First and foremost, I'd like to say thank you for an epic game. I've played many games of this genre, and this is the first to get me completely hooked. Well done.
Now, down to business. Multi-player dungeons and the corresponding PvE sets (the level 20/30/40/50/60 synthesis sets): As of now, pretty much any player in the game will tell you that the PvP sets outshine the PvE sets in almost every situation, especially given the difficulty of obtaining a PvE set vs a PvP set. I think one of two simple solutions is in order to make these sets a viable option, without even changing the stats on them.
First off, being capped at 3 multi-dungeons a day (while completely understandable, so you can't just abuse the insane exp gain from them) makes it so only the luckiest of players will ever complete a set in a reasonable amount of time. Your average player will be within 2 levels of their next set before they can ever get their hands on a full PvE set, and will have already completed the corresponding PvP set, unless you plan on stalling your exp gain. To solve this, and make the sets obtainable in a reasonable amount of time one of the following two solutions should be implemented into the game.
Solution 1: The "It's hardly even a change" solution. Let the set pieces drop 1 dungeon earlier. This will allow you to "bank" the set pieces, and have them ready for when you do hit the proper level, just like you can do with the PvP sets.
Solution 2: The "Ok we can farm multi-dungeons past 3 for reduced rewards" solution. Allow people to join Multi-Player dungeons past 3 per day, and cap every reward except the card flip at the end. This method does not change the current exp/daru/etc. ammount that you can earn, at least not much, but will allow people to farm the multi-player dungeons for set pieces, soul crystals, Crystaloids, and refinement crystals.
Either of the above two solutions would allow players to achieve a PvE set while it is still useful, instead of letting them sit there as wasted dungeon rewards.
Thank you for your time,
McPants
Now, down to business. Multi-player dungeons and the corresponding PvE sets (the level 20/30/40/50/60 synthesis sets): As of now, pretty much any player in the game will tell you that the PvP sets outshine the PvE sets in almost every situation, especially given the difficulty of obtaining a PvE set vs a PvP set. I think one of two simple solutions is in order to make these sets a viable option, without even changing the stats on them.
First off, being capped at 3 multi-dungeons a day (while completely understandable, so you can't just abuse the insane exp gain from them) makes it so only the luckiest of players will ever complete a set in a reasonable amount of time. Your average player will be within 2 levels of their next set before they can ever get their hands on a full PvE set, and will have already completed the corresponding PvP set, unless you plan on stalling your exp gain. To solve this, and make the sets obtainable in a reasonable amount of time one of the following two solutions should be implemented into the game.
Solution 1: The "It's hardly even a change" solution. Let the set pieces drop 1 dungeon earlier. This will allow you to "bank" the set pieces, and have them ready for when you do hit the proper level, just like you can do with the PvP sets.
Solution 2: The "Ok we can farm multi-dungeons past 3 for reduced rewards" solution. Allow people to join Multi-Player dungeons past 3 per day, and cap every reward except the card flip at the end. This method does not change the current exp/daru/etc. ammount that you can earn, at least not much, but will allow people to farm the multi-player dungeons for set pieces, soul crystals, Crystaloids, and refinement crystals.
Either of the above two solutions would allow players to achieve a PvE set while it is still useful, instead of letting them sit there as wasted dungeon rewards.
Thank you for your time,
McPants
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