What Setsuna said pages ago is correct.
GA10 cuts their crit rate in half. If your attack has a 50% chance to crit, now it will be 25%. Basically, they will crit you half as much "as they should have".
Why is this good? Take your silly crit mage/knight who only has 4k crit at L80. That's probably 30% chance to crit? Knock that down to 15%. Went from 1/3 hits being crit to 1/7. That reduces damage taken by a lot. Now, obviously you hope this procs on the slyph delphic. Taking 90k to the face really hurts. Taking 40k to the face from a delphic is pretty damn weak.
As for why deflect is so good. The damage calculation is not how you expect. Once you get deflect up to 5 or so, you will deflect back about the full damage you take. Higher levels let you deflect more damage than you take. I have hit a mage with L7 deflect with a 33k ap. He deflect back 44k dmg at me. Yeah, doesn't that suck?
Another "bonus point" to why deflect is good is that deflect wins go to the tie. Let's say your opponent's slyph delphic (at 50%) hits you for 120k, completely kills you. But your deflect procs and hits them for 75k. They also die. You get the win. Deflect wins double KOs.
Illusion is great in PvE situations. So the chance to take 1 damage is pretty damn good in necro and spire. In PvP, it's still good, but...I personally believe that dealing more damage is more important than taking less. Would you rather take 1 dmg from an attack, or deal back 50k (and not just a 50k, but a tie-breaking 50k)?
Now for block...block is great (until penetration stat comes out). It procs frequently, much much much much much more frequently than illusion or deflect. And it reduces damage by 30%, same as if IS or Apollo was up. That's pretty nice. I prefer the semi-reliable damage reduction that block offers instead of the somewhat rare (but more powerful) damage reduction that illusion offers. You don't need an amazingly high block stat to get a decent block rate. I'm still shy of 3k block and it procs a lot. I don't count so I'm not going to pull a figure out of my ***.
Once penetration comes out, I expect most everyone will be wearing deflect. The last slot will probably be split half and half GA and illusion with a strange few who wear HP.
GA10 cuts their crit rate in half. If your attack has a 50% chance to crit, now it will be 25%. Basically, they will crit you half as much "as they should have".
Why is this good? Take your silly crit mage/knight who only has 4k crit at L80. That's probably 30% chance to crit? Knock that down to 15%. Went from 1/3 hits being crit to 1/7. That reduces damage taken by a lot. Now, obviously you hope this procs on the slyph delphic. Taking 90k to the face really hurts. Taking 40k to the face from a delphic is pretty damn weak.
As for why deflect is so good. The damage calculation is not how you expect. Once you get deflect up to 5 or so, you will deflect back about the full damage you take. Higher levels let you deflect more damage than you take. I have hit a mage with L7 deflect with a 33k ap. He deflect back 44k dmg at me. Yeah, doesn't that suck?
Another "bonus point" to why deflect is good is that deflect wins go to the tie. Let's say your opponent's slyph delphic (at 50%) hits you for 120k, completely kills you. But your deflect procs and hits them for 75k. They also die. You get the win. Deflect wins double KOs.
Illusion is great in PvE situations. So the chance to take 1 damage is pretty damn good in necro and spire. In PvP, it's still good, but...I personally believe that dealing more damage is more important than taking less. Would you rather take 1 dmg from an attack, or deal back 50k (and not just a 50k, but a tie-breaking 50k)?
Now for block...block is great (until penetration stat comes out). It procs frequently, much much much much much more frequently than illusion or deflect. And it reduces damage by 30%, same as if IS or Apollo was up. That's pretty nice. I prefer the semi-reliable damage reduction that block offers instead of the somewhat rare (but more powerful) damage reduction that illusion offers. You don't need an amazingly high block stat to get a decent block rate. I'm still shy of 3k block and it procs a lot. I don't count so I'm not going to pull a figure out of my ***.
Once penetration comes out, I expect most everyone will be wearing deflect. The last slot will probably be split half and half GA and illusion with a strange few who wear HP.
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