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Guardian rune too OP? Unfair for knights again!

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  • Guardian rune too OP? Unfair for knights again!

    Hey guys, isn't the advanced guardian rune too OP?? anyone who invests in it will have a huge advantage and unfortunately knights get the utter *** runes of purge and puri, are they deliberately trying to kill knights or something? what a wasted class knights have become!

  • #2
    thts not something new, watever they add in game, it just goes in odds for knights
    S371/Zetsuen.
    Honor: GDK
    KNIGHT ☣

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    • #3
      Well advanced blood for the time being seems OP as well, 22k @50% timer for 10 turns... sheesh. Or 50% HP healed on someone with 300k HP is also a large amount.

      But in the end, if someone invests in that rune they lose out in investing in others and it's their choice to do so.

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      • #4
        Originally posted by Wraithraiser View Post
        Well advanced blood for the time being seems OP as well, 22k @50% timer for 10 turns... sheesh. Or 50% HP healed on someone with 300k HP is also a large amount.

        But in the end, if someone invests in that rune they lose out in investing in others and it's their choice to do so.
        HP rune does not matter at all, as hercules takes huge chunks of life away with each hit, HP rune is only useful in pve, but i agree with the blood rune.
        But then again, having that kind of damage reduction is much, much better than chipping away 22k hp, its basically 4 turns when you are guaranteed to take VIRTUALLY NO DAMAGE at all.

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        • #5
          Guardian wouldn't protect from blood, so a knight with high HP and agoran shield could outlast a guardian rune archer while he bleeds... "could" being the key word. We'll have to wait an see for people to actually start using these runes.

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          • #6
            Originally posted by Wraithraiser View Post
            Guardian wouldn't protect from blood, so a knight with high HP and agoran shield could outlast a guardian rune archer while he bleeds... "could" being the key word. We'll have to wait an see for people to actually start using these runes.
            one hercules shot is all it takes for the agoran to vanish, then good luck to a knight surviving crit delphic at the timer with -30% mdef lol, knights are dead meat with this new rune, no chance at all. It's official now.
            Earlier, people made arguments like "archers and mages also die by hercules", but now they will not take any damage basically for 4 turns, they can cast guardian as soon as the poor knight goes sylph form, how can the retarded devs make such a big mistake??
            What annoys me the most is that the useless CN guys are not doing a damn thing about it, the number o knights in top 100 are getting scary low, in sq 91 wan, s111 only 2 knights ar there in top 15, all the others quit.
            Last edited by kattuktk; 08-14-2014, 01:23 PM.

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            • #7
              very few people have invested in guardian rune up to this point choosing to focus on amnes or chaos so besides heavy cashers, you won't see very many high lvl guardian runes more or less high lvl advanced guardian runes for many months.

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              • #8
                on my server, there is no such thing as knight, the archer n mages r tanking better in mpd they say, in world boss even 40k br knights i ssee in top 10[ not to mention in class ranking] tht proves all how many knights have quit already.
                S371/Zetsuen.
                Honor: GDK
                KNIGHT ☣

                Comment


                • #9
                  Why do you keep saying taking it lasts for basically 4 turns. Even a fully maxed advanced guardian rune (which will take ages to get given the league insignia cost and how slow league insignia are earned) lasts only 2 turns.

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                  • #10
                    Maybe the cooldown reduced to zero? Or was he able to get the cooldown rune from him?

                    Comment


                    • #11
                      Originally posted by redav View Post
                      on my server, there is no such thing as knight, the archer n mages r tanking better in mpd they say, in world boss even 40k br knights i ssee in top 10[ not to mention in class ranking] tht proves all how many knights have quit already.
                      if all knights in your server is like you, im not surprised if people on your server didnt want a knight in their party and picked an archer or mage to tank instead.
                      Originally posted by Wraithraiser
                      Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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                      • #12
                        Originally posted by Kingryan View Post
                        Maybe the cooldown reduced to zero? Or was he able to get the cooldown rune from him?
                        Cooldown is still 45 seconds for maxed advanced guardian rune.

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                        • #13
                          Originally posted by Kessar View Post
                          Why do you keep saying taking it lasts for basically 4 turns. Even a fully maxed advanced guardian rune (which will take ages to get given the league insignia cost and how slow league insignia are earned) lasts only 2 turns.
                          It's still pretty sick to not being able to hit a player for 2 turns, as you know in the 80s ONLY sylph attacks matter, mages / archers can pop up the guardian as soon as the knights select the sylph delphic and they will be getting a 100% win guarantee, thats basically whats coming.

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                          • #14
                            Originally posted by redav View Post
                            on my server, there is no such thing as knight, the archer n mages r tanking better in mpd they say, in world boss even 40k br knights i ssee in top 10[ not to mention in class ranking] tht proves all how many knights have quit already.
                            Click image for larger version

Name:	War085.jpg
Views:	2
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ID:	1692976
                            the capture explains
                            SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
                            IGN: Kimwong
                            CLASS: Knight
                            PLAYER TYPE: Light casher
                            BATTLE RATING: 300K - 420K range
                            Casual playing now, not gonna spend too much time

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                            • #15
                              Originally posted by kimwong View Post
                              [ATTACH=CONFIG]99535[/ATTACH]
                              the capture explains
                              cause everyone is some casher

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