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Powerful guilds (Guild battle cross server)

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  • #16
    ive been reading what i can find on c/s g/b, im wondering, is it one guild per server can apply or as many as wanting in can apply? i would appreciate anyones input on this ty

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    • #17
      Originally posted by cystabella View Post
      ive been reading what i can find on c/s g/b, im wondering, is it one guild per server can apply or as many as wanting in can apply? i would appreciate anyones input on this ty
      Top 100 guilds cross server

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      • #18
        Originally posted by R2sucksbad View Post
        Top 100 guilds cross server
        from my info, it's 24. and if the numbers of guild participating less than 24, the cross server guild battle event will be cancelled. the registration fee will be refunded.
        Originally posted by Wraithraiser
        Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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        • #19
          Its aliiiiiivvveeee lol
          Archer ~ 490k+ Battle Rating ~ Level 80 ~ Main sylph gold hercules

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          • #20
            Originally posted by Arlad View Post
            from my info, it's 24. and if the numbers of guild participating less than 24, the cross server guild battle event will be cancelled. the registration fee will be refunded.
            24 teams are the minimum required to be registered or the event is cancelled.


            First of all the Cross server guild battle is a seven week long event.

            Preliminaries are held on weeks 1-4
            The Finals are held on weeks 5-7
            They are held every Saturday night from 20:00 to 21:00 (On Class war weeks these are held on Sundays)

            Registration rules:
            Only the Guild Leader may register his/her guild for the event (Guild Asst. and Officers can’t also note that Guild Wealth will be consumed when registering).
            Registration Deadline:
            If the deadline has already passed and less than 24 Guilds registered for the event, the whole Cross-Server event will be cancelled and the Registration fee will be refunded to the guilds. If however, 24+ Guilds register the event will continue.
            In case of an Odd number of guild Participation:
            If an odd number of Guilds register, 1 Guild will get a bye each week and that guild would get the equivalent of “Lucky Prize” of a world boss (1,200,000 Gold)
            Three Game System:
            System 1 (Weeks 1-4) – Will be the Preliminaries. Guild Match-ups will be random. The Score will be the final Guild Points that each side has at the end of the Guild Battle Round.
            System 2 (Weeks 5-7) – Will be the Finals
            There will be four brackets based on Preliminary Round Rankings.

            Diamond Bracket (Ranks 1-8)
            Gold Bracket (Ranks 9-16)
            Silver Bracket (Ranks 17-24)
            Iron Bracket (Ranks 25 and above)

            Each bracket will function like an ordinary guild war,Each bracket will fight 3 battles to determine the Final Group Ranking. The Guild with the most guild battle points will win the event.
            System 3 (Awards) – There will be 3 kinds of awards

            Preliminary Awards
            Final Awards
            Lucky Award

            Preliminary and Final awards will depend on your guild’s Preliminary and final rankings. (These awards are convertible props for the Cross-Server Reward Shop)
            Lucky Reward is given to Guilds who got a “bye” for a week this reward is the also know as the “Lucky Strike” reward from World Boss
            Cross-Server Guild Battle Process
            This is a long one…
            1.Guild Management

            Each Guild may have only 40 Participants
            Guild Battle Management can only be managed by the Guild Leader + 2 appointed managers
            Through the list of team management, members will be divided into 10 teams composed of four people per team.

            2.The Map

            2 Starting Points
            1 Resource Point
            5 Totems and Guard Towers

            3.Resource Collection

            Players may collect resources back to a submission point to increase their guild points.
            Each player can carry a maximum of 100 resources.
            Each time a player kills another player collecting resources, they get 10% of the Target’s Resource

            4. Totem

            There areas within the map that has a Totem and a Guard Tower(static guard tower)
            Initially these start as neutral towers
            In order to gain control of a tower you must first read the Article under it (Basically it’s just like pressing “Guard” button in normal guild battles.)The same goes for Totems.
            Every once in a while (1 min.) gives a guild war integration based on how many totems your guild occupies.

            5. Chariots,Tanks and Guard Towers
            Chariots:

            Initially Each Guild will start with Five Chariots.
            Initially Chariots are unmanned.
            Chariots can be manned by players by clicking on the chariot.
            Additional Chariots can be summoned by the Guild Leader and his/her appointed managers.(1,000 Resource or 100 Diamonds)
            Chariots can be manned by players.
            Chariot attacks Enemy Player: Damage to player.
            Enemy Player attacks Chariot: Player Attacks Chariot, switch battle scene, Players goes out of other player and fights attacker (The Chariot will not be harmed), once battle is done the, depending on the result, The player will either go back to spawn point or just enters the chariot again.
            Players cannot occupy Enemy Chariots.
            Chariot attacks Chariot, both Chariot Pilots exit Chariots and fight in PvP mode.

            Tanks

            Initially each guild starts with 10 tanks.
            Initially Tanks are unmanned.
            Tanks can be manned by players by clicking on the Tanks.
            Tanks function just the same as ordinary tank trials only that there will be some changes to it.

            Guard Tower

            Initially Guard Towers are Neutral.
            Players can Occupy Guard Towers by clicking on them.
            A Maximum of 4 players may occupy each Guard Tower.
            Guard Towers can cause direct damage to players and tanks.
            Players can opt-out any time.
            Guard Tower attacks Enemy Players: Damage to attacking players
            Guard Tower attacks Enemy Chariots/Tanks: damage to tanks and chariots, once tanks and chariots are destroyed player reverts back to player mode.
            Player attacks Enemy Guard Tower: Players battle occupying players of Guard Tower. If Defenders lose, guard tower becomes neutral. If Defenders win Guard Tower stays the same.
            Tanks Attack Guard Tower: If the Tower is destroyed players revert back to player mode.
            Destroyed Towers come back after 2 mins.

            Ending Guild Battle Conditions:
            The First guild to reach 10,000 wins,ending the guild battle.
            Points are obtained by:

            Occupying Totems
            Killing enemies
            Collecting Resources

            Guild Battle Skills
            Chariot

            Summons a War Chariot
            Cooldown: 10 Seconds
            Cost: 500 Crystal or Diamond(Diamond=Balens)


            Resurrection

            Resurrects all fallen member immediately
            Cooldown: 10 Seconds
            Cost: Free
            Limit:3


            Recovery

            Immediately restores HP
            Cooldown: 10 Seconds
            Cost: 500 Diamonds for everyone, 10 Diamonds for yourself.
            Limit: 5



            Using Tanks and Guard Towers
            Kinds of Tanks and Towers
            Tanks

            Single Attack Mode – Laser and Normal Attacks
            Group attack mode – Ice Spike,Napalm etc..

            Guard Towers

            Auto-Turret – attacking neareset enemy players 100% hit.
            Group Attack -Players can choose an area to launch an “ala-airstrike” on that region, moving enemies may doge the attack by moving out of the affected zone.

            Winner of Cross-Server Guild battle will have the following perks

            Sky City Square Statue – Guild’s Name Fashionably Engraved for 7 days.
            Sky City All NPCs – Guild’s Name will be displayed above their names for 7 days.
            Top Players who contributed the most points of the winning guild will receive a VERY BIG BUFF (Large Stat Boosts and Large Gains) for 7 days.
            Last edited by R2sucksbad; 09-08-2014, 09:45 PM.

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            • #21
              ugh, it seems cs-gb is too complicated and would take a long time to finish.
              Originally posted by Wraithraiser
              Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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