Battle Grounds has turned into the following...
- the high-level players stake out the entrance to the ore
- the low-level players try to get ore, and return it to base
this results in high-level players who COULDN'T CARE LESS about the goal of the game... which is to score enough points to win (i assume the goal of the game is what you have established as the 'win' condition)... instead, we have low-level players running a GANTLET of high-level players who then get EXTREMELY ahead of the game buy amassing tons of honor...
so BG needs THIS NEW RULE:
PLAYERS MAY *NOT* ATTACK ANOTHER PLAYER UNLESS THEY HAVE TAKEN BACK ORE TO THE BASE - UPON TAKING ORE BACK TO THE BASE, THEY ARE GRANTED 3 ATTACKS... TAKING BACK MORE ORE ACCUMULATES ATTACKS...
if you don't FORCE people to get ore, the BG is just a honor mill for high-level players at the expense of low-level players... and makes BG a non-game... the 'winning' team often has lost ground to the 'losing' team... and that's not very good design!
- the high-level players stake out the entrance to the ore
- the low-level players try to get ore, and return it to base
this results in high-level players who COULDN'T CARE LESS about the goal of the game... which is to score enough points to win (i assume the goal of the game is what you have established as the 'win' condition)... instead, we have low-level players running a GANTLET of high-level players who then get EXTREMELY ahead of the game buy amassing tons of honor...
so BG needs THIS NEW RULE:
PLAYERS MAY *NOT* ATTACK ANOTHER PLAYER UNLESS THEY HAVE TAKEN BACK ORE TO THE BASE - UPON TAKING ORE BACK TO THE BASE, THEY ARE GRANTED 3 ATTACKS... TAKING BACK MORE ORE ACCUMULATES ATTACKS...
if you don't FORCE people to get ore, the BG is just a honor mill for high-level players at the expense of low-level players... and makes BG a non-game... the 'winning' team often has lost ground to the 'losing' team... and that's not very good design!
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