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  • [Guide] Wartune Patch 8.3

    R2Games Presents Wartune Patch 8.3










    Dragonchant Clothing - New clothes for Dragonchanters
    Game Hall - Minesweeper & Dimension Crisis
    Guild Siege - A new guild event replaces Imperial War
    League Rumble - A new party event replaces Athena's War
    New Guild Altar - New Deities to seek blessings from!
    New Guild Features - Choose and join a Guild that you fancy, or you can create a Guild and build an empire of your own!
    Optimizations

  • #2
    Dragonchant Clothing


    Prologue

    Dragonchanters protect the ancient ruins and keep peace on their land. They are not welcomed by the humans, for what they defend is the incarnation of evil - Dragons. Dragonchanters have strong, hardened bodies and also resemble perfect harmony between wisdom and beauty.



    Unlock Requirement

    Players can unlock Dragonchant after class advancement.



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    System Description

    The Dragonchant clothing system utilizes the player's current clothing system, they all include Engulf, Diagram, Refine; and clothing is made up of 4 parts: Hat, Armor, Weapon, and Wings; The clothing panel also displays Clothing Engulf levels and EXP, as well as the total attributes from Clothing Identification, like below;

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    Engulf Panel

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    Upgrading the Engulf level consumes Fashion Cores or Good Luck Charms. Each of these items grants +200 EXP, and consuming other Clothing will also grant EXP;
    When switched to the Dragonchant Clothing panel, the main character's clothing cannot be engulfed, and vice versa, the system will provide a notification, as below:

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    To switch to the main character's clothing, click the ‘Switch to hero’ button at the top right;



    Identification Panel

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    After obtaining Dragonchant Clothing, you may click the Identification button to randomly gain 1~5 Star attributes.
    After a successful identification, if the clothing is not maxed on stars, you may use Refine to increase the stars, which consumes Fashion Cores;




    Refine Panel

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    Utilizes the player's current clothing Refine, and includes 4 parts: Wings, Hat, Weapon, and Armor. Clicking on a part will display the clothing you currently own for that part. Each Refine to any part will consume Clothing Refinement Stones.





    Set the Default Look

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    The players who have already unlocked Dragonchant can tick the "Default Look" box in the Dragonchant Clothing panel, which will display their original look in Cloud City/dungeons.
    After setting a default look, it will be displayed in dungeons and Cloud City. This look not affect the player in any way, whether they use the main character or Dragonchant in battle.

    Comment


    • #3
      Game Hall


      Entry

      Entry Icon: NPC Angelina
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      Event Panel:

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      Minesweeper


      Prologue
      Legends tell of an ancient castle brimming with treasure, guarded by a powerful, evil dragon. To protect this treasure, the evil dragon laid deadly traps around the castle. Will you be one of the lucky ones to traverse across the map filled with deadly contraptions, and obtain riches beyond imagination?




      Unlock Requirement
      Minesweeper is for players after class advancement
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      Gameplay Info
      1. This is a multi-player event that allows up to 4 players to join.
      2. The Party Lead may create a room and may send invites to other members to join the party. Once all members in the room click Ready, the party may enter the stage together.
      3. The dungeon is cleared when at least 1 player makes it to the final point.
      4. The party and stage is snapshotted after entering, meaning they cannot receive help from an outside player.
      5. Reward Attempt is consumed immediately upon starting the stage, each player's maximum Reward Attempts per day is 1, and resets daily at 00:00.
      6. The Reward Attempt is consumed on the first challenge no matter the outcome, and when the Reward Attempt is at 0, players can still help others to try to pass the stage.




      Rewards
      After consuming Reward Attempt, get these rewards after clearing the stage: Smelting Stone x25, Clothing Refinement Stone x15, Cast Stone x10, Sack of Gold x10.







      Dimension Crisis


      Prologue

      You should not be afraid of the god-like opponents that you face, but the weak and unreliable comrade by your side... Are you sure your team is strong enough to get you through the crisis?


      1. Unlock Level: All players who have reached Lvl. 80.

      2. Event Time: You may join Dimension Crisis multiple times a day, but you can only get a reward once per day.

      3. Event Rules: A team of 4 players is required to join the event. The team lead can select a difficulty level and then start the dungeon. You will not be able to start the dungeon if there are less than 4 players in your team. A warning message will display when your team has less than 4 players.

      4. Select dungeon difficulty level:
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      5. What shows up after selecting a difficulty level:
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      6. Meanwhile, other players, except the team lead, will receive a message requiring them to confirm whether they want to enter the dungeon. The dungeon will be started when all players confirm to enter.




      Gameplay Info
      1.1.Enter Dungeon
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      Dungeon Interface
      1. After the dungeons starts, 4 players will randomly appear on 4 different Spawn Points out of a possible 6. The mini map on the right top of the screen shows the position of players and the final BOSS (the five-point star). In certain maps, the final BOSS will be hidden and players will need to find out where the BOSS is.
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      2. Each player starts with certain amount of Actions. The higher the dungeon difficulty, the less Actions provided, but the rewards will also be greater! When exploring the dungeon, players can only walk to adjacent points, which costs 1 Action point.
      3. A random event occurs at each point. Random events include: encountering a Mini BOSS, receiving rewards (Actions, Energy Crystal, Chest, or Key), and empty points.
      4. If players come across a chest or key event, a system message will shows that "Teammate XX has a found a Chest/Key. Go and find a Key/Treasure Chest to get the rewards."

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      5. Each player's current Actions and Energy Crystals they have found can be seen on the right side of the dungeon screen. See image below:

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      6. Progress bar of your Actions and Energy Crystals collected by all players can be seen on top of the dungeon screen.
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      7. Players will not be able to continue exploring once they run out of Actions. Each player has 1 attempt to buy Actions - 10% of dungeon rewards deducted in exchange for 10 Actions. Players can also use 20 Balens to offset the reward deduction. See image below:


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      Mini BOSS
      1. When a player discovers a Mini BOSS, other players can check the BOSS' battle rating through tips. See image below:
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      2. The player who's at the BOSS' position may directly challenge the BOSS (consumes 1 Action point) or invite other players to fight together. Players who accept invitation will be teleported to the position and this consumes a certain amount of Actions. If available Actions is insufficient, players cannot teleport to the enter battle.

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      3. Fighting different BOSSES will require either no Action or a fixed amount of Actions.




      Final BOSS
      1. The Final BOSS is in the middle of the map (at the five-point star). Teleporting to the position does not cost Actions.

      2. Once having confirmed to challenge the final BOSS, all players enter battle immediately. See image below:

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      3. When the amount of Energy Crystals collected is not enough to challenge the final BOSS, this following message will pop up:

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      4. When there are sufficient Energy Crystals, players will be teleported to the position where the final BOSS is located. Players can click the "Attack" button to start the challenge. The following message pops up after clicking "Attack" button:


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      Settlement
      1.2.Final Rewards
      .
      1. When the challenge against the final BOSS ends, all players will return to the Cloud City and they will get a dungeon reward message:
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      2. Dungeon rewards are based on the dungeon difficulty:


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      3. Dungeon rewards are issued by mail:
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      Comment


      • #4
        Guild Siege


        Prologue

        It's time to show people of this land your true power!
        We know some of you have been waiting for this for a long time and now it’s happening: Guild Siege, the combination of blood, strength and strategy, representing bravery and wisdom! Do not let this opportunity pass you by - compete and leave the world a winner! Who will be the No. 1 Guild and bring the rest to his knees? We shall see!



        Entry

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        During the event period, click the event icon on top of the screen to enter.



        Unlock Requirement

        Unlocks with Guild



        Gameplay Info

        Guild Siege is designed to replace an original feature - Imperial War, which will not function any longer soon as the new feature is launched. The shop for Imperial War is still available. However, it is suggested that players should redeem their Yarama Coins in a timely manner.

        Guild Siege is a cross-server Guild battle which requires strategy and strength. Survivor of the siege will be able to collect points as well as epic rewards.

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        Each season of Guild Siege is 16 days in duration with 3 stages: Sign-up Stage (2 days), Prep Stage (1 day) and Battle Stage (1 day). There are a total of 7 battles for each Guild during the event period.

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        1. Sign-up Stage

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        Sign-up stage begins at 24:00 on the day after the Guild Siege is launched.
        Sign-up stage lasts for 2 days. A Guild Master may sign up for 10 vs. 10 battle or 15 vs. 15 battle at the sign-up panel. A minimum of 150,000 Guild Wealth is required for the event.

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        When a Guild Master has signed up for the event, the Strategy panel will pop up with an "Already signed Up" icon. See below:

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        If the sign-up has succeeded, opponent, current points, and countdown for the next match will be shown at the top left of the Strategy panel. See below:

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        If a Guild Master hasn't signed up, the Guild will not be able to join any battles for the current season. A "No. X Season Not Signed Up" icon will be showed at the top left of the Preparation panel and no reward is available for the Guild.

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        2. Prep Stage

        In Prep stage, a Guild Master may set up the Guild's "Defense Strat" at the Strategy panel. Strategy falls into 4 categories and cannot be modified when Battle stage begins. See below:

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        In the meantime, Guild members with the highest B. R. will be chosen as the defending party based on the battle size. The defending parties can choose their "Defense Bonuses". See below:

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        Each of the defense members may select one defense bonus on Prep stage, but may not select the same bonuses. In case two or more defense members have selected the same bonuses, only one may keep it.

        Once the defense lineup is set on Prep Stage, players joining or leaving the Guild won't affect the the lineup in Battle Stage.

        A Guild loses the rights to the current season's contest if there are not enough defense members when Battle Stage begins.

        In case enemy Guild is dismissed or does not have enough defense members when Prep Stage is over, your Guild gets a bye and receives special rewards.



        3. Battle Stage

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        Click the icon to enter the battle panel when Battle Stage begins. The engaged parties will run offensives at each other's Defense Nodes at the same time. All nodes of both parties will be shown in this panel. See below:

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        Guild names, defense strategy, attack log and remaining time, HP and energy will be shown on top of the screen. Defending members will be ranked based on their B. R. at the time when the defense lineup is set. A lower ranked member has a Defense Node of a lower durability.

        Each battle lasts 24 hours. When the battle ends, victory will go to the party with more remaining HP.

        Each one of the Guild members will be granted with Energy when Battle Stage begins. Plus, they'll be able to buy an additional of 3 Energy for 150 Balens each.
        • Before finishing Class Advancement, players will be granted with 2 Energy
        • Players who have completed Class Advancement will be granted with 3 Energy
        • After being Knighted, players will be granted with 4 Energy


        See below:

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        Points and battle reports can be viewed in the Attack Log. The enemy Guild’s lost HP directly equates to the points your guild earns. Collect as many points as you can through each battle, for the matching and final rewards will be based on the total points earned. See below:

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        The magnifier icon which sits right next to the name of a Defense Node is used to view ally's Battle Rating, Durability, Buffs and Debuffs.

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        Click on a Defense Node to view player's Buffs and Debuffs, Defense Log and Durability.

        Click an enemy's Defense Node to prepare an attack in 3 ways. See below:

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        1. "Attack" costs 1 Energy and grants 15 Contribution without any buffs;
        2. "EX Attack" costs 2 Energy and grants 30 Contribution with an additional skill attack;
        3. "Harass" costs 1 Energy and grants 15 Contribution, but it has certain requirements (carrying the right Sylph and Eudaemon, etc). Enemy will not be able to fight back when harassed.
        4. A harassed icon will be showed right next to the enemy node after the harassment. An enemy Defense Node can only be harassed once by the same player during a battle.
        5. Enemy's certain system (Sylph, Eudaemon, Relic, Titan, Goddess, etc) will be sealed for the duration of the battle when they've been harassed a certain number of times.

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        6. Durability of the target Defense Node will be reduced after a successful "Attack" or "EX Attack". See below:

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        7. A Defense Node will be destroyed when its durability is reduced to zero and players will not be able to attack it any more. See below:

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        Settlement

        Rewards will be distributed based on the rankings of your Guild after each battle. Players can view them by checking the Rankings list. See below:

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        At the end of a season, rewards will be distributed based on the Rankings of total Guild Points. See below:

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        Rewards will also be distributed to each Guild members by mail based on Personal Contribution.

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        At the end of a season, rewards will be distributed based on Personal Contribution. See below:

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        Shop

        Season rewards grant Bravestone, which can be used to swap for items in the Guild Siege Shop through Inventory - Profile - Bravestone. See below:

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        Comment


        • #5
          League Rumble *Note: This event contains expiring currency.*



          Prologue
          Monsters on the Yarama Continent seem to be less and less. The shadow that loomed across people's minds for hundreds of years has also been dispelled. The empire is able to embrace the long lost peace once again. However, a true warrior knows there is no such thing as peace, only lulls between wars and raids and murders...




          Event Entry

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          Event Panel

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          Gameplay Info
          League Rumble is a new game feature designed to replace Athena's War, an event to be retired when League Rumble is launched. It is suggested that players who possess Athena's Tear should exchange them as soon as possible.

          League Rumble is a mode where players party up and contest cross server. It consists of 1 Preliminaries Round and 3 Ranking Rounds, each of which has 15 matches respectively.

          Each season of League Rumble is 4 weeks in duration. When it comes to the 5th week, the next season begins.




          Sign Up
          Players with 1M+ Battle Rating may party up with others and ask their party lead to sign up at the event panel. Sign up fee is 300 Gold, which shall be paid by the party lead.

          Sign Up Time: First Monday (Preliminaries) from 00:00 to 2 hours before the fights, when event begins. You'll see a "Sign Up" message on the entry icon.




          Battle
          Each match lasts a maximum of 170 seconds. For each match, if there is no winner within the battle time, then victory or defeat will be determined by total damage dealt. The party with higher total damage dealt wins.
          Apart from regular fights, each party lead will carry a Point Chest (carrier can be changed by transferring party lead in matching room). If the chest carrier is not plundered when the match is over, the carrier's party will be able to earn additional points and rewards; otherwise, points and rewards go to the other party.




          Point Rules


          Preliminaries: All parties start with zero points. Win or lose, both parties will receive points. Party B. R. is calculated by adding the B. R. of each party member at the time when they sign up. Based on B. R., parties fall into 6 Tiers. The higher tier a party ranked, the more points it earns or loses in a match.


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          Players will be assorted into different tiers after the Preliminaries based on points rankings. Each tier consists of 16 parties.
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          Ranking Phase: +10 Points for victories; +0 Points for defeats; Parties in Bronze Tier will be matched against each other based on Preliminaries rules.
          In Preliminaries, a party earns an additional of 10 Points if their Point Chest is not plundered; otherwise, the points go to the enemy party.
          In Ranking Phase, a party earns an additional of 5 Points if their Point Chest is not plundered; otherwise, the points go to the opponent party.




          Tier & Season Rewards
          Rewards will be handed out and tiers will be re-arranged based on rankings when the 1st ranking round is over. After that, the 2nd round begins and then the 3rd round. Season rewards and final tier ranking rewards will be distributed when the 3rd round is over.
          Tier Shift: The top 4 parties of each tier are upped to a higher tier and the last 4 parties are dropped to a lower tier, except that Master Tier parties can only be dropped and Bronze Tier parties can only be advanced.
          Player will receive tier shift and reward results through a pop-up massage when they leave the room and go back to Cloud City after all battles are fought. Rewards are distributed by mail.


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          Wager
          1. Wager opens at Monday 00:00 along with the 1st round of Ranking Phase. Player needs to place wagers on which party will place in a certain ranking randomly picked between No. 2 - 5 with Master or Diamond Tier.
          2. Player needs to use Hailstones to make a wager. Only 100 - 50,000 Hailstones are acceptable.
          3. If you have insufficient Hailstones, you can spend Balens to compensate the wager difference, where 1 Balen equates to 1 Hailstone.
          4. All wagers, together with an initial pool of 3,000 Hailstones, go to the Prize Pool.
          5. Wager results are based on battle rankings. A successful wager grants rewards from the Prize Pool in proportion to the wagers he/she has placed (no higher than 20 times). A failed wager receives all Hailstones placed. In case of a Balen wager, all Balens spent are returned in the form of Hailstones.
          Example:
          If there are a total of 10 players who make wagers, one of them places 10,000 Hailstones and the rest 1,000 Hailstones each, then the Prize Pool is 19,000 + 3,000 = 22,000 Hailstones.
          If the player who placed 10,000 Hailstones wins, he earns himself 10,000/19,000 Hailstones, that is 52.63% of the Prize Pool. So he gets 22,000 * 52.63% = 11,578.9 Hailstones.
          The other 9 players get what they placed in the first place, that is 1,000 Hailstones for each of them.





          Shop
          Hailstones can be used to exchange for items in the Rumble Shop. However, the Hailstones gained from League Rumble expire on the same week after the end of League Rumble Finals Round (Sunday, 23:59:59), so don't hesitate to spend them.

          Comment


          • #6
            New Guild Altar



            Prologue
            Once upon a time, the land of Gaia was protected by three deities. Altars were built to help people to not forget what the deities had done for them. Generation after generation, their devotion, submission, and obedience have been passed down. Today, people still make devotions in the hope to get their blessings.



            Entry

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            Guild - Guild Buildings - Altar



            Unlock Requirement

            Player is a member of the Guild and the Altar has been activated.




            Gameplay Info


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            1. There are a total of 3 Deities to devote to in Guild Altar. Deity unlocks at Level 1, Level 4 and Level 7 Altar respectively. Each Deity is correlated to a different prize pool.

            2. It takes Guild Contribution to Devote to a Level 1 Deity.

            3. Devotion to a Level 4 or 7 Deity requires Guild Contribution as well as personal Merit.

            4. The default Deity is Level 1 Deity when player enters the Guild Altar. Player may choose a preferred Deity to devote to for free.

            5. Click " Click image for larger version

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            VIP 4+ players have the privilege to enjoy " Click image for larger version

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            1-Click Bless is based on how much Contribution or Merit the player possesses, and ceases when either one is insufficient to perform 1 blessing.

            6. Blessing attempt increases with the upgrading of the Altar. Each level grants a player with 3 more blessings. However, a player can bless no more than 30 times per day.

            7. A Guild Master may use Guild Wealth to upgrade the Guild Altar. Guild Altar level cannot be higher than the Guild level.



            Blessing Items
            Level 1 Deity yields:
            Bound Balens, Gold, Daru, Socketing Rod, Soul Crystal, Sylph Equipment Shard, EXP Scroll, Runestone, Sylph training items, Potions, Gems, etc.

            Level 4 Deity yields:
            Bound Balens, Gold, Daru, Sylph training items, Diamonds, Eudaemon Skill Scroll, etc.

            Level 7 Deity yields:
            Divinity Soul, Gold, Daru, Sylph training items, Divinity Soul, Runestone, Willpower Skill Scroll, etc.

            Comment


            • #7
              New Guild Features



              Prologue

              Choose and join a Guild that you fancy, or you can create a Guild and build an empire of your own!



              Entry

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              Unlock Requirements

              Unlocks with Guild



              New Changes to Guild functions

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              A. Guild Info Changes Click image for larger version

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              1. Added "Guild Assets": Guild Masters can use Guild Assets to upgrade the Guild's new buildings, upgrade the Skill Academy as well as the Restock at the Guild Merchant.
              2. Added "Personal Merit": used to upgrade new skills in the Master Skill Tower, and buy items in the Trade Hall at the Guild Merchant.
              3. Obtaining Guild Assets / Personal Merit:
              a. Daily Guild Devotion Rewards: When N members reach X Devotion every day, all members of the Guild can claim a reward, resets daily at 23:59.
              b. Weekly Guild Devotion Rewards: When the daily Guild Devotion accumulates to X, all members of the Guild can claim a reward, resets on Sundays at 23:59.
              c. Guild members can receive weekly rewards only once per week, even if they change Guilds during this time.





              B. Guild Development Changes

              New Upgradable Building: Master Skill Tower


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              C. Adv. Facilities:
              1. Added new Guild buildings:
              a. Master Skill Tower:
              Master Skill: researches new skills or blessing buffs, increases skill level cap (only the Guild Master has rights)
              Skill Academy: Guild members that learn the new skills must have Master Skills already learned.

              b. Quest Academy:
              Guild Quests:
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              Beginner School:
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              c. Guild Merchant:
              Supply Hall: The Guild Master can use Guild Assets to Restock the items in the Trade Hall. Resets on Sundays at 23:59.
              Trade Hall: Guild members can use their Personal Merit to purchase quantities of items, and there is a limit to their number of purchase attempts.
              Purchase attempts reset every day at 23:59, and item quantity restocks on Sundays at 23:59.

              d. Guild Skills: The original Guild Skills from Guild Events are transferred to the Guild Buildings, their functions have not changed.





              D. Guild Features:
              1. Guild Chamber
              2. Guild Dungeons: New Feature Entry Portal
              3. Emeraldia
              4. Guild Treasure
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              Guild Dungeons Info
              i. Guild dungeons have Normal and Nightmare modes, Nightmare mode unlocks after clearing Normal mode. Each mode provides 5 areas, and each area consists of 12 dungeons. Guild members must challenge these dungeons based on their sequence.
              ii. Each player accumulates damage dealt as they challenge the dungeons, until the BOSS is defeated and the next dungeon is unlocked.
              iii. On each day, each player can only enter the dungeon and challenge once.
              iv. Each dungeon can be challenged by no more than 8 players at the same time.
              v. After clearing a dungeon, all players in the Guild can receive the dungeon clear basic rewards.
              vi. After clearing an area, all players in the Guild can receive the area rewards.
              vii. After clearing an area, the player with the highest accumulated damage will be granted a special display - Key leader.

              Season Rules:
              i. The season's duration lasts for 2 natural months, and governs all servers within the same cross-server bracket.
              ii. Throughout the season, Rankings are based on each Guild's dungeon progress. The earlier the clearance, the higher the ranking. Resets daily at 00:00.
              iii. After a season ends, results and settlement will be based on Guild ranking, and rewards will be sent via mail.
              iv. The final 5 days of each season will be for calculations and settlement, once concluded, the results will be announced, and a new season will begin.


              Last edited by R2_May; 11-29-2018, 03:19 AM.

              Comment


              • #8
                Optimizations



                A. Cauldron v2.0 - New Formula Buffs released, significantly increases player rewards, check it out:

                1. 3 new materials: Dreamdust, Irontusk, Swiftplume.
                2. 6 new buff Formulas:

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                Note: The "Minecraft" buff will increase the rewards from Archaeology Dig and Astrology Dig in the Wilds, but will not increase the rewards from item Exchange in the Archaeology panel, will not increase Archaeology level up rewards, and nor will it affect the Astrology Wish, Zodiac, or Signs systems.


                B. Increased Rage gain for Sylph Atoll, players now have an easier time summoning Sylph Atoll BOSS
                Rage gain from defeating Angry Advanced Sylph increased from 2 to 4.
                Rage gain from defeating Angry Sophisticated Sylph increased from 4 to 10.

                C. Wheel of Fate rewards doubled

                D. Class restrictions removed for Runes
                Added a learnable Purification Rune for Mages, a learnable Purge Rune to Hunters, and a learnable Guardian Rune for Knights. The default set of learnable Runes for these classes remain unchanged.

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