i know about the light sylph aka Eve. but didn't find about Fire sylph. if anyone have any link or info plz share ty
X
-
Originally posted by Clin7eas7wood View PostWhy relay so much on him.All he do is copy paste from kabam .
Most of my searches are on google, and when you type Wartune Sylph Update, you'll see his blog first.
And he has a good amount of useful posts, so I really don't see the harm in it.
My question is, why do you care?Player Class: Archer
Battle Rating : 162k+
^ Manly purple!
Comment
-
Originally posted by IggyBousse View PostWho says I do?
Most of my searches are on google, and when you type Wartune Sylph Update, you'll see his blog first.
And he has a good amount of useful posts, so I really don't see the harm in it.
My question is, why do you care?
************** is a very good blog too and jacko has one too.If you read a blog doesnt mean you have to blind follow the tips,but they are helpful in majority of casesServer: Kabam 17
Player name: Dwarf
Player level: 80
Player class: Knight
Honor title: Imperial Mythic Something
Battle rating: 615k
Guild name: LoonyToons
Comment
-
Keep in mind this is un-official translations of the skill set for the fire sylph:
Passive:
- Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
- Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
- Shield of Dark Light: Reduce Critical Damage taken by 5%.
Active:
- Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
- Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
- Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
- Dispel: Dispels 2 Positive Buffs for all enemies.
- Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
- Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
- Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.
Personally, I'm going to be farming the Lightning Sylph:
Passive:
- Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
- Plasma Field: A small chance that your target will not get a "Critical" next turn.
- Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
- Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
- Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
- Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
- Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
- Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
- Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
Last edited by R224566182; 01-15-2014, 02:42 PM.Also known as Hinalover.
Comment
-
Originally posted by R224566182 View PostKeep in mind this is un-official translations of the skill set for the fire sylph:
Passive:
- Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
- Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
- Shield of Dark Light: Reduce Critical Damage taken by 5%.
Active:
- Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
- Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
- Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
- Dispel: Dispels 2 Positive Buffs for all enemies.
- Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
- Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
- Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.
Comment
-
Originally posted by Wraithraiser View PostThe first half is for Hades (Dark) not Fire sylph.
http://i.imgur.com/TqB7dwl.png
Not much to go on but it's something.
Originally posted by Wraithraiser View PostA very bad copy paste lolLast edited by R224566182; 01-15-2014, 03:00 PM.Also known as Hinalover.
Comment
-
Originally posted by R224566182 View Postdang got confuse. I did find this image:
http://i.imgur.com/TqB7dwl.png
Not much to go on but it's something.
Way to rub in my confusion.
Comment
Comment