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Well, what can I say? Folks around here and in the server cluster had placed a gun to my head (or twisted my arm far enough) to have me try the new dimensions on my five unit set up. I heard your pleas, and some lectures, so I decided to give it a whirl.
For now, I am using the data I grabbed from doing the Basic Elemental Dimensions (Electro/Dark/Fire/Wind/Water/Light) to voice my feedback to this new thing as I was a bit pressed for time. However, I will give my thoughts on this:
Old Dimension Pros:
Well, what can I say? Folks around here and in the server cluster had placed a gun to my head (or twisted my arm far enough) to have me try the new dimensions on my five unit set up. I heard your pleas, and some lectures, so I decided to give it a whirl.
For now, I am using the data I grabbed from doing the Basic Elemental Dimensions (Electro/Dark/Fire/Wind/Water/Light) to voice my feedback to this new thing as I was a bit pressed for time. However, I will give my thoughts on this:
Old Dimension Pros:
- Able to use energy to locate posts and/or exit. This was my ticket to completing dimensions fairly quickly. I often use this to make a route to the posts I need to defeat and then head up to the exit, thus saving me any extra trips/energy usage if there were not such a thing.
- The next portal doesn't send you up to the next floor until you defeated all the posts of the current floor.
- A basic has 5 floors and the total resources from such are: 450 Res Crystal Shards/150 Will Crystal Shards (each dim).
- Two basic dimensions can get you 900 Res Crystal Shards/300 Will Crystal Shards each day.
- Takes about 3 days for the dimension to disappear.
- The map/exploration area was too big. There are too many open spots that often take a very long time in reaching posts and/or exits.
- The mobs within give out small rewards which is not worth fighting and should be avoided at all costs.
- There were too many mobs on the map that sometimes it's hard to navigate if they are bunched up in one area that you had no choice but to engage.
- The items presented in shops are expensive and are of inferior quality.
- Smaller maps. This is an improvement as I can navigate when I use 100 energy to remove the obstacles to reach the posts and portals.
- More sacrificial items. In my first run, I managed to gather about 6-8 sacrificial items (on each unit) on both basic dimension runs.
- Smaller room count. Not exactly floors, but rooms. The old dimension had 5 levels, this one has 4 (3 main and 1 sub) along with a 5th area (pending an eyeball).
- Rewards on mobs are significantly higher depending on the quality of the mob fought.
- Not very many mobs, meaning you can run to your posts/portals in a jiffy.
- End Rewards are 10x for each dimension (Revives, Crystals); and 2x for energy (upon choosing).
- Res Production Rewards Are A Bit LOW! Instead of the 450 Res Crystal Shards/150 Will Crystal Shards you would normally get on the old, you will get like 400 Res Crystal Shards/140 Will Crystal Shards in this new one. Not kind of bad, but if you were expecting a lot more, I guess you can wait until it's gone and then try another one.
- You can skip to the next room via portal, however, you have to defeat the bosses in order to get any rewards for the dimension.
- There is a chance you will get disappointed if you're searching for balen mines since an eyeball would also mean an empty room.
- The AI Navigation is not intelligent. After removal of obstacles, I clicked on the post I want my unit to go, and instead it goes on his own route, sometimes slamming into mobs along the way. It's better to move your character to one point (either vertical or horizontal) and then complete the trip using the other to avoid running into mobs.
- The basic dimension disappears in 2 days (50.00% each day as it says).
- Items are still expensive for the quality.
- You use energy when you step onto a portal.
- For Events, it's sometimes hard to fulfill the requirements. (Submitted by Takashi007x)
- One unit managed to get a balen mine.
- Three units managed to get more sacrificial items than the remaining ones.
- Four units got dragon essences from such.
- Two units got marriage based items.
- Four units got orange bounty scrolls.
- Three units have the AI navigation problem that I had to go in manual to move them so they don't keep slamming into mobs along the way.
- Two units managed to get 10x level 2 resistance stones.
- One unit managed to get 10x level 2 will crystals.
- Two units managed to get 200 energy added.
- Two units managed to get 10x revive attempts TWICE!!! (Seriously, you would think the thing is smart in diverting to the next reward once the revive attempts are full, but was wrong, LOL).
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