did in fact heal, so at least 2 of the euds were up for a long time in most battles. With stronger teams they died pretty fast, but those were not our losses.Last edited by JBirdie; 01-18-2016, 12:32 PM.
JBird
Boas Tetas, S60 Leaves Fort
Mage lvl.80 ~8M BR, 5xCW Sorceror EU zone
One Swallow doensn't make a summer but a Bird crafts a victory
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i learned not to heal that much anymore in cw or titan. before i did, i lost a lot of fight with out of time, and to much healing
now i dont heal, only with rune,
Our team was very low ranked, but win one match in titan finals because other team healed to much with euds.ING: Eukkie changed name to â€*Evilâ€*Witchâ€*, changed it back to Eukkie
Server: S444 Silent Arena
Char: Knight
Lvl: 80
Br: 6m and crowing.
Main Sylph: Arise
Guard: Oracle
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Originally posted by Wickedlei View PostMy team composed of 4 players with over 19 mil battle rating lost 3 times due to time outs to one team composed of 8.9 mil battle rating. There are no marriages on my team, but the other team was married with level 9 rings. throughout all 3 of the matches, their team did not attack unless it was needed for rage and did nothing but heal and revive the whole way until the match timed out. Twice we lost to them during prelims, and once in the finals.
Originally posted by Wickedlei View PostExplain how that same team of 2 being the lowest ranked team in Titan wars finals managed to come in 5th place.
Originally posted by Wickedlei View PostOr you could explain how I myself have used the same dirty tactic by lowering my battle rating in the last 3 class wars by using a weak sylph team to lower my battle rating so I can win by default time outs to those with slightly lower battle rating than myself.
Originally posted by Fherlayt View PostWell, we all believed what the devs said, that damage counts. But actually, no one could verify this. On the contrary, sometimes we saw very suspicious outcomes. Now that you say, last CW, I had time out with like 8 big whales, all much stronger than me, and I was winner in each match but one. I thought, wee, they had big HP eudaemons I could chaos and aoe all the match. But maybe its the other way, and you are right. The lazy bastards dont bother counting damage. Will try to test this out somehow Ty for info!
But one thing is sure, its not just "lower BR wins". I remember beating lower level people every time when they were just healing (in CW).
I'm totally on board that there could be something glitchy or buggy with the damage, or perhaps some other factors. That being said, I can't get on board with the idea that you can just heal yourself until the end and win (if you are lower BR).
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