Source: wikipedia
Emphasis mine.
"Free-to-play (F2P) refers to video games which gives players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model. For freemium games, users are granted access to a fully functional game, but must pay microtransactions to access additional content."
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.Some suggest finding a balance between a game that encourages players to pay for extra content that enhances the game without making the free version feel limited by comparison. This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly. In response to concerns about players using payments to gain an advantage in game, titles such as World of Tanks have explicitly committed to not giving paying players any advantages over their non-paying peers."
Emphasis mine.
"Free-to-play (F2P) refers to video games which gives players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model. For freemium games, users are granted access to a fully functional game, but must pay microtransactions to access additional content."
"In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.Some suggest finding a balance between a game that encourages players to pay for extra content that enhances the game without making the free version feel limited by comparison. This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly. In response to concerns about players using payments to gain an advantage in game, titles such as World of Tanks have explicitly committed to not giving paying players any advantages over their non-paying peers."
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