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[Guide] Wartune Patch 5.6

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  • [Guide] Wartune Patch 5.6

    R2Games Presents the Wartune 5.6 Patch Update: Titan System, Weekly Dungeon,Eudaemon Patrol, and New Clothing System!


  • #2
    Titan System

    Reach Unprecedented New Heights with Titan Skills!

    The Titan System unlocks automatically after a player is knighted. Titans offer players Resistance and RES Reduction bonuses. Players can use Titan Skills during battles. More skills will be available for use as players activate more Titans.

    Unlock Requirement
    After a player gets knighted, the Titan System unlocks automatically and the Ward Titan will also be activated.

    Titan Icon & Panel
    titan1.jpg

    titan3.jpg

    titan2.jpg



    Info
    • Level, Skill and Attributes: Titans start at Lvl. 0 with 0 Stars. 10 stars = 1 level. For example, when a Lvl. 0, 9 Star Titan gets enough EXP to get a 10th Star, it will become Lvl. 1, 0 Star.
    • When the Titan System automatically unlocks, players will get a Ward Titan and a Guardian Shield skill which decreases damage received by 90% for 2 turns.
    • By doing specific quests, players can earn a Life Titan Seal Card used to activate a Life Titan and a Paean of Life skill which can instantly recover 50% of one's own HP.
    • Players can also earn a Death Titan Seal Card to activate the Death Titan and a Song of Fear skill which causes a random single target to bleed and lose 100% attack damage each turn, lasts 5 turns.
    • Info: After activating Titans, players may switch Titans on the Titan Panel. Different Titans offers different attribute bonuses. Players may use any of the Titan Skills they have during battle and may adjust skill sequences in the Combo panel.


    titan4.jpg
    • Wraithstones: Used to upgrade Titans. 1 Wraithstone grants 10 Titan EXP.
      Source: Obtained in Weekly Dungeon (Knighted). Up to 100 Wraithstones may be earned by clearing a Weekly Dungeon.
      Balens/Bound Balens can be used to upgrade Titans when Wraithstones are insufficient.

      titan5.png
    • Attributes: Each star grants 100 RES Reduction, Fire Resistance, Water Resistance, Wind Resistance, Electro Resistance, Dark Resistance and Light Resistance. Characters will get whatever attribute bonuses the Titan offers.
    • Skill Cast: When a battle starts, one Titan Skill will be cast each turn based on skill sequence in the Combo panel. Each Titan Skill will be cast once.

    Comment


    • #3
      Weekly Dungeon: Abandoned Altar

      Test Your Brawn in the New Weekly Dungeon!

      This weekly Dungeon requires players to have relatively high resistance.

      1. Players may choose the corresponding map in the Hall of Heroes to access the dungeon. Only players that have been knighted may enter the dungeon. This dungeon requires at least 2 players (up to 4 players) to enter.

      Altar1.png

      2. Each player has one reward attempt each week. Attempts reset at 00:00 every Monday.
      3. Main Rewards: Titan upgrade items (Wraithstones)

      Altar2.png

      Altar3.png

      4. Players will fight against 4 BOSSes: Wind, Water, Fire and Electro in the dungeon. After those 4 BOSSes are killed, the final BOSS will appear.

      Altar4.jpg

      Altar5.png

      All BOSSes are immune to Speed Reduction and Stun and have their own exclusive buffs.

      BOSS · Wind
      1. Decreases ## Rage with each attack, cannot be dispelled.
      2. Decreases ## Awakening Points with each attack, cannot be dispelled.
      3. Additional Effect each turn: This BOSS can reverse damage by 10%, stacks up to 10 times. Can be dispelled.

      BOSS · Water
      1. Decreases ## Rage with each attack, cannot be dispelled.
      2. Decreases ## Awakening Points with each attack, cannot be dispelled.
      3. Additional Effect each turn: This BOSS can regain ## HP each turn, stacks up to 10 times. Can be dispelled.

      BOSS · Fire
      1. Decreases ## Rage with each attack, cannot be dispelled.
      2. Decreases ## Awakening Points with each attack, cannot be dispelled.
      3. Additional Effect each turn: All players lose ## HP, stacks up to 10 times. Can be dispelled.

      BOSS · Electro
      1. Decreases ## Rage with each attack, cannot be dispelled.
      2. Decreases ## Awakening Points with each attack, cannot be dispelled.
      3. Additional Effects each turn: Damage all players receive increases by 10%, stacks up to 10 times. Can be dispelled.

      5. Based on the sequence in which the 4 BOSSes are killed, the final BOSS will inherit buffs from the previous BOSSes accordingly.

      Comment


      • #4
        New Eudaemon - Frost Dwarf

        Join Forces with the New Frost Dwarf Eudaemon to Devastate Your Enemies!

        FrostDwarf1.png

        The Frost Dwarf is a physical Eudaemon with high PATK, good at close combat but has low PDEF and MDEF.

        Eudaemon Traits
        A physical Eudaemon good at close combat, with high PATK and low DEF.

        Skills
        • Passive 1 - Dwarven Rage: 20% chance to increase damage received by enemy by 30% every round.
        • Passive 2 - Motivation: Damage dealt increases by 9%.
        • Active 1 - Ice Hammer: Deals 145% PATK damage to front row of enemies.
        • Active 2 - Ice Hammer Strike: Deals 160% damage to the target with the lowest HP.
        • Active 3 - Hammer Slay: Deals 120% damage to 2 random enemies.
        • Active 4 - Radical Blessing: Increases healing received by 50% over the next 3 turns.
        • Active 5 - Strong Strike: Deals 105% damage to 2 or 3 random enemies.
        • Active 6 - Strong Strike: Deals 125% damage to a random row of enemies.
        • Delphic 1 - Furious Strike: Deals 115% damage to all enemies and increases damage opponents receive by 8%, lasts 2 turns.
        • Delphic 2 - Impasse Rebirth: Restores 10% HP instantly and 8% HP every following turn for 2 turns.

        Eudaemon Info
        Level Requirement: Lvl. 70+ players may earn this Eudaemon by joining in-game events. Please keep an eye on our official website and forum.
        How to use Frost Dwarf: Open the Eudaemon panel and click “Deploy” to send this Eudaemon into battle with your character.
        Eudaemon Growth: Eudaemon Upgrade, Equipment Upgrade, Skill Upgrade

        Comment


        • #5
          New Feature: Eudaemon Patrol

          Patrol and Defend Your Land with Eudaemons to Earn Epic Rewards!

          1. Map

          Eudaemon Patrol Panel

          EudPat1.jpg

          Patrol Map (Main Panel)
          EudPat2.jpg
          • Eudaemon Patrol is only available to Lvl. 70+ players.
          • Players may talk to the NPC God Timo in Cloud City or use the shortcut on the left of the screen to access this event.


          EudPat3.png

          EudPat4.png
          • Available 24 Hours



          2. Eudaemon Patrol: Base Camp

          Eudaemon Patrol: Base Camp Panel

          EudPat5.png
          Base Camp Panel
          EudPat6.jpg


          Features:
          • More Watchtowers will be unlocked as Base Camp level increases.
          • More Eudaemons may be dispatched as Base Camp level increases.
          • Less patrol time will be needed as Base Camp level increases.

          Ways to Upgrade (Max level: 9):
          • Eudaemons can be dispatched to upgrade Base Camp.
          • The higher the Eudaemon level, the more EXP will be obtained from a dispatch.
          • Only 1 Eudaemon can be dispatched at first. As the Base Camp levels up, the number of Eudaemons dispatched will increase, up to 4.
          • Eudaemons that are occupied in upgrading the Base Camp are not able to accept Patrol Quests or upgrade the Watchtower.

          Ways to get Base Camp EXP:
          • Every time players dispatch a Eudaemon to upgrade the Base Camp, the Base Camp will get 6 hours of EXP.
          • After dispatching Eudaemons, players may stop a dispatch. Base Camp EXP will be based on how long the Eudaemons have been dispatched. No EXP will be obtained when dispatch time is less than one minute.

          When Base Camp level is maxed:
          • Base Camp EXP will no longer increase and Base Camp EXP bar will remain full.
          • When a player tries to dispatch Eudaemons, a message saying "Base Camp level maxed! No need to dispatch." will appear.
          • The text which shows Current Base Camp Level will be centered.

          Note: Players cannot sell a Eudaemon that is upgrading the Base Camp. If players attempt to sell an occupied Eudaemon, they will receive this message:
          EudPat7.png


          3. Eudaemon Patrol: Watchtower

          Watchtower: Upgrade Panel

          EudPat8.png
          Watchtower Upgrade Panel
          EudPat9.jpg

          Features:
          Upgrade (Max Watchtower Level: 9):
          • Eudaemons can be dispatched to upgrade Watchtowers. High level Patrol Quests will unlock as Watchtower level increases.
          • The higher the Eudaemon level, the more EXP will be obtained from a dispatch.
          • Less patrol time will be needed as a Watchtower levels up.
          • Every time players dispatch a Eudaemon to upgrade the Base Camp, the Base Camp will get 6 hours of EXP.
          • After dispatching a Eudaemon, players may stop a dispatch. Watchtower EXP will be based on how long the Eudaemon has been dispatched. No EXP will be obtained when dispatch time is less than one minute.
          • Players can only dispatch one Eudaemon to upgrade one Watchtower.
          • A Eudaemon that is occupied in upgrading a Watchtower is not able to upgrade the Base Camp, accept Patrol Quests or join other tasks regarding the Watchtower.

          Note: Players cannot sell a Eudaemon that is upgrading a Watchtower.

          Patrol Quest:
          • Normal Patrol quests will unlock when the Watchtower unlocks. Other types of Patrol Quests will unlock as the Watchtower level increases.
          • Only Eudaemons that meet the requirements can accept specific Patrol Quests.
          • Every time players complete Patrol Quests, active Eudaemon Patrols for the Watchtower will refresh. Players can use Balens or Bound Balens to refresh Patrol Quests. (Players can only refresh Patrol Quests manually when no Eudaemons are patrolling.)

          EudPat91.png
          • Riot: There is a chance that a Riot will happen during a patrol, only your friends can help quell it.
          • Watchtower Connections: There is no connection between different Watchtowers except the Eudaemon restrictions.
          • One Watchtower will unlock at the beginning. More Watchtowers will unlock as Base Camp levels up.
          • Watchtower level is not subject to the Base Camp level.
          • When upgrading a specific Watchtower, other Watchtowers will not be affected.
          • Refreshing and completing Patrol Quests for a specific Watchtower won't affect other Watchtowers.
          • A Eudaemon that is upgrading a specific Watchtower or is doing Patrol Quests for that Watchtower will not be able to do the same thing for another Watchtower.



          4. Watchtower: Patrol Quests

          Watchtower: Patrol Panel
          EudPat92.png
          Watchtower Patrol Panel
          EudPat93.jpg
          • Watchtower Patrol Quests come in 3 difficulties: Normal, Hard and Nightmare.
          • Normal Patrol quests will unlock automatically once a Watchtower unlocks.
          • Hard Patrols and Nightmare Patrols will unlock when a Watchtower reaches the required levels.
          • Patrol Quests of varied difficulties have different requirements and finishing times.
          • Patrol Quests of varied difficulties may be done at the same time. However, Eudaemons must meet low level Patrol Quest requirements before doing high level quests. Eudaemons must also meet high level quest requirements before embarking on them. Patrol Quests of varied difficulties take different amounts of time to complete.
          • How to Do Patrol Quests:
          • Only Eudaemons that meet the requirements can be dispatched. Eudaemons that are dispatched to do Hard Patrols must meet Normal Patrol requirements first; Eudaemons that are dispatched to do Nightmare Patrols must meet Normal Patrol and Hard Patrol requirements first.
          • Every time a Patrol Quest is completed, Patrol Quests of all difficulties will refresh.
          • Once players send a Eudaemon out to patrol, they will not be able to replace that Eudaemon or stop the patrol until the patrol is over. A Eudaemon that is doing a Patrol Quest cannot be dispatched to upgrade the Base Camp or Watchtowers.
          • When the patrol time is over, a Patrol Quest will finish automatically. Players should collect rewards which show up on the Patrol Map manually. See picture below:

          EudPat94.png

          Quest Rewards:
          • Rewards are based on quest difficulty;
          • After completing a Patrol Quest, players should collect rewards which show up on the Patrol Map manually.

          Refresh:
          • Before dispatching a Eudaemon out for patrol, players may use Balens or Bound Balens to refresh Patrol Quests manually. Patrol Quests of varied difficulties will all refresh each time.
          • Players will not be able to refresh Patrol Quests once a patrol starts.

          Note: Players cannot sell a Eudaemon that is patrolling.


          5. Watchtower: Patrol Quest - Riot

          Trigger Rules:
          • There is a chance that a Riot will occur during a patrol.
          • When there are multiple patrols around several Watchtowers, multiple riots may occur. (Up to 3 riots may occur at the same time.)

          Riot Rules:
          • Players should resolve a riot within an hour after it occurs.
          • To quell a riot, players should ask their friends to head to their Patrol Map.
          • Any Eudaemon may be dispatched to quell a riot. A riot can be quelled instantly once a Eudaemon is dispatched. Rewards will be sent to players' Inventory directly and reward details will display in the chat. If a player's Inventory is full, rewards will be sent via in-game mail.

          Riot Punishment:
          • When a riot takes place around a specific Watchtower, players should resolve the riot within the given time. Otherwise, patrol time for the Watchtower will increase.
          • Each player can help quell 10 riots a day. Attempts reset at midnight every day.

          Comment


          • #6
            Clothing System

            Modifications to Clothing Attributes
            1. One piece of clothing will no longer offer an attribute bonus. Only identified attributes will be kept.
            2. There is only an attribute bonus added to the whole clothing system. Attribute bonuses can be increased by engulfing clothing.


            Clothing Identification

            When refining a piece of clothing, stars will only increase. Identifying clothing is guaranteed to succeed.

            Modifications to Clothing Synthesis

            1. Clothing Synthesis has been renamed "Clothing Engulf."
            2. Players may engulf Clothing, Fashion Cores and Good Luck Charms to upgrade their Clothing System.
            3. Clothing players obtained from previous versions can be engulfed to increase clothing attributes. The higher the level of the engulfed clothing, the more attribute bonuses the new Clothing System will get. Attribute bonuses obtained by engulfing clothing will not be less than that obtained by upgrading clothing in the old Clothing System.

            Clothing1.png

            4. You must have the whole costume set in your Inventory in order to activate a title.If you already have one or two pieces of the costume set and then you engulf them to upgrade your clothing system, you will not be able to activate the title.For instance: If you get a Cowboy Hat and then you engulf it. Even if you earn the Cowboy Jacket, Cowboy Weapon and Mutant Dragon Wings later, you won't be able to activate the "Doomsday Cowboy" title.

            Clothing2.png

            5. In the new Clothing System, starting at Lvl. 10 and ending at Lvl. 110, players will randomly activate a clothing diagram every 5 upgraded levels. Even if a clothing diagram has been activated, it may be activated again at the next 5 levels upgraded. When the same clothing diagram is activated, players will not see any change for their clothing diagrams.

            Clothing Shop Modifications

            Players can no longer try on clothing in the Shop or event panels.

            Comment


            • #7
              Wartune V5.6 Other Changes
              • More days for mini games: Fishing is available every Monday and Thursday; Cloud Adventures every Tuesday, Friday and Sunday; and Jewel Hunt every Wednesday and Saturday. (Note: Open times for each mini game may vary based on timezone)
              • Dragon Soul level is no longer subject to class advancement level.
              • Added Henna Lab win steak reward: When a player successfully raids other players several times in a row, he/she will get an extra Henna reward. If a player fails before he/she reaches their goal, the victory count will start over.
              • Added Talent Stones: One Talent Stone can be used as 40 Balens/Bound Balens when upgrading Talents. Talent Stones would be obtained from events.
              • Modified Balen Lode: Before players could use Balens to participate in Balen Lode, now they must recharge in order to participate.
              • Level caps for Sniper’s Edge, Tenacity and Influence have been changed from Lvl. 20 to 30. Meanwhile, their battle auras will be removed to improve battle efficiency.
              • When Henna Lab items are ready to collect, a message will pop up at the bottom right of the screen.
              • Removed the feature where monsters turn red when players press the Ctrl key.


              Modifications to Cross-Server PVP
              • Chaos War
                Level Requirement: Now only Lvl. 50+ (originally Lvl. 40+) players may participate in Chaos War.
                Participants will receive single battle rewards. All Lvl. 50+ (originally Lvl. 40+) active players on the server will receive preliminary and final rewards.
              • Steel War
                Level Requirement: Now only Lvl. 50+ (originally Lvl. 35+) players may participate in Steel War.
                Rewards: Rewards are based on victories or defeats as well as individual point rankings (at least 5 points; originally 30 points).

              Modifications to Cross-Server MP Dungeon
              1. Cross-Server MP Dungeon will unlock during fixed periods:
                13:00 - 15:00; 21:00 - 23:00
              2. A Cross-Server MP Dungeon icon will appear on top of the screen when it is event time. Players may click the event icon to open the room list panel.
                CSMP.png
              3. When the time is not right, the following message will appear: "Cross-Server Matching: 13:00 - 15:00; 21:00 - 23:00" when a player clicks the icon.
              4. During each event period, each player has 2 free attempts to send a cross-server invitation. For following attempts, one Cross-Server Bullhorn will be consumed each time players use this feature.
              5. Quick Cross-Server Invite
                CSInv.png
                Q: Why can't I enter a room when I click the cross-server invite message? I can see someone is inviting people, but when I click the Cross-Server MP Dungeon icon I enter the Dungeon Lobby where I usually join multi-player dungeon.
                A: The cross-server invite message simply tells you that someone has created a cross-server dungeon room and wants people to join. You will not be able to enter the room through the message. If someone in another server sees your invite message and wants to join, s/he will have to create a cross-server dungeon room and the system will do the matching.
              6. Cross-server invitations will not appear in Cross-Server chat, but in All chat.
              7. Added Cross-Server Bullhorns and Cross-Server chat.



              Archaeology Optimizations
              1. Revised the sequence of the display menus in the Archaeology panel.
                Achaeology.png
              2. Modified the title in the Handbook panel.
              3. Added help text in the Prospect screen.
                (1) Follow the hints (color and direction) from the indicator to search for archaeological items.
                (2) The color of the indicator will change as players approach the right spot.
                (3) When the indicator becomes green, players can click [Dig] to dig for items.

              ArchHelp.png

              Modifications to Guild Battle

              Changes: There is now no guild number requirement for participating in Guild Battle but matching rules stay unchanged. When there are insufficient Guilds, a Guild may have no enemy.

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