I am certain that most players are familiar with the issue that once they have completed their spire run for the day, they can not do anymore attempts. This means that in a guild of people players become unable to help their guild-mates, and often times people are not able to find a party to complete their run.
As such I offer the following proposition:
Allow a certain number of Spire 'attempts' that players can undertake. Such as 2 attempts a day. Limiting the number of attempts would ensure that no one player is able to lead in multiple groups, but would at the same time allow people to lend aid to their guild-mates. Please note that I am NOT proposing to make the number of runs unlimited.
A player would ONLY get rewards for the first attempt, and then the other would be a available to help their guild-mates to gather a team. Similair to how tanks works currently, where the first attempt gains rewards but you can join a second time to help a team.
As such I offer the following proposition:
Allow a certain number of Spire 'attempts' that players can undertake. Such as 2 attempts a day. Limiting the number of attempts would ensure that no one player is able to lead in multiple groups, but would at the same time allow people to lend aid to their guild-mates. Please note that I am NOT proposing to make the number of runs unlimited.
A player would ONLY get rewards for the first attempt, and then the other would be a available to help their guild-mates to gather a team. Similair to how tanks works currently, where the first attempt gains rewards but you can join a second time to help a team.
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