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  • #31
    Originally posted by d07.RiV View Post
    Napalm is better for both last hits and winning teamfights ;p
    They're both good.

    Napalm does 2~3 hits when you fire it off, but it have a 6~8 sec cooldown.

    While Lazer only does 1 hit, but it only have a 1 sec cooldown.

    Basically Lazer can deal 6~8 hits before Napalm does 2~3 hits in the same time duration.


    Napalm is good for last hits, but for fast damaging, Lazer is best (especially if no one else have Napalm)

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    • #32
      Originally posted by anichaos View Post
      They're both good.

      Napalm does 2~3 hits when you fire it off, but it have a 6~8 sec cooldown.

      While Lazer only does 1 hit, but it only have a 1 sec cooldown.

      Basically Lazer can deal 6~8 hits before Napalm does 2~3 hits in the same time duration.


      Napalm is good for last hits, but for fast damaging, Lazer is best (especially if no one else have Napalm)
      Actually laser is much better for last hits, napalm is good against groups who are close by.

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      • #33
        No I got no problem with that. Usually my tanks only last for 3 mins the most. I join after I finish BG then rush to join tanks which will last for around 3mins. I just park at where I appear and shot what ever that comes my way. At the end win / loose I still get runes and call it a day.

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        • #34
          Originally posted by krackenker View Post
          As the title says, ppl leaving in tank before ppl can get kills results in lack of placement runes, is there any others having problems with this? recently there have been a lot more 4 vs 1 pairings, where the 1 leaves after seeing that.

          Do you also have a problem with this?
          Auto-winning sucks. I can't even see who to thank for such winning (sarcasm)
          I'd rather duke it out 30 minutes in tank, with a party who wouldn't give me auto win than winning by default.
          People don't notice whether it's winter or summer when they're happy. - A. Chekhov
          사람들은 자ì‹*이 행복í•* 때면 지금이 겨울인지 여름인지도 모른다.

          Ayashi, S9 Camp Carlorn

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          • #35
            Originally posted by DancingKimChick View Post
            Auto-winning sucks. I can't even see who to thank for such winning (sarcasm)
            I'd rather duke it out 30 minutes in tank, with a party who wouldn't give me auto win than winning by default.
            I hate tanks, twice this week enemy team all left before I cld hit anyone. I got 27+ runes for doing nuffin, best tanks ever.
            Blizzarea
            S147
            Epic

            ~ Atoll is Purgatory for Wartuners ~

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            • #36
              Best is to wait till 15-20 mins after it started. I never had a problem with leavers so far. But I also never jump in the first minute.
              I mostly do it after a BG; or just wait till 15-20mins in.
              Player Class: Archer
              Battle Rating : 162k+


              ^ Manly purple!

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              • #37
                Originally posted by IggyBousse View Post
                Best is to wait till 15-20 mins after it started. I never had a problem with leavers so far. But I also never jump in the first minute.
                I mostly do it after a BG; or just wait till 15-20mins in.
                i do the same, i always enter after bg so tanks last only 5 min and i never had problems with leavers then. (tanks is just so boring when you are losing by 5 k points and you know you cant win but you still have to fight for 30 min)

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