What about this: CD timer starts as soon as you start the fight? Mage and archer can do one round in 15 seconds easily. Knights.. not so much So in th end, 2 classes wouldn't lose out on anything and the knight would gain valuable seconds...
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WB Unfairness
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Originally posted by Heresy009 View PostWhat about this: CD timer starts as soon as you start the fight? Mage and archer can do one round in 15 seconds easily. Knights.. not so much So in th end, 2 classes wouldn't lose out on anything and the knight would gain valuable seconds...
There is also a reason for which knights are the weakest in wb, archers shall answer why
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I understand that archer has an advantage in wb. But the adv comes from a crazy crit rate. I also understand the warrior class being the worst in that department by default because of lower atk. However, the warrior skill animations and casting time take too long and we're losing in rounds to both mages and archers. And this is unfair in my opinion.
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Originally posted by Heresy009 View PostI understand that archer has an advantage in wb. But the adv comes from a crazy crit rate. I also understand the warrior class being the worst in that department by default because of lower atk. However, the warrior skill animations and casting time take too long and we're losing in rounds to both mages and archers. And this is unfair in my opinion.
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Originally posted by vimnickcarl View PostI have a suggestion yuri what if you just give us more gold than mage/archer and the cooldown steady! For me its the fairer thing to do! I hope you guys agree with this!
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Originally posted by cammshane View Postin my old server 318 if i remember correctly the top 10 for wb have been 5 knights,3 archers and 2 mages so what is the problem with the "WB Unfairness"
I play there and the top 5 usually include 4 archers and 1 highly overpowered Mage. The highest knight on that server usually winds up in about 7 - 9th place.
Oh.. And this has been the case for the past 3 months since I started playing on that server.
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Originally posted by R225052118 View PostYou SURE it was 318..? Morend?
I play there and the top 5 usually include 4 archers and 1 highly overpowered Mage. The highest knight on that server usually winds up in about 7 - 9th place.
Oh.. And this has been the case for the past 3 months since I started playing on that server.
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Originally posted by Yuri54 View PostAs I suspected, the ones who would be against this would be archers and mages who are afraid of losing an advantage. On my server, the only time you would see a knight in the top ten is if he is on balans. The 3 characters in the game are what they are....if a knight was so easy, you would see more of them instead archers or mages. With the reduction of the timer, it would be more work for the knight, but would help even things out when it comes to the WB.
Originally posted by Zorich View PostArchers are the lone class with the sick advantage. The reason for this is threefold:- Double-Hit w/ Armor Piercer (A Fast Attack w/ a 1 second CD that does 200% Damage w/ QTE and Stacks Debuffs for -250 PDef each)
- Innate Crit-Rate Enhance of +20% & Stacked Damage Buff from Crits for 10%
- WB not being Crit-Resistant
You add all that together, and it gets crazy. An Archer w/ PvE gear and 40 Starting Rage can get off 5 Double-Attack APs per fight, every fight, so long as the Crits keep rolling. It's silly. High-end Archers using Balens / Vouchers & Reviving are doing >= 1.5 Million Damage per Round (300k+ Gold & Daru per Round).
Mages and Knights are actually fairly balanced in WB. Yeah, Mages attack faster and their rounds complete quicker, but they generally do less damage per hit. The Knight's EDD attack, at the high end, can do in excess of 250k damage to the WB quite easily. The advantage the Mage has over the Knight is Thunderer - because it's only 50 Rage to use, and has a quick cooldown, it can be used 2 or 3 times per WB round if played right. The problem is that Thunderer doesn't allow for Double-Attacks, and if you mistime it based on troop movements, it will take 2 rounds to cast and you lose an entire round. It gets real tricky and requires a lot of attention to do right. I play a Mage myself (L77, 26K MAtk Unbuffed), and with just Vouchers I can do 150k-170k a round consistently by going Thunderer / LB* / RoF* / Thunderer / LB* / RoF* - and leave myself at 98 Rage for the next round. (* - Double Hits). A Knight on my server, a level lower and with 2K Less PAtk than my MAtk, keeps pace with me using an EDD Lead-In and rage gaining double-attacks throughout - and he's also only using Vouchers and not reviving.
Archers on the other hand are insane. They literally do 50% more damage output with the same amount of buff, simply because AP Double-Attacks and no WB Crit-Resist make it an Archer's paradise.
If AP had a 6 sec CD so it could only be every other round, or the WB had an innate 50% Crit Resist, it would level the field for all classes.
Originally posted by Draggyy View PostThere is a reason for which archers has the advantage in wb. It shall be hard for them to keep up late in the game unless they spent the extra gold wisely
There is also a reason for which knights are the weakest in wb, archers shall answer why
Originally posted by vimnickcarl View PostI have a suggestion yuri what if you just give us more gold than mage/archer and the cooldown steady! For me its the fairer thing to do! I hope you guys agree with this!
Originally posted by raxcave View Postyup on my server to , there is only one knight in top 10 , mostly on 7-8, server top knight..IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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Originally posted by Draggyy View PostThere is also a reason for that, at higher levels you shall see the miracles of heal after block. You have no idea how many times I healed a knight with my shots instead of hurting him...
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Actually, wb has been made fair to knights, as they cut back the number of double hits archers and mages can do, limiting us and giving the knights a decent chance. YOu also have the class bonus which u can make, so theres 360k actually to be had which u didn't have before (more if you get top 3, but I never hit that high).Death comes when you hear the Banshee.....
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Originally posted by B4nsh33 View PostActually, wb has been made fair to knights, as they cut back the number of double hits archers and mages can do, limiting us and giving the knights a decent chance. YOu also have the class bonus which u can make, so theres 360k actually to be had which u didn't have before (more if you get top 3, but I never hit that high).
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