especially the 40+ battleground is no fun anymore:
1. Player differences to high:
The differences in level (or battle-rage) are too high that there is a chance to win for lower level. Very representable is the fact, that you will be attacked only because so the other is able to heal to 100% again during fight.
2. Side differences to high:
I cannot see any matching attemp to keep red and blue at same level. So in each case one side is much higher and no real battle will happen.
3. Honor:
Honor seems much more attractive than collecting the crystals itself. I cannot prove it but I suspect each win brings more or less the same honor. I cannot understand that a battle with large player differences, when you win with your first attack, is worth to be rewarded with any honor.
--> If you want to keep that event interesting for ALL players, then these suggestions:
A. Try a balancing on side, not via number/random but via battlerate.
B. Make the honor-reward (more?) depending on player differences.
At the moment you will find a lot of players waiting in their start-zone for the time running out. Keep it as clear signal to change something here.
Thanks
1. Player differences to high:
The differences in level (or battle-rage) are too high that there is a chance to win for lower level. Very representable is the fact, that you will be attacked only because so the other is able to heal to 100% again during fight.
2. Side differences to high:
I cannot see any matching attemp to keep red and blue at same level. So in each case one side is much higher and no real battle will happen.
3. Honor:
Honor seems much more attractive than collecting the crystals itself. I cannot prove it but I suspect each win brings more or less the same honor. I cannot understand that a battle with large player differences, when you win with your first attack, is worth to be rewarded with any honor.
--> If you want to keep that event interesting for ALL players, then these suggestions:
A. Try a balancing on side, not via number/random but via battlerate.
B. Make the honor-reward (more?) depending on player differences.
At the moment you will find a lot of players waiting in their start-zone for the time running out. Keep it as clear signal to change something here.
Thanks
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