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Wartune Server and Client

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  • Wartune Server and Client

    Client only provides icons, images and templates:
    1. Solo Dungeon, MPD
    2. ToK and Spire
    3. Catacombs
    4. City, Cloud City
    5. Astral, Inventory, Fate Wheel
    6. Shop

    Client:
    1. send data login to server
    2. server verify and if true server will send all user data to client encrypted in mda5 or anything secure
    3. client decrypt it and update the user info and others activity
    4. client does not keep any data about user info or history but to send it directly into values of data to server
    5. this values will be analyze in server system to respond user activity.

    Example of making room for ToK:
    1. user make room 02 for ToK and invites on world chat
    2. client send data to server the room and register its name char
    3. second char enter room 02 and its client send data to server the position, its name and amount of chars in room now.
    4. third char and fourth char will do the same

    Example of astral:
    1. astral which is not synthesized will still exist even if client's internet connection is lagging.
    2. after user synthesize its astral the value will be sent to server.
    3. server keeps its value.

    Example of shop:
    1. all shop item are bought using bound balens and balens
    2. in order to buy balens, user need to login in server and buy it as usual [credit cards, paypal, etc]
    3. after user paid certain amount, the server will send the amount of balens and prize to client.
    Note: client must be online at that time and only one server may run at the time to prevent counterattack from cracker.
    One client one server and only ONE CLIENT may run in Windows/Mac.
    Client application is built using Adobe AIR.

    Others suggestion:
    Server may keep their application to run on server only or to client.
    What I mean is user can play based on server on website or play as client on AIR application.
    The requirement is only one account can login.
    If user login on server while client is still login in same server [for example: S-54], then client will be automatically directed to server list. [same like now] It is to prevent user hacking on server he is on.

    This client only help user with low connection to run smoothly and not lagging.
    Sending bytes of value data is much more efficient and faster than loading an entire images/templates to user website's flash cache on his computer.
    Cheers.
    Last edited by gozaru84; 01-18-2014, 07:44 PM. Reason: forgot adding one more

  • #2
    The client makes things run smoothly for those who do not have a good or fast connection. Also, for those using CCLeaner to clean their cookies, internet junk files and the rest of the things, they'd actually run very slow for those using a slow connection.

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    • #3
      Originally posted by Alberteiny View Post
      The client makes things run smoothly for those who do not have a good or fast connection. Also, for those using CCLeaner to clean their cookies, internet junk files and the rest of the things, they'd actually run very slow for those using a slow connection.
      yeah, I know that is why I suggest this idea.
      no data saved in user computer, it is sent directly to server.

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