Equipment:
Keep wpn and attack jewelry on.
Take off helm, chest, necklace, and hp rings.
Astrals:
Keep attack astral(s) on , unequip defensive/healing astrals.
Mount: depends on stat layout, if it favors attack then stay on, if it favors defense then rest it.
skills: (for mage) LB, Rof, Met, puri, puri (basically attacks stay on, defensive/healing astrals take off and equip useless skills for ai to waste turns on).
Starting turn everyone cast AoE attacks, don't bother with runes.
The basic concept is to kill the ai units within the first turn of dmg, since players usually get the first turn of dmg. From my experience even if the ai gets a turn of dmg at least one or two of the ai unit are already defeated and then players finish off rest of the ai units on 2nd turn of attacks. I think it's possible to finish it in the first turn if set up right for the most part.
Keep wpn and attack jewelry on.
Take off helm, chest, necklace, and hp rings.
Astrals:
Keep attack astral(s) on , unequip defensive/healing astrals.
Mount: depends on stat layout, if it favors attack then stay on, if it favors defense then rest it.
skills: (for mage) LB, Rof, Met, puri, puri (basically attacks stay on, defensive/healing astrals take off and equip useless skills for ai to waste turns on).
Starting turn everyone cast AoE attacks, don't bother with runes.
The basic concept is to kill the ai units within the first turn of dmg, since players usually get the first turn of dmg. From my experience even if the ai gets a turn of dmg at least one or two of the ai unit are already defeated and then players finish off rest of the ai units on 2nd turn of attacks. I think it's possible to finish it in the first turn if set up right for the most part.
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