Originally posted by MemoryLane
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Time vortex and outlands
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Originally posted by Jompero0 View PostWhy is missing out something a problem ? Its same for everyone in game, think of it has one "slacking" day a month.. It's MMO, you compete against others, not the game.
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Originally posted by dirose76 View Post
You've missed the point. It is not just missing out on one day. It is the requirement for a Guild Master to sign up the guild for the Outlands just to access the solo stuff. It's locks you out of a lot of content if you are unlucky enough to be in a small guild or a guild with a lot of inactivity. That is why it is a big deal. Moving to a new guild is not a good idea when you don't know if that guild will be the same as the old guild or not. Those are just two reasons.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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It's still a 24-48 hour window, even if the guild leader checks on when to sign up (sometimes, I would get that daffy message preventing me to sign up until it feels like it is ready in doing so), that folks are not able to do the Titan City related material (either for devotion, items, or both).
The point of this thread is trying to separate the individual aspects of Outlands from the guild aspects, so while we're waiting on the official matching and registration process of the Outland Contest, people can still do the Titan City stuff in the meantime.Vicious! Approach with Caution!
Because some noob has called me such and had said it so
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Originally posted by MemoryLane View PostWhy stay in a small or inactive guild? You can always ask the active members in an active guild if their leader signs up for Outlands in a timely manner every month.
Also, "asking members in an active guild if their leader signs up for Outlands" is not as easy for some people as it may be for you. Some of us don't ever talk in local chat and there are some people who don't have a lot of friends they talk to ingame. And you have to know who is in active guilds and who isn't to do what you suggest.
I play this game as a distraction and do mostly the solo content because I play "too slow" for some people. I go afk often and I sometimes don't come back to finish for an hour or more, depending on how distracted I get in the real world. And sometimes I use this game as a way to relax before bed. Some of the tasks are repetitive in nature and can become relaxing if you're tired enough. lol
You asked earlier in this thread for arguing points for the developers to separate out the content for guilds only and the content in the Titan City and other missions, I gave you two.
As of this post, I have three missions in my log that require my having access to the Outlands and I can't access any of it. At least two of those missions are solo play. Being blocked from playing content that is meant for solo play and is behind a "Guild Only Wall" that requires a registration is very frustrating.
Hope this explains the frustrations some players are facing better.
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I understand, and I appreciate your feedback, dirose. I'm not arguing because I don't agree. I very much agree that Titan City should not be under registration and should not require a guild. I would call it pretty much unanimous agreement on this topic, with the exception of the devs, and the devs are the only ones who matter when it comes to suggestions. What I'm attempting to do is poke holes in every reason until we find one that can't be poked. Feedback along the way is still very much appreciated, and will be used as supporting points for the suggestion, but we still need a solid reason that the devs can't ignore, that impacts everyone (whether they realize it or not) and somehow affects the bottom line.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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Where I have a problems with this is always been matched with players WAY OP. I mean cmon i dont have a problem being faced with stronger players but can we agree there should be a range of power in matching? We all rdy have a 'level restriction'..would it be that hard to do it with BR..same thing..every 10M u switch bracket. I AM a paying customer..pay VIP every month..buy balen..contribute to keep the game alive BUT atm im 8M br and i have to face 20-30-40M br players just to get the chance to have 1...yeah 1 talisman chest. Those 40M br player..who's been playing for a few yrs..should have a class of their own and not being matched against new players under 10M
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Originally posted by dragonian9 View PostWhere I have a problems with this is always been matched with players WAY OP. I mean cmon i dont have a problem being faced with stronger players but can we agree there should be a range of power in matching? We all rdy have a 'level restriction'..would it be that hard to do it with BR..same thing..every 10M u switch bracket. I AM a paying customer..pay VIP every month..buy balen..contribute to keep the game alive BUT atm im 8M br and i have to face 20-30-40M br players just to get the chance to have 1...yeah 1 talisman chest. Those 40M br player..who's been playing for a few yrs..should have a class of their own and not being matched against new players under 10M
Originally posted by dirose76 View PostDevs do matter to an extent but the players matter more. Without players, you don't have a game. Make it too frustrating and people will start playing other games from other companies. That's not a threat, that's just a fact. jsNew R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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Originally posted by MemoryLane View PostI did not mean that players don't matter. I meant that when it comes to agreeing on implementing a suggestion, the devs are what matters. Developers have a direction they want to take their product in, and while most developers do their best to include feedback, they still follow a planned out direction. There's been very popular suggestions made over the years that would have benefited everyone at the time, but long term didn't fit in with the grand scope of things. I just wish we received feedback from the devs on what they thought of the suggestions we forwarded to them so that we would know what they were looking for. Currently, we're just going off the recent changes made that were based on recent feedback, and trying to follow the same model, and hoping for the best.
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