i propose that for every turn someone is stunned they get 5 rage or 10.............
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rage for stun
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Originally posted by miu-chan View Posti propose that for every turn someone is stunned they get 5 rage or 10.............
why benefit the ppl with more talent? it´s not enought you have advantage with 2-3 turns agains your enemy?
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Originally posted by gerson111 View PostI propose the opossite, if they get stunned you lose 5 or 10 rage.
why benefit the ppl with more talent? it´s not enought you have advantage with 2-3 turns agains your enemy?
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Both ideas have a major flaw, and that is sylphs. If person A stuns Person B, under the first idea person B would gain rage. However if person B is already in sylph mode when stunned, then that gained rage will go to waste. If Person A stuns Person B, under second idea person A would lose rage, which again would be pointless because they gain rage on hit anyways and can always go to sylph mode immediately afterwards
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what about NO?
the person that is stunned should get no advantages from this.You have to realize that the persons with high HS spent tons of gold and exp on that.Maybe isnt because we like that but is how the game it is:stun or get stunned.So if you are CLEVER,you have to do it,otherwise accept it...and this isnt a cash thing,you can get a nice HS even being free playerServer: Kabam 17
Player name: Dwarf
Player level: 80
Player class: Knight
Honor title: Imperial Mythic Something
Battle rating: 615k
Guild name: LoonyToons
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Originally posted by danotz View Postwhat about NO?
the person that is stunned should get no advantages from this.You have to realize that the persons with high HS spent tons of gold and exp on that.Maybe isnt because we like that but is how the game it is:stun or get stunned.So if you are CLEVER,you have to do it,otherwise accept it...and this isnt a cash thing,you can get a nice HS even being free player
The Magic is Within Ourselves
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