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  • Lets start to calculate wich class sux?

    If u dont wanna read this wall of text n numbers better, say im noob n forget about this thread, thx


    all class stats (wo astrals)

    Knight 10k patk 10k pdef 5k mdef 30k hp

    Mage 10k matk 10k mdef 5k pdef 30k hp

    Archer 10k patk 7,5k pdef 7,5k mdef 30k hp

    all class stats (with passives)

    Knight 11,5k patk (+15%) 12k pdef (+20%) 5k mdef 36k hp (+20%) (+healing up, heal after block)

    Mage 11,5k matk (+15%) 12k mdef (+20%) 5k pdef 30k hp (+ restoration n aoe heal healing up)

    Archer 11,5k patk (+15%) 7,5k pdef 7,5k mdef 36k hp (+20%) (crit rate up, n +dmg)

    Who r the most dmg class?

    first of all calculate dmg bonuses from passives n most often use skills:

    Knight slasher 132%, ultimate slasher 150% +5% boost

    Archer Arrow Strike dmg 200% (after update always crit) +10% (5 stucks of passive, with cloth it first attack again very hight chance to crit so this buff already 5 stuck)

    multi shot in summary 220% (always crit) +10%


    Mage LB 105% RoF 140% +25%


    How often they can use this skills?

    Knight Slasher every 1 turn then every next turn after turn, Ultimate every second turn so for 6 turns its dmg will be 132%+155%+132%+155%+132%+155% = 861%

    Archer Arrow strike 1st turn then every second turn, multi shot every second turn so for 6 turns dmg will be 210%+230%+210%+230%+210%+230% = 1320%

    Mage LB every turn (if opponent fast for use skills, every second turn), RoF 1turn (every ~3 turn) so for 6 turns dmg will be 165%+105%+105%+165%+105%+105% = 750%


    in PVP who more sux (ill calculate battle vs troops bcs with cloth its already nvm, all classes can make 1 aoe for kill troops, maybe to mage need even 2 turns for did it)?

    Knight vs Mage

    Knight 100%(~-+10%) dmg 6.5k for 6 turns = 55,965
    Mage 100% (~+-10%) dmg 6.5k for 6 turns = 48,750 - 6k(bcs knight have hp boost) = 42,750


    Knight vs Archer

    Knight 100% dmg 4k for 6 turns = 34,440

    Archer 100% dmg 1,5k for 6 turns = 19800


    Mage vs Archer

    Mage 100% dmg 4k for 6 turns = 30000 (-6k bcs hp boost) = 24,000

    Archer 100% dmg 6,5k for 6 turns = 85800



    This calculations Just show that mages sux class!! dont choose it, its too much expensive class, u can be OP acrher n kniught with min spend of time n money, this simple calculate so ofc a lot of factorn i dont add (block, crit, medal bonus, n etc) but it clear to understand that with equal stats the most useless class is the mage

    so, knights can beat mage n archer - archer can easy wo brain kill mage, what can mage ? look at me! whine on forum! xD
    class balance ****
    cash - noncah balance ****

    so game ****? - ye

    dont choose mage, bcs mage sux class!

  • #2
    Mages have become TOO MUCH OP after clothes have come out, they are op in bg, arena etc etc coz of their rof, meteor and damnation combo and ur basic stats arent right to start with, mages will have 12k matk and archers 12k patk, knights will have more pdef, less patk and more hp.
    The worst class title is definitely tied between archers and knights, but in bg knights suck HARD as they do not have attacks to target multiple units, archers suck *** in arena and gb.... MAGES RULE EVERYWHERE, easiest class to play imo.. just rof, meteor, damnation rinse and repeat and burn everything on the screen
    Last edited by kattuktk; 03-05-2013, 04:50 AM.

    Comment


    • #3
      Originally posted by kattuktk View Post
      Mages have become TOO MUCH OP after clothes have come out, they are op in bg, arena etc etc coz of their rof, meteor and damnation combo and ur basic stats arent right to start with, mages will have 12k matk and archers 12k patk, knights will have more pdef, less patk and more hp.
      The worst class title is definitely tied between archers and knights, but in bg knights suck HARD as they do not have attacks to target multiple units, archers suck *** in arena and gb.... MAGES RULE EVERYWHERE, easiest class to play imo.. just rof, meteor, damnation rinse and repeat and burn everything on the screen
      OP only mage heavy casher u not casher or light casher, i have 13,2k matk 12,kmdef, 8,9k pdef - archer with 13k patk n 7k mdef easy kill me, after aoe jsut 2 turns n i dead, vs knights same, they to much fat n have a lot of dmg vs single target
      class balance ****
      cash - noncah balance ****

      so game ****? - ye

      dont choose mage, bcs mage sux class!

      Comment


      • #4
        Any heavy casher (any class) can beat a light casher (any class) is the conclusion.
        Officially retired from Wartune and Forums.
        [No longer logging in]

        Comment


        • #5
          Originally posted by akirayama0ka View Post
          OP only mage heavy casher u not casher or light casher, i have 13,2k matk 12,kmdef, 8,9k pdef - archer with 13k patk n 7k mdef easy kill me, after aoe jsut 2 turns n i dead, vs knights same, they to much fat n have a lot of dmg vs single target
          Same concept, if ur facing a not so heavy casher archer then he will NOT have 13k patk(Remember he has to work on his crit stat too), not without sacrificing some of his hp and all(assuming ur the same level as him), u can burn away his troops in NO TIME, oh and btw one lunatic by the archer is not enough to burn away troops, he will be attacking ur troops by the time ur attacking him, u can even heal urself up, i really wish i had chosen the mage class as they are without doubt the best class in wartune... so let me sum this up..
          "Magea are the best class in wartune in all areas(PvP and PvE) "
          Last edited by kattuktk; 03-05-2013, 05:38 AM.

          Comment


          • #6
            Originally posted by akirayama0ka View Post
            If u dont wanna read this wall of text n numbers better, say im noob n forget about this thread, thx


            all class stats (wo astrals)

            Knight 10k patk 10k pdef 5k mdef 30k hp

            Mage 10k matk 10k mdef 5k pdef 30k hp

            Archer 10k patk 7,5k pdef 7,5k mdef 30k hp

            all class stats (with passives)

            Knight 11,5k patk (+15%) 12k pdef (+20%) 5k mdef 36k hp (+20%) (+healing up, heal after block)

            Mage 11,5k matk (+15%) 12k mdef (+20%) 5k pdef 30k hp (+ restoration n aoe heal healing up)

            Archer 11,5k patk (+15%) 7,5k pdef 7,5k mdef 36k hp (+20%) (crit rate up, n +dmg)

            Who r the most dmg class?

            first of all calculate dmg bonuses from passives n most often use skills:

            Knight slasher 132%, ultimate slasher 150% +5% boost

            Archer Arrow Strike dmg 200% (after update always crit) +10% (5 stucks of passive, with cloth it first attack again very hight chance to crit so this buff already 5 stuck)

            multi shot in summary 220% (always crit) +10%


            Mage LB 105% RoF 140% +25%


            How often they can use this skills?

            Knight Slasher every 1 turn then every next turn after turn, Ultimate every second turn so for 6 turns its dmg will be 132%+155%+132%+155%+132%+155% = 861%

            Archer Arrow strike 1st turn then every second turn, multi shot every second turn so for 6 turns dmg will be 210%+230%+210%+230%+210%+230% = 1320%

            Mage LB every turn (if opponent fast for use skills, every second turn), RoF 1turn (every ~3 turn) so for 6 turns dmg will be 165%+105%+105%+165%+105%+105% = 750%


            in PVP who more sux (ill calculate battle vs troops bcs with cloth its already nvm, all classes can make 1 aoe for kill troops, maybe to mage need even 2 turns for did it)?

            Knight vs Mage

            Knight 100%(~-+10%) dmg 6.5k for 6 turns = 55,965
            Mage 100% (~+-10%) dmg 6.5k for 6 turns = 48,750 - 6k(bcs knight have hp boost) = 42,750


            Knight vs Archer

            Knight 100% dmg 4k for 6 turns = 34,440

            Archer 100% dmg 1,5k for 6 turns = 19800


            Mage vs Archer

            Mage 100% dmg 4k for 6 turns = 30000 (-6k bcs hp boost) = 24,000

            Archer 100% dmg 6,5k for 6 turns = 85800



            This calculations Just show that mages sux class!! dont choose it, its too much expensive class, u can be OP acrher n kniught with min spend of time n money, this simple calculate so ofc a lot of factorn i dont add (block, crit, medal bonus, n etc) but it clear to understand that with equal stats the most useless class is the mage

            so, knights can beat mage n archer - archer can easy wo brain kill mage, what can mage ? look at me! whine on forum! xD
            sorry yr calculations all wrong!

            multishot do 2 hits - so u need to multiply by 2
            now rof does 2 hits or 3 hits multiply by 2.
            Mages do 7-9 hits in wb
            Knights do 5-6 hits in wb so knight sux, mages win.

            then there's the component for pvp where rof does aoe.

            So in conclusion knights sux, mage best.
            62996
            Five Sylphs for the Heros in wartune,
            Two for the Whales in their deep blue ocean,
            Three for Mortal Men doomed to die,
            One for the Big Whales on their dark throne
            In the Land of Wartune where the heroes lie.
            One sylph to crush them all, One sylph to kill mobs,
            One sylph to bring them all and in the darkness bind them
            In the Land of Wartune where the Moby duck lie."

            Comment


            • #7
              this is a waste of time.. *** 200% arrow strike

              Comment


              • #8
                indeed and it doesnt always crit. It crits like 35% time with 2k crit.

                Comment


                • #9
                  How often they can use this skills?

                  Knight Slasher every 1 turn then every next turn after turn, Ultimate every second turn so for 6 turns its dmg will be 132%+155%+132%+155%+132%+155% = 861%

                  Archer Arrow strike 1st turn then every second turn, multi shot every second turn so for 6 turns dmg will be 210%+230%+210%+230%+210%+230% = 1320%

                  Mage LB every turn (if opponent fast for use skills, every second turn), RoF hit twice 1turn (every ~3 turn) so for 6 turns dmg will be 165%x2 = 310%+105%+105%+310%+105%+105% = 1080%
                  62996
                  Five Sylphs for the Heros in wartune,
                  Two for the Whales in their deep blue ocean,
                  Three for Mortal Men doomed to die,
                  One for the Big Whales on their dark throne
                  In the Land of Wartune where the heroes lie.
                  One sylph to crush them all, One sylph to kill mobs,
                  One sylph to bring them all and in the darkness bind them
                  In the Land of Wartune where the Moby duck lie."

                  Comment


                  • #10
                    LOL, if everybody have that think ideas of yours then NO ONE can completed Multi-Dungeon and others task !!!!
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                    • #11
                      If you think knights beat mages, then something is very, very wrong with your thinking.

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                      • #12
                        Originally posted by KnowingEyes7 View Post
                        If you think knights beat mages, then something is very, very wrong with your thinking.
                        Well TS is playing a different wartune than us.
                        62996
                        Five Sylphs for the Heros in wartune,
                        Two for the Whales in their deep blue ocean,
                        Three for Mortal Men doomed to die,
                        One for the Big Whales on their dark throne
                        In the Land of Wartune where the heroes lie.
                        One sylph to crush them all, One sylph to kill mobs,
                        One sylph to bring them all and in the darkness bind them
                        In the Land of Wartune where the Moby duck lie."

                        Comment


                        • #13
                          Your numbers are silly. 200% for Arrow strike? it doesn't strike for 100% and it crits below 50% unless you have a crazy crit skill. Mages are the easiest to play but all have advantages. I think overall mages are the strongest and most important. Try running some of the upper MPD's without a mage.

                          Comment


                          • #14
                            Originally posted by R26031681 View Post
                            Your numbers are silly. 200% for Arrow strike? it doesn't strike for 100% and it crits below 50% unless you have a crazy crit skill. Mages are the easiest to play but all have advantages. I think overall mages are the strongest and most important. Try running some of the upper MPD's without a mage.
                            ye i know mistake was with arrow calculate, but its nvm, vs knights nothing changed, vs mages , archer will dominate.


                            MPD? man its online game, pvp is the msot important in all online games, PVE or players vs AI for hamsters
                            class balance ****
                            cash - noncah balance ****

                            so game ****? - ye

                            dont choose mage, bcs mage sux class!

                            Comment


                            • #15
                              Originally posted by akirayama0ka View Post

                              MPD? man its online game, pvp is the msot important in all online games, PVE or players vs AI for hamsters
                              One persons opinion. There are many aspects of the game. Overall mages are the most OP but if you want to pick one area where they aren't and focus on it that's your choice. Every class can make the same argument if they pick the one area that class is weakest at. You ignore a lot of other areas.

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