Well, I've been playing this game for a few weeks now, and I'm on my 3rd server. I started on 1 server and created a mage. I didn't like the fact that everyone else seemed to own me pretty easily. At the time, being new to the game and knowing very little about the mechanics and other aspects I assumed the mage was a broken class that needed major revision. That assumption may not be completely true but there is some truth to it.
Anyway, I then realized that this is one of those games where if you come into the server late you are S O L...so when a new server opened up I went there and created a knight. I played there for a little while and reached lvl 34, but although I did decent in the PVE content, when it came to PVP, it was archers that dominated. Yes there were a few knights and mages near the top as well, but they were rare. I did notice some bugs with some of the knight skills which were confirmed by other people...no big deal, this game is still new and considered beta...but still like the previous server the archer dominated.
So wanting to try an archer so I wouldn't suck, I switched to my 3rd server as soon as it opened (I mean within minutes), and I created an archer and leveled him as fast as I could... I had realized at this time it was important to level fast to try and stay ahead of everyone else). I joined a very good guild (top of the server...with the top 2-3 players and at least 6-7 players that were in the top 10-12 of the server, including myself, yes I had managed to be one of the top players, ranking between 4th and 10th in solo PVP and frequently in the top 3 on world bosses including 1 top on world boss.
Now here are some flaws I see in this game, as much fun as it is..and it is a fun game... I have found some flaws.
1 - The first and biggest flaw is rewarding the top players with huge sums of gold and other rewards
2 - Allowing someone to be a top player simply by spending $100 real world cash to get the top gear and gems and other equipment.
3 - All the timers in the game.
4 - Class imbalances
Now let me explain these...
1 - In this game it costs gold and daru to improve yourself for solo pve and for pvp play ... and it also cost kayanite but this one is an even resource as no one can acquire this any faster than anyone else... . Well the top players are rewarded with huge sums of gold and daru. In the world boss events rank 1 is rewarded with 300k gold and 300k daru, rank 2 200k gold and 200k daru and rank 3 100k gold and 100k daru, and if you are not ranked 1-3 but get 1% damage on boss you get 50k gold and 50k daru, everyone else is out of luck and will only receive the gold and daru equal to their damage (and it should be noted that those ranked 1-3 and the 1%'ers also get this) which might be as much as 40k if they are lucky.
Arena rankings, I'm not sure how much the top ranked arena person gets, but I've been ranked 4th for a time and I've seen and received I think it was about 380k gold and 380k daru for 5th rank (that's an approximation, as I don't recall the exact amount). On my previous servers with my knight and my mage I wasn't even ranked top 200 and got a tiny pitance in comparison.
Team Arena, the top players team up with each other to make unbeatable teams, I know I've seen it often enough and know that the top 3 ranked people on my server (who are in my guild) team up for this and never lose. So the top players team up and though the matching system is supposed to match you according to your Battle Rating, what happens is that there are so few players with those extremely high BR's that they are matched with those other less well geared players, and you have 2, maybe 3 groups that win virtually every match and others that are lucky to win half the time.
Catacombs, here the best geared players once again dominate, being able to make it through much further than anyone else and receiving the best rewards more often and much sooner than others would be able to. On my current server, the top ranked Cata player was my guild leader (the top ranked player on the server), he's an archer and when he was lvl 32 he beat cata to level 40, yes that's level 40. No one else was even close, the next closest being level 32. Now yes this person is geared out with the best gear real world money can buy but that's not the point.
The point of all of this is that the best geared players (and though there is ...some...skill required to play this game, it is mostly about gear) get the best rewards and are thus able to gear up even more, further outpacing those that do not get those rewards.
There are a few top players on my server, and yes I'm one of them, I'm one of the top 10 so I have been able to gear myself up nicely. All my buildings are max level, my gryphons are max level ... and I still have 3 million daru to spare, and my guild mate, the top player on the server has over 30 million daru to spare...yes 30 million daru to spare even after he leveled his gryphons to 35, no joke ... my guildie, the top player on the server has by far the most guild contributions because he gets gold easily with all the huge rewards he gets, allowing him to get the top guild skills (I have them myself, though they took me slightly longer to get), and though his astrals are not all top notch yet he has easily spent millions of gold getting some really really nice astrals because he has the gold to do it.
This guildie of mine, the top player on the server is able to do all this because he is constantly rewarded with huge sums of gold and daru (he actually commented that he wished there was a way to trade in daru for gold cuz he already has more than he will need) and other perks.
2 - No game should allow anyone to dominate others simply by paying real world money, sure there can be many other perks that are buyable with real world money, but allowing someone to buy the best gear and equipment for your level in a game where the gear you have is far far more important than skill should never be.
Add my points #1 and #2 together and you end up with a very few people who dominate everyone else simply because they have more real world money and because they were top of the server first (in great part because of that real world money)... and being top of the server first is one of the most important things to be to be top of the server later on because you will have all the gold and daru and equipment and gems and astrals you need to be top of the server later on while everyone else is struggling to pay guild contributions to get that level 3 guild skill in the hopes it might allow them to increase rank a little.
3 - The timers in this game. Well, what can be said about the timers...we have timers for farm crops and timers for building upgrades (timers for other things as well but I don't think those others are a problem). The problem with these timers is that it requires that ... to stay competitive ... you log on frequently (or stay logged on for very long periods of time) to continue upgrading buildings and cultivating crops as the timers expire. Meaning that anyone who has a lot more free time than others will be able to upgrade their stuff more quickly and have an advantage over others.
Again this is an advantage given to players not because of anything in-game but simply because of their lifestyle and free time.
My suggestion for this (I actually have a suggestion for this problem) is to create an in-game "manager". Maybe he's buyable with vouchers (like the 2nd construction team) or maybe you get him automatically at an early level or maybe you have a special quest for him. But what this manager is is an in-game program to automatically upgrade your buildings and cultivate your crops and re-plant new crops by giving this manager a detailed explanation of what to upgrade and in what order, and for crops it automatically harvests your crop when it's ready and buys and re-plants new crops depending on what you instructed. This would allow everyone with or without real world free time to be on an even playing field for these 2 areas at least.
4 - Class imbalances...not much to say here. Some people don't see it, but most do, and those are discussed elsewhere in many other posts.
Essentially the top players, already being top players, are able to gear up with the best gear and equipment much sooner than everyone else and thus remain top players throughout the game. No one else will be able to come close. Sure you don't have to pay a lot of real world money to be a top player, but if you are willing to spend a couple of hundred dollars on this game, and were lucky enough to do so just as the server opened, then you will remain a top player throughout.
What's the incentive for everyone else to play when they don't have a chance at ever winning any of the top spots simply because they don't have the real world money to spend, started on the server too late, or don't have the time to devote to the game? If you enjoy the game that should be enough? Really? maybe for some, but how many players will leave because it's not enough?
Now this game is still beta so I wasn't and I am not expecting perfection, and I'm not saying this game sucks because I actually like this game...at least now that I'm playing an archer and dominating. However I don't think I will continue playing, mainly because of point #3. Although I have all the free time in the world to play as long as I would like (and need to to stay competitive), doing so means I spend so much time playing that I do very little else in real life. The other 3 points are no longer relevant to me as I am now an archer who is dominating, but I remember what it was like not doing so.
Hopefully the developer will give some thought to my points, as I believe they are all valid points (some may disagree, and that's our right).
Anyway, I then realized that this is one of those games where if you come into the server late you are S O L...so when a new server opened up I went there and created a knight. I played there for a little while and reached lvl 34, but although I did decent in the PVE content, when it came to PVP, it was archers that dominated. Yes there were a few knights and mages near the top as well, but they were rare. I did notice some bugs with some of the knight skills which were confirmed by other people...no big deal, this game is still new and considered beta...but still like the previous server the archer dominated.
So wanting to try an archer so I wouldn't suck, I switched to my 3rd server as soon as it opened (I mean within minutes), and I created an archer and leveled him as fast as I could... I had realized at this time it was important to level fast to try and stay ahead of everyone else). I joined a very good guild (top of the server...with the top 2-3 players and at least 6-7 players that were in the top 10-12 of the server, including myself, yes I had managed to be one of the top players, ranking between 4th and 10th in solo PVP and frequently in the top 3 on world bosses including 1 top on world boss.
Now here are some flaws I see in this game, as much fun as it is..and it is a fun game... I have found some flaws.
1 - The first and biggest flaw is rewarding the top players with huge sums of gold and other rewards
2 - Allowing someone to be a top player simply by spending $100 real world cash to get the top gear and gems and other equipment.
3 - All the timers in the game.
4 - Class imbalances
Now let me explain these...
1 - In this game it costs gold and daru to improve yourself for solo pve and for pvp play ... and it also cost kayanite but this one is an even resource as no one can acquire this any faster than anyone else... . Well the top players are rewarded with huge sums of gold and daru. In the world boss events rank 1 is rewarded with 300k gold and 300k daru, rank 2 200k gold and 200k daru and rank 3 100k gold and 100k daru, and if you are not ranked 1-3 but get 1% damage on boss you get 50k gold and 50k daru, everyone else is out of luck and will only receive the gold and daru equal to their damage (and it should be noted that those ranked 1-3 and the 1%'ers also get this) which might be as much as 40k if they are lucky.
Arena rankings, I'm not sure how much the top ranked arena person gets, but I've been ranked 4th for a time and I've seen and received I think it was about 380k gold and 380k daru for 5th rank (that's an approximation, as I don't recall the exact amount). On my previous servers with my knight and my mage I wasn't even ranked top 200 and got a tiny pitance in comparison.
Team Arena, the top players team up with each other to make unbeatable teams, I know I've seen it often enough and know that the top 3 ranked people on my server (who are in my guild) team up for this and never lose. So the top players team up and though the matching system is supposed to match you according to your Battle Rating, what happens is that there are so few players with those extremely high BR's that they are matched with those other less well geared players, and you have 2, maybe 3 groups that win virtually every match and others that are lucky to win half the time.
Catacombs, here the best geared players once again dominate, being able to make it through much further than anyone else and receiving the best rewards more often and much sooner than others would be able to. On my current server, the top ranked Cata player was my guild leader (the top ranked player on the server), he's an archer and when he was lvl 32 he beat cata to level 40, yes that's level 40. No one else was even close, the next closest being level 32. Now yes this person is geared out with the best gear real world money can buy but that's not the point.
The point of all of this is that the best geared players (and though there is ...some...skill required to play this game, it is mostly about gear) get the best rewards and are thus able to gear up even more, further outpacing those that do not get those rewards.
There are a few top players on my server, and yes I'm one of them, I'm one of the top 10 so I have been able to gear myself up nicely. All my buildings are max level, my gryphons are max level ... and I still have 3 million daru to spare, and my guild mate, the top player on the server has over 30 million daru to spare...yes 30 million daru to spare even after he leveled his gryphons to 35, no joke ... my guildie, the top player on the server has by far the most guild contributions because he gets gold easily with all the huge rewards he gets, allowing him to get the top guild skills (I have them myself, though they took me slightly longer to get), and though his astrals are not all top notch yet he has easily spent millions of gold getting some really really nice astrals because he has the gold to do it.
This guildie of mine, the top player on the server is able to do all this because he is constantly rewarded with huge sums of gold and daru (he actually commented that he wished there was a way to trade in daru for gold cuz he already has more than he will need) and other perks.
2 - No game should allow anyone to dominate others simply by paying real world money, sure there can be many other perks that are buyable with real world money, but allowing someone to buy the best gear and equipment for your level in a game where the gear you have is far far more important than skill should never be.
Add my points #1 and #2 together and you end up with a very few people who dominate everyone else simply because they have more real world money and because they were top of the server first (in great part because of that real world money)... and being top of the server first is one of the most important things to be to be top of the server later on because you will have all the gold and daru and equipment and gems and astrals you need to be top of the server later on while everyone else is struggling to pay guild contributions to get that level 3 guild skill in the hopes it might allow them to increase rank a little.
3 - The timers in this game. Well, what can be said about the timers...we have timers for farm crops and timers for building upgrades (timers for other things as well but I don't think those others are a problem). The problem with these timers is that it requires that ... to stay competitive ... you log on frequently (or stay logged on for very long periods of time) to continue upgrading buildings and cultivating crops as the timers expire. Meaning that anyone who has a lot more free time than others will be able to upgrade their stuff more quickly and have an advantage over others.
Again this is an advantage given to players not because of anything in-game but simply because of their lifestyle and free time.
My suggestion for this (I actually have a suggestion for this problem) is to create an in-game "manager". Maybe he's buyable with vouchers (like the 2nd construction team) or maybe you get him automatically at an early level or maybe you have a special quest for him. But what this manager is is an in-game program to automatically upgrade your buildings and cultivate your crops and re-plant new crops by giving this manager a detailed explanation of what to upgrade and in what order, and for crops it automatically harvests your crop when it's ready and buys and re-plants new crops depending on what you instructed. This would allow everyone with or without real world free time to be on an even playing field for these 2 areas at least.
4 - Class imbalances...not much to say here. Some people don't see it, but most do, and those are discussed elsewhere in many other posts.
Essentially the top players, already being top players, are able to gear up with the best gear and equipment much sooner than everyone else and thus remain top players throughout the game. No one else will be able to come close. Sure you don't have to pay a lot of real world money to be a top player, but if you are willing to spend a couple of hundred dollars on this game, and were lucky enough to do so just as the server opened, then you will remain a top player throughout.
What's the incentive for everyone else to play when they don't have a chance at ever winning any of the top spots simply because they don't have the real world money to spend, started on the server too late, or don't have the time to devote to the game? If you enjoy the game that should be enough? Really? maybe for some, but how many players will leave because it's not enough?
Now this game is still beta so I wasn't and I am not expecting perfection, and I'm not saying this game sucks because I actually like this game...at least now that I'm playing an archer and dominating. However I don't think I will continue playing, mainly because of point #3. Although I have all the free time in the world to play as long as I would like (and need to to stay competitive), doing so means I spend so much time playing that I do very little else in real life. The other 3 points are no longer relevant to me as I am now an archer who is dominating, but I remember what it was like not doing so.
Hopefully the developer will give some thought to my points, as I believe they are all valid points (some may disagree, and that's our right).
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