With the current state of Wartune, the game does not truly begin until level 70. Recently, you did several good things to help the average player be ready for level 70 after their quick rise to 70. I want to mention a few more things.
Astrals - as you increased academy skills 4x, you should also increase the value of stat-astrals by 4x. The academy offers the new player roughly 3000 attack, 2000 defense and 5000 hit points. The new astrals (at level 4 purple) will offer players an additional 1,800 to attack, defense, critical and block.
Astrals II - you should make one-click capture available for free, or at least for every VIP (including one-hour VIP). Light spenders will still spend for auto-capture, as it takes several hours of clicking to make a level 10 damage booster/reducer (well over 2000 one-click captures needed to go from 9 to 10 on yellow astrals).
Guild Blessing wheel - The stat-potions are worthless, and new players do not know that at first. Replace the potions with lvl 40/50/60/70 equipment shards. Replace the experience books with common 50% exp scrolls, uncommon 100% exp scrolls and rare stamina potions.
Arena (Insignia) shop - Get rid of experience books and stat-potions. Add stamina potions and empire crusades.
Soul crystals - this is one of the old items that has been neglected. You took them out of the adv. guild shop (and you shouldn't have), then put them in regular guild shop for 100 contribution (100,000 gold) apiece. They should be 5 contribution apiece.
Mount training whips - the other neglected item, and far more neglected. The only shop with whips is the Amethyst shop (at 30 every 5 days). The only event with whips is Tower of Kings, and average players cannot win round 1 for several months.
Make whips available in guild shop (say 25 contribution/100 daily limit). Replace mount hoofs with mount whips in dock exchange. Mount whips can be added to the Bloody Inferno event by making the mount shards exchangable for mount whips (1 for 1, don't be cheap). In Jewel Hunt, replace the lvl 1/2/3 gem packs with 5/10/15 whips. All together, that would give players about 1000-1500 whips each week if they do everything.
I imagine these changes will improve the quick ride to level 70, and continue to smooth things out on the way to level 80 advance.
Astrals - as you increased academy skills 4x, you should also increase the value of stat-astrals by 4x. The academy offers the new player roughly 3000 attack, 2000 defense and 5000 hit points. The new astrals (at level 4 purple) will offer players an additional 1,800 to attack, defense, critical and block.
Astrals II - you should make one-click capture available for free, or at least for every VIP (including one-hour VIP). Light spenders will still spend for auto-capture, as it takes several hours of clicking to make a level 10 damage booster/reducer (well over 2000 one-click captures needed to go from 9 to 10 on yellow astrals).
Guild Blessing wheel - The stat-potions are worthless, and new players do not know that at first. Replace the potions with lvl 40/50/60/70 equipment shards. Replace the experience books with common 50% exp scrolls, uncommon 100% exp scrolls and rare stamina potions.
Arena (Insignia) shop - Get rid of experience books and stat-potions. Add stamina potions and empire crusades.
Soul crystals - this is one of the old items that has been neglected. You took them out of the adv. guild shop (and you shouldn't have), then put them in regular guild shop for 100 contribution (100,000 gold) apiece. They should be 5 contribution apiece.
Mount training whips - the other neglected item, and far more neglected. The only shop with whips is the Amethyst shop (at 30 every 5 days). The only event with whips is Tower of Kings, and average players cannot win round 1 for several months.
Make whips available in guild shop (say 25 contribution/100 daily limit). Replace mount hoofs with mount whips in dock exchange. Mount whips can be added to the Bloody Inferno event by making the mount shards exchangable for mount whips (1 for 1, don't be cheap). In Jewel Hunt, replace the lvl 1/2/3 gem packs with 5/10/15 whips. All together, that would give players about 1000-1500 whips each week if they do everything.
I imagine these changes will improve the quick ride to level 70, and continue to smooth things out on the way to level 80 advance.
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