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order of damage calculation

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  • order of damage calculation

    which modifiers are calculated first?

    modifiers i know:
    skill description
    mdef
    pdef
    crits
    block (dodge)
    special astrals
    +50% for long battles
    Runes
    floating damage
    buffs
    debuffs
    Last edited by kevs926; 12-01-2013, 08:39 AM.
    Level 49 Archer
    BR 150k

  • #2
    the 50% timer buff is at the bare end that's for sure.

    the known damage calculation for normal damage is the following:

    (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
    float is between 90% and 110% of that number.

    flat dmg buff like pve sets give you is right after that I suppose.

    a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

    ofc all the above could be total **** we know nothing for sure
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    • #3
      yeah its hard to figure out. must need lots of available items to switch on and some effort testing in altar duels
      Level 49 Archer
      BR 150k

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      • #4
        Originally posted by Linazz View Post
        the 50% timer buff is at the bare end that's for sure.

        the known damage calculation for normal damage is the following:

        (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
        float is between 90% and 110% of that number.

        flat dmg buff like pve sets give you is right after that I suppose.

        a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

        ofc all the above could be total **** we know nothing for sure
        -25%?
        I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed

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        • #5
          Originally posted by krackenker View Post
          -25%?
          I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed
          almost positive block is -30%

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