We have requested clarification on both. As soon as we know, we ill let you know.
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Happiness is when what you think, what you say, and what you do are in harmony ~ Ghandi
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People whine just to whine, If its a description error then fine, correct the misprinted information
If you think its not working as intended to bad so sad if its blocking anything and or everything,
People whined so much about Holy Seal they changed that, so you'll probably want the Stun effect also "balanced" just like the whiners who didn't like the Original Holy Seal
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Originally posted by Immilyn View Post
These two abilities, especially the specter talisman debuff, can overcome 20m, 30m, and in some cases 50m+ BR differences between players. While I do agree the BR gap has grown quite large as of late I do feel that no single ability or skill should have this dramatic of an impact in battle. While it is my opinion that these two skills are in need of re-balancing, at the very least they should be fixed to do as their descriptions state.
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The devs have come back and stated that the heal rune and the heal titan are buffs. So the specter wont be changed any time soon. Sorry guysHappiness is when what you think, what you say, and what you do are in harmony ~ Ghandi
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Originally posted by GM_Equinox View PostThe devs have come back and stated that the heal rune and the heal titan are buffs. So the specter wont be changed any time soon. Sorry guys
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Purge rune removes buffs, where as the specter prevents buffs. Which can lead to a whole new conversation. We are still awaiting confirmation of the Soul Intervention. No word of that yet.Last edited by GM_Equinox; 08-01-2018, 08:26 PM.Happiness is when what you think, what you say, and what you do are in harmony ~ Ghandi
To report bugs visit here ... Bug Reports
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Any videos/screenshots please follow http://www.r2games.com/support/?ac=issue&id=93
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Originally posted by carnage2828 View PostRough estimate you will probably see about 30% or more people already using this and it definitely will get higher. When that many people use something, that tends to mean its unbalanced.
The number of people using something is no indication of it being overpowered... people are sheep... they see 1 person making a lot of kills, then copy what they are doing. There are strategies that can be used against it, though I have yet to try all of them (or see them in action), but I will leave it up to people to find their own strtegies, even if that is to just copy and follow along....
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Originally posted by miranda_psi View Post
Over 50% of people use Odins. Does that mean they are over powered?
The number of people using something is no indication of it being overpowered... people are sheep... they see 1 person making a lot of kills, then copy what they are doing. There are strategies that can be used against it, though I have yet to try all of them (or see them in action), but I will leave it up to people to find their own strtegies, even if that is to just copy and follow along....
But i've done my good service deed trying to point it out, it's ok if you don't see the consequences now, you'll experience them later.
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Well, at least I know about this now, so I don't need to wonder why my heal rune isn't working. It does seem pretty idiotic to me to make it work that way, since there is literally nothing you can do about it until the debuff ends, unless you have a sea witch still alive, I guess (and how is that heal not a buff?). And there's no guarantee it will ever end, given the duration and relatively high proc rate.
Originally posted by miranda_psi View Post
Over 50% of people use Odins. Does that mean they are over powered?
The number of people using something is no indication of it being overpowered... people are sheep... they see 1 person making a lot of kills, then copy what they are doing. There are strategies that can be used against it, though I have yet to try all of them (or see them in action), but I will leave it up to people to find their own strtegies, even if that is to just copy and follow along....
I'm curious what strategies you would suggest against this specter set. The big problem is that it severely curtails any strategy options you might have, since all you can do is attack and hope to kill them before you die, or maybe try to wait it out if they're not that strong, so you don't die of reflect. It's unblockable and random, and you can't get rid of it, at least not by yourself. Mirroring the build is an option, but it kind of undermines your argument.
Also, I think this thread lost sight of the other part of the original post, the Soul Intervention that can keep you locked out of sylph, which is also a bit broken. The loss of a turn when awakening drops slightly below 3000 has been an annoyance for a while with the mage passive, but now this causes a drain on every action, which typically means it's impossible to sylph until titans are exhausted, and it's a bit iffy afterwards. Put together with the specter set bonus, and you can find yourself unable to sylph, use runes, or do anything but attack, while your opponent can sylph up and hammer you without worrying about titan defenses. If it's 2 on 1, the lone player will be lucky to ever sylph, while getting demolished by the opponents' sylphs - although maybe that's not a bad thing, larger groups are rarely all that much more effective against a stronger player.
Individually, I can see each of these being powerful, but maybe not excessive, but together they're incredibly hard to counter in a 1 on 1 fight (or generally against 1 enemy).
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it simply means that you need to work on your toon and sylphs along with your willpower and get stronger instead of trying to say something is overpowering just because you may lose in arena dose not make it overpowering it means you need to put more work into getting stronger even a group of 2 can win against a group of 4 if you work on your toon sylphs and willpower just have to stop complaining and put in time and more effort getting strong
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Originally posted by MrFancyPants View PostWell, at least I know about this now, so I don't need to wonder why my heal rune isn't working. It does seem pretty idiotic to me to make it work that way, since there is literally nothing you can do about it until the debuff ends, unless you have a sea witch still alive, I guess (and how is that heal not a buff?). And there's no guarantee it will ever end, given the duration and relatively high proc rate.
You could make a case for Odin being overpowered. It's not majorly so, but it's easily the most versatile, and very strong in pvp. I like my Thor, but I recognize its limitations, and I lose to Odins a lot.
I'm curious what strategies you would suggest against this specter set. The big problem is that it severely curtails any strategy options you might have, since all you can do is attack and hope to kill them before you die, or maybe try to wait it out if they're not that strong, so you don't die of reflect. It's unblockable and random, and you can't get rid of it, at least not by yourself. Mirroring the build is an option, but it kind of undermines your argument.
Also, I think this thread lost sight of the other part of the original post, the Soul Intervention that can keep you locked out of sylph, which is also a bit broken. The loss of a turn when awakening drops slightly below 3000 has been an annoyance for a while with the mage passive, but now this causes a drain on every action, which typically means it's impossible to sylph until titans are exhausted, and it's a bit iffy afterwards. Put together with the specter set bonus, and you can find yourself unable to sylph, use runes, or do anything but attack, while your opponent can sylph up and hammer you without worrying about titan defenses. If it's 2 on 1, the lone player will be lucky to ever sylph, while getting demolished by the opponents' sylphs - although maybe that's not a bad thing, larger groups are rarely all that much more effective against a stronger player.
Individually, I can see each of these being powerful, but maybe not excessive, but together they're incredibly hard to counter in a 1 on 1 fight (or generally against 1 enemy).
One broken thing I've noticed about the specter set bonus: The game sees puri as a beneficial buff. As far as I've seen, there is no way to remove the debuff other than time, and if you're the only 1 standing on your side, chances are that by the time it wears off, it'll be re-applied.
What I feel is most unbalanced is how big an effect RNG has on Wartune with the addition of relics and potencies. High level stun relics, soul intervention, and the specter set bonus are the 3 most annoying due to how strong each effect is (they put you at a significant disadvantage against your opponent and you have no reliable way to counter it or prevent it). Random chance does help enhance a fight when used properly. However, when it feels like the majority of the fight is ruled by random luck, it kills the fun.
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