Hi everyone, first off i dont got a character on r2 but somewhere else, but seeing how dead our forum and mods are i decided to come here to seek help/answers.
So iam a tank knight lvl 63 currently. I decided to switch from my pan, which gives me roughly 14k hp at blue level, to a fire sylph.
As i really like the defensive playstyle i thought those bleed skills will fit very well. Ill loose some hp till i got this one blue, but ok....not the issue.
So, this skills says, "loose 64% damage each round for 3 rounds"
Do we once again have a translation error here? Is it 64% over 3 rounds? So ~21% each round?
Do we got chinese players here who can confirm this?
Iam really confused with this as none seems to be the case. ( forgive these rough numbers, i dont have the exact stuff in mind)
1) I hit an player with roughly 8k , but only ~1.7k bleed each round, where it should be around 5k
- ok here my statement from above seems to make sense, if we span the dmg each round, 1.7k would be ~21% bleed, not 64%
2) Went into spire and tested on a boss, roughly 16.5k damage, but only 4.7k or so bleed, where it should range in the 10k
- here the 21% thesis is not working, as that would be rougly 3.4k not 4.7k....sooo, yea lol....
3) The % of damage bleed, doesnt seem to be affected by either brutality rune nor vulcan ( spire case ).
Was one of the main reasons i choose this. Clear troops, wait 50% timer, hit brutality ( lvl 9 ), then this skill. But on the same player its roughly the same bleed with or without brutality.
On spire it 100% noticeable this is not working ( REALLY BAD, as it could prove to be a big spire helper ).
Which is odd, as vulcan or brutality higher your damage dealt with this skill
4) As a side note i also got me the skill: Firestorm - makes 2% of max hp bleed ( max 4k ) each round.
4.1) Normally i wait the 50% timer, hit bleed rune when troops are cleared. Now i wanted to have all 3 bleeds ( 2x skill, 1x rune ) active.
- Good thought, once again proven wrong.
Blood rune and firestorm don't work together. Hit blood rune then firestorm, causes firestorm to not apply any bleed effect, but blood rune stays active ( 5.25k bleed before and after the use of this skill ).
Same can be noticed in spire, same issue.
- Blood rune + consuming flames does work together though. So does this mean 2 different hp bleed sources don't stack? Since Consuming flames might be no "real hp bleed"
5) In spire, it in fact does 5k bleed, not the stated 4k.
- In pvp i could not confirm this yet, as no player has enough hp to trigger the max bleed even on 50% timer.
So can anyone confirm these things also? Or do i misunderstand a few game mechanics here?
Thanks for your time and hopefully replies.
So iam a tank knight lvl 63 currently. I decided to switch from my pan, which gives me roughly 14k hp at blue level, to a fire sylph.
As i really like the defensive playstyle i thought those bleed skills will fit very well. Ill loose some hp till i got this one blue, but ok....not the issue.
So, this skills says, "loose 64% damage each round for 3 rounds"
Do we once again have a translation error here? Is it 64% over 3 rounds? So ~21% each round?
Do we got chinese players here who can confirm this?
Iam really confused with this as none seems to be the case. ( forgive these rough numbers, i dont have the exact stuff in mind)
1) I hit an player with roughly 8k , but only ~1.7k bleed each round, where it should be around 5k
- ok here my statement from above seems to make sense, if we span the dmg each round, 1.7k would be ~21% bleed, not 64%
2) Went into spire and tested on a boss, roughly 16.5k damage, but only 4.7k or so bleed, where it should range in the 10k
- here the 21% thesis is not working, as that would be rougly 3.4k not 4.7k....sooo, yea lol....
3) The % of damage bleed, doesnt seem to be affected by either brutality rune nor vulcan ( spire case ).
Was one of the main reasons i choose this. Clear troops, wait 50% timer, hit brutality ( lvl 9 ), then this skill. But on the same player its roughly the same bleed with or without brutality.
On spire it 100% noticeable this is not working ( REALLY BAD, as it could prove to be a big spire helper ).
Which is odd, as vulcan or brutality higher your damage dealt with this skill
4) As a side note i also got me the skill: Firestorm - makes 2% of max hp bleed ( max 4k ) each round.
4.1) Normally i wait the 50% timer, hit bleed rune when troops are cleared. Now i wanted to have all 3 bleeds ( 2x skill, 1x rune ) active.
- Good thought, once again proven wrong.
Blood rune and firestorm don't work together. Hit blood rune then firestorm, causes firestorm to not apply any bleed effect, but blood rune stays active ( 5.25k bleed before and after the use of this skill ).
Same can be noticed in spire, same issue.
- Blood rune + consuming flames does work together though. So does this mean 2 different hp bleed sources don't stack? Since Consuming flames might be no "real hp bleed"
5) In spire, it in fact does 5k bleed, not the stated 4k.
- In pvp i could not confirm this yet, as no player has enough hp to trigger the max bleed even on 50% timer.
So can anyone confirm these things also? Or do i misunderstand a few game mechanics here?
Thanks for your time and hopefully replies.
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