why are those points come in so slowly? still needs almost 50 min with having 27/30 posts its boring like...
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When there are more players in imperial war and all those players are doing treasure hunts it does end faster.
Where you do your treasure hunts also depends on how much points you gain as well.
The middle line of posts that divide the map give the most points when doing a treasure hunt with the the Imperial City giving the most points.
At the same time if you have say 100 players on your side and no one is doing digs (walked off/taking a nap/AFK) then the battle can last the whole hour.
I have been in some where its over in about 20 mins and other times it will last till time is up.
This is a group event and when all work together it can end fast unless your in a really good fight and the other guild is about equal to your own.
.When posting about bugs please include your IGN, platform and server.
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I understand, I have seen my fair share of 55 min battles.
The treasure hunts do give points.
If you are on the row of posts that is near either sides spawn you do not get a lot of points from treasure hunt.
The closer you are to the middle of the map the more points you gain from the treasure hunt.
If you look at each post next time you are in IW it will show you how many points you gain from each treasure hunt.When posting about bugs please include your IGN, platform and server.
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There are guilds with 100 active players?
That's several times the number of players who show for imperial war on my whole server. Treasure hunt can maybe save us 5 minutes; our blowout win a couple weeks ago took over 45 minutes to finish.
The points seriously need to be re-balanced between the initial capture and continued occupation, though. The initial capture points are way, way over what they should be, to the point that if you showed up 30 seconds late to the start, you can lose despite dominating the entire rest of the match.
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There are guilds with 100 active players?
The initial capture points are way, way over what they should be, to the point that if you showed up 30 seconds late to the start, you can lose despite dominating the entire rest of the match.
The closer you are to the middle of the map the more points you gain from the treasure hunt.
If a team comes with 20 people, they can hold the middle line and prevent me from advancing over. They will have to send some people if they want to engage me in the trenches or I would have to send a few myself if I want to blow them out of the city (BR/Ability vs BR/Ability). A ten minute period (not counting the fluid numbers coming for occupying) will give 440 points for the treasure hunt alone on that middle line.Vicious! Approach with Caution!
Because some noob has called me such and had said it so
Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
Dissidia Final Fantasy - Opera Omnia: Rank 60
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Originally posted by Meikura001 View PostActually, I had showed up about 10 minutes late to the fight as I was coming home and dove all my guys right into the fight. The opposing side had like a 7-8k lead that it took about 30 minutes from that point before both scores were tied, and then a minute later, I was on with a small lead.
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I am thinking they waited the 30 seconds cool down before going to the next one (and not knowing they can move the 5 without having to wait until CD ends to get a leap). I do know that they had a huge lead and I thought I was going to lose until I checked the posts that were occupied and find out that I can take them out with my guys with a roving road block (spawn to 2nd to last row on other side) and mop up if they had a shot or two left for specials. Sometimes, in my point of view and strategic planning (battleship in mind when I always go in), it's good to let the other side go first so I know what I am up against.
And yes, it's one hell of a hole to dig out of.Vicious! Approach with Caution!
Because some noob has called me such and had said it so
Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
Dissidia Final Fantasy - Opera Omnia: Rank 60
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