I sincerely apologize for my disorganization. This is my very first forum post, and if you could please give me some constructive criticism, I would much appreciate it.
Idea: New class
Name: Lancer
Specialty: Magic
Now first, I'd like to address that I do realize that a Lance should be counted as a physical attack weapon, but this is further explained later.
Notes:
The Lancer would be similar to the Archer in terms of armor, equal PDEF and MDEF stats, unlike Knight's or Mage's armor.
Skill tree:
One skill tree of the Lancer would focus on PvP, and the other skill tree would provide support and AoE.
Default Skill: Pierce (single front row)
Increases rage by 5
Cooldown: 2 seconds
Level 1:
-Deals 90% damage +15, 50% chance to ideal an extra 50 damage.
Level 2:
-Deals 92% damage +40, 55% chance to deal an extra 80 damage.
Level 3:
-Deals 94% damage +60, 60% chance to deal an extra 150 damage.
Level 4:
-Deals 98% damage +110, 70% chance to deal an extra 400 damage.
Level 5:
-Deals 102% damage +200, 75% chance to deal an extra 800 damage.
Second Skill: Ghost Lance (random 3-6)
Rage consumption: 15
Cooldown: 10 seconds
Level 1:
-Deals 102% damage, summons 3-6 ghost lancers at random that deal 52% of damage dealt by Champion.
Level 2:
-Deals 107% damage, summons 3-6 ghost lancers at random that deal 57% 0f damage dealt by Champion. QTE boost: Damage boost of 25%
Level 3:
-Deals 115% damage, summons 3-6 ghost lancers at random that deal 62% of damage dealt by Champion.
Level 4:
-Deals 120% damage, summons 3-6 ghost lancers at random that deal 65% of damage dealt by Champion.
Level 5:
-Deals 132% damage, summons 3-6 ghost lancers at random that deal 70% of damage dealt by Champion.
Third Skill: Delphic Joust (random single target)
Rage consumption: 80
Cooldown: 60 secs
Level 1:
-Deals 300% damage +400.
Level 2:
-Deals 325% damage +500. QTE boost: Damage increase of 25%.
Level 3:
-Deals 340% damage +550.
Fourth skill: Trauma (random single target)
Rage consumption: 40
Cooldown: 15 secs
Level 1:
-Deals 50% damage, 50% chance to stun target for 1 turn.
Level 2:
-Deals 60% damage, 54% chance to stun target for 1 turn. QTE boost: Chance of stun +5%
Level 3:
- Deals 64% damage, 58% chance to stun target for 1 turn.
Level 4:
- Deals 70% damage, 65% chance to stun target for 1 turn.
The following skills are located at the very top of the top skill tree. From left to right.
Vengeance
Passive.
Level 1:
-Receive an extra 5 rage after each move, an extra 1 rage after every time you receive damage.
Level 2:
-Receive and extra 8 rage after each move, an extra 2 rage after every time you receive damage.
Meditation
Passive.
Level 1:
-Magic attack boost of 5%
Level 2:
-Magic attack boost of 10%
Level 3:
-Magic attack boost of 15%
Sap (random single target)
Rage consumption: 30
Cooldown: 25 secs
Level 1:
-Deal 400 damage, enemies Health is decreased by 3% each turn , rage by 5 each turn. Lasts 3 turns.
Level 2:
-Deals 800 damage, enemies Health is decreased by 5% each turn, rage by 8 each turn. Lasts 3 turns. QTE boost: Lasts 1 more turn.
Level 3:
-Deals 1200 damage, enemies health is decreased by 7% each turn, rage by 11 each turn. Lasts 3 turns.
Super skill of top tree:
Typhoon (random single target)
Rage consumption: 100
Cooldown: 60 secs
Level 1:
-Attacks four times. First attack deals 150% damage at 100% success rate, second deals 200% at 95% success rate, third deals 100% at 65% success rate, fourth deals 200% at 48% success rate.
Level 2:
-First attack deals 175% damage at 100% success rate, second deals 200% at 100% success rate, third deals 100% at 80% success rate, fourth deals 250% at 55% success rate. QTE boost: Success rate boost of 5%
Now for the second skill tree:
Will Snatcher (random single target)
Rage consumption: 20
Cooldown: 10 secs
Level 1:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 1.
Level 2:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 2. QTE boost: Skill level +1
Level 3:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 3.
Phantom Brigade
Rage consumption: 30
Cooldown: 15 secs
Level 1:
-Deals 80% damage to all enemies. 50% chance to decrease enemy spell casting speed by 50%.
Level 2:
-Deals 85% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%. QTE boost: Damage boost of 25%
Level 3:
-Deals 90% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%.
Level 4:
0Deals 95% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%.
Revenge
Rage consumption: 15
Cooldown: 10 secs
Level 1:
-Cast one random negative debuff back at your enemy. Debuff lasts 2 turns.
Level 2:
- Cast two random negative debuffs back at your enemy. Debuffs lasts 2 turns. QTE boost: Debuff boost of 1 turn.
Level 3:
-Cast three random negative debuffs back at your enemy. Debuffs lasts 3 turns.
Next skills listed are for the very bottom of the 2nd skill tree:
Wind's Grace
Passive.
Level 1:
-Max HP increase of 10%. Floating damage increased by 4%.
Level 2:
-Max HP increase of 20%. Floating damage increased by 8%.
Ascension
Rage consumption: 25
Cooldown: 50 secs
Level 1:
-All buffs received within 5 turns increase of 1 turn. Buff stats +1%.
Level 2:
-All buffs received within 7 turns increase of 2 turns. Buffs stats +2%. QTE boost: Stat boost of 1%.
Spirit-Breaker
Rage consumption: 40
Cooldown: 40 secs
Level 1:
-Enemy rage increase -4. All buffs received -1% in stats. Lasts 2 turns.
Level 2:
-Enemy rage increase -5. All buffs received -2% in stats. Lasts 3 turns. QTE boost: Last 1 more turns.
Level 3:
-Enemy rage increase -6. All buff received -3% in stats. Lasts 3 turns.
Super skill for second skill tree:
Garrison Summon
Rage consumption: 80
Cooldown: 100 seconds
Level 1:
-Summons two unique troops to aid by your side. Troops only attack. Lasts 2 turns or until death.
Level 2:
-Summons two unique troops to aid by your side. Troops only attack. Lasts 2 turns or until death. QTE boost: Troops stay 1 turn longer.
After nearly two hours, the skill tree is done.
Sadly, I do not have any art to provide, as I am horrible at art.
Please, share your opinions below, I appreciate all types of comments (:
Idea: New class
Name: Lancer
Specialty: Magic
Now first, I'd like to address that I do realize that a Lance should be counted as a physical attack weapon, but this is further explained later.
Notes:
The Lancer would be similar to the Archer in terms of armor, equal PDEF and MDEF stats, unlike Knight's or Mage's armor.
Skill tree:
One skill tree of the Lancer would focus on PvP, and the other skill tree would provide support and AoE.
Default Skill: Pierce (single front row)
Increases rage by 5
Cooldown: 2 seconds
Level 1:
-Deals 90% damage +15, 50% chance to ideal an extra 50 damage.
Level 2:
-Deals 92% damage +40, 55% chance to deal an extra 80 damage.
Level 3:
-Deals 94% damage +60, 60% chance to deal an extra 150 damage.
Level 4:
-Deals 98% damage +110, 70% chance to deal an extra 400 damage.
Level 5:
-Deals 102% damage +200, 75% chance to deal an extra 800 damage.
Second Skill: Ghost Lance (random 3-6)
Rage consumption: 15
Cooldown: 10 seconds
Level 1:
-Deals 102% damage, summons 3-6 ghost lancers at random that deal 52% of damage dealt by Champion.
Level 2:
-Deals 107% damage, summons 3-6 ghost lancers at random that deal 57% 0f damage dealt by Champion. QTE boost: Damage boost of 25%
Level 3:
-Deals 115% damage, summons 3-6 ghost lancers at random that deal 62% of damage dealt by Champion.
Level 4:
-Deals 120% damage, summons 3-6 ghost lancers at random that deal 65% of damage dealt by Champion.
Level 5:
-Deals 132% damage, summons 3-6 ghost lancers at random that deal 70% of damage dealt by Champion.
Third Skill: Delphic Joust (random single target)
Rage consumption: 80
Cooldown: 60 secs
Level 1:
-Deals 300% damage +400.
Level 2:
-Deals 325% damage +500. QTE boost: Damage increase of 25%.
Level 3:
-Deals 340% damage +550.
Fourth skill: Trauma (random single target)
Rage consumption: 40
Cooldown: 15 secs
Level 1:
-Deals 50% damage, 50% chance to stun target for 1 turn.
Level 2:
-Deals 60% damage, 54% chance to stun target for 1 turn. QTE boost: Chance of stun +5%
Level 3:
- Deals 64% damage, 58% chance to stun target for 1 turn.
Level 4:
- Deals 70% damage, 65% chance to stun target for 1 turn.
The following skills are located at the very top of the top skill tree. From left to right.
Vengeance
Passive.
Level 1:
-Receive an extra 5 rage after each move, an extra 1 rage after every time you receive damage.
Level 2:
-Receive and extra 8 rage after each move, an extra 2 rage after every time you receive damage.
Meditation
Passive.
Level 1:
-Magic attack boost of 5%
Level 2:
-Magic attack boost of 10%
Level 3:
-Magic attack boost of 15%
Sap (random single target)
Rage consumption: 30
Cooldown: 25 secs
Level 1:
-Deal 400 damage, enemies Health is decreased by 3% each turn , rage by 5 each turn. Lasts 3 turns.
Level 2:
-Deals 800 damage, enemies Health is decreased by 5% each turn, rage by 8 each turn. Lasts 3 turns. QTE boost: Lasts 1 more turn.
Level 3:
-Deals 1200 damage, enemies health is decreased by 7% each turn, rage by 11 each turn. Lasts 3 turns.
Super skill of top tree:
Typhoon (random single target)
Rage consumption: 100
Cooldown: 60 secs
Level 1:
-Attacks four times. First attack deals 150% damage at 100% success rate, second deals 200% at 95% success rate, third deals 100% at 65% success rate, fourth deals 200% at 48% success rate.
Level 2:
-First attack deals 175% damage at 100% success rate, second deals 200% at 100% success rate, third deals 100% at 80% success rate, fourth deals 250% at 55% success rate. QTE boost: Success rate boost of 5%
Now for the second skill tree:
Will Snatcher (random single target)
Rage consumption: 20
Cooldown: 10 secs
Level 1:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 1.
Level 2:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 2. QTE boost: Skill level +1
Level 3:
-Performs one of the other 3 classes first 2 skills. Skills are set at level 3.
Phantom Brigade
Rage consumption: 30
Cooldown: 15 secs
Level 1:
-Deals 80% damage to all enemies. 50% chance to decrease enemy spell casting speed by 50%.
Level 2:
-Deals 85% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%. QTE boost: Damage boost of 25%
Level 3:
-Deals 90% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%.
Level 4:
0Deals 95% damage to all enemies. 50% chance to decrease an enemy's spell casting speed by 50%.
Revenge
Rage consumption: 15
Cooldown: 10 secs
Level 1:
-Cast one random negative debuff back at your enemy. Debuff lasts 2 turns.
Level 2:
- Cast two random negative debuffs back at your enemy. Debuffs lasts 2 turns. QTE boost: Debuff boost of 1 turn.
Level 3:
-Cast three random negative debuffs back at your enemy. Debuffs lasts 3 turns.
Next skills listed are for the very bottom of the 2nd skill tree:
Wind's Grace
Passive.
Level 1:
-Max HP increase of 10%. Floating damage increased by 4%.
Level 2:
-Max HP increase of 20%. Floating damage increased by 8%.
Ascension
Rage consumption: 25
Cooldown: 50 secs
Level 1:
-All buffs received within 5 turns increase of 1 turn. Buff stats +1%.
Level 2:
-All buffs received within 7 turns increase of 2 turns. Buffs stats +2%. QTE boost: Stat boost of 1%.
Spirit-Breaker
Rage consumption: 40
Cooldown: 40 secs
Level 1:
-Enemy rage increase -4. All buffs received -1% in stats. Lasts 2 turns.
Level 2:
-Enemy rage increase -5. All buffs received -2% in stats. Lasts 3 turns. QTE boost: Last 1 more turns.
Level 3:
-Enemy rage increase -6. All buff received -3% in stats. Lasts 3 turns.
Super skill for second skill tree:
Garrison Summon
Rage consumption: 80
Cooldown: 100 seconds
Level 1:
-Summons two unique troops to aid by your side. Troops only attack. Lasts 2 turns or until death.
Level 2:
-Summons two unique troops to aid by your side. Troops only attack. Lasts 2 turns or until death. QTE boost: Troops stay 1 turn longer.
After nearly two hours, the skill tree is done.
Sadly, I do not have any art to provide, as I am horrible at art.
Please, share your opinions below, I appreciate all types of comments (:
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