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  • [Guide] Wartune Patch 6.3

    R2Games Presents the Wartune 6.3 Patch Update:

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    Click here to join the wars!
    • Ares War - Use your wit, experience, and skills to wisely defeat your opponents!
    • Athena’s War - Protect Athena and create a legend of your own. Will you stand out amongst the chaos?
    • Imperial War - Take up your weapons and brace yourselves for all that awaits! Join and win, it's as simple as that.
    • Road to Glory - Ever since the creation of the Yarama Empire, great knights have been tirelessly guarding it from destruction. For them this is the road to glory.
    • Titan Temple – The battle over the Outlands has only just begun, now it is time to take back the Titan Temple!
    • Titan Animation & Energize - Learn from the studies of one of the greatest scientists in fictional history and learn to animate and fully energize your Titans!
    • New Titans - With the kingdom on the brink of utter annihilation, the next set of Titans has awoken from their slumber to join the fight against evil.
    • Magic Square - Taking the place of the previous TOK dungeon, the better you work together the greater your rewards.
    • Astral Elevation – Take your maxed out Astrals to a whole new level with Astral Elevation!
    • Rider's Box - Need a special mount to ride? Get one here!
    • Other Optimizations
    Last edited by R2_Vera; 03-20-2017, 02:10 AM.

  • #2
    Ares War
     

    Intro
    Patch 6.3 replaces Class Wars with a new PvP battle - Ares War. Use your wit, experience and skills wisely to defeat your opponents!


    Entry
    The event icon at the top of the screen, where Class Wars used to be.

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    Sign Up Requirements
    • Entry: Players can click the Ares War icon to open the panel and sign up.
    • Level: Players Lvl. 36+ can join the event.
    • Sign-up Fee: 1M Gold
    • Sign-up Time: Duration between the end of the event and the start of the next. Players cannot sign up while the event is underway.


    Gameplay Info
    1. When Lvl. 36+ players first click the Ares War, they can see the images of the Top 3 winners (see pic below). Players can then click the Sign Up icon and use 1M Gold to sign up.

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    2. After signing up, players will enter the main Area War panel (see pic below). This panel displays information such as: Server Top 50, My Points, Ranking Reward, Ares Shop and Event Start Time.

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    3. When the event is open, players can click "Start" to prepare for battle. During preparation, players can adjust their status and use various scrolls and potions.

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    On the left of the screen, players can see the top 20 players for their tier. Players can click the [icon] to see players from other tiers. There are 6 tiers in total (high to low): Titan - Legend - Master - Expert - Pro - Novice.

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    To the right, players can see their points and remaining rounds. They can also select their skills (see pic below).

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    Skill Info: On the matching screen, players can see the 3 random skills they receive. Players can use these 3 skills in the following 15 rounds (each skill can be used once during each round). If players are not satisfied with the skills, they may click "Change" to receive another 3 random skills. However, Balens are required for changing skills.

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    4. When players enter battle, they can use their wisdom and skills to conquer opponents. (Solo PvP mode, can take sub Eudaemons into battle.)

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    5. When a battle ends, players can view battle results, season points, win streaks and final points for the round (see pic below). Once all 15 battles are over, Apollo's Might, which can be exchanged for items in the Ares Shop, will be sent based on player tier. Higher tiers receive more Apollo's Might!

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    Match Time
    • Season: Event Season is based on real months. For example, the first season starts the first day of January and ends on the last day of March. (April - June; July - September; October - December.)
    • Matches take place on a certain day or days a week. Event time is 20:00 - 21:00. Matches only occur once a day.


    Skills
    • Mars' Asylum: Ignores damage received for 1 turn.
    • Guardian Shield: Decreases damage received by 50% for 2 turns.
    • Arcane Competence: Removes cooldown for the next active skill. Lasts 1 turn.
    • Mars’ Will: Own Awakening points +2000.
    • Awakening Trauma: Enemies' Awakening points -2000.
    • Mars’ Wrath: Increases own Rage by 80.
    • Rage Strike: Reduces enemies' Rage by 80.
    • Mars’ Armor: Increases the entire party's overall resistance by 200%, lasts 3 turns.
    • Mars’ Force: Increases damage for entire party by 200%, lasts 3 turns.
    • Cold Killer: Decreases the target’s received healing by 75%, lasts 2 turns.
    • HP Reflux: Instantly restores 50% HP.
    • Haunt: Removes one positive buff from all enemies.
    • Purification: Removes 1 negative buff from all teammates.


    Item Source
    1. Rewards will be sent based on players' tiers. Players of the same tier receive the same amount of items.
    2. Players are rewarded with Apollo's Might which can be exchanged for items in the Ares Shop.
    3. Players will not receive any reward if their points are lower than 200.
    4. Apollo's Might will not be reset and will not expire.

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    Matching Rules
    1. Players who have entered the event and have the closest points will be matched together.
    2. Players from the same tier will be matched first.
    3. When a player is the only person in their tier, the player will be matched with the top player from the lower tier or the last-ranked player from the higher tier.


    Points & Group Rules
    Points:
    • Points will reset once a season (3 months) ends.
    • When all 15 rounds for the day end and results are settled. Players' points will be deducted gradually (dependent on if the player has joined the day's event or not). Players with less than 200 points will not sustain this deduction.

    Groups:
    • Novice Arena: 0 - 1199
    • Pro Arena: 1200 - 3199
    • Expert Arena: 3200 - 5199
    • Master Arena: 5200 - 7199
    • Legend Arena: 7200- 9999
    • Titan Arena: 10000+



    Ranking
    • Only the top 20 from each tier will be displayed on the ranking list. The player with the highest BR will be ranked first if two or more players have the same points.
    • Rankings will be refreshed after each round. Rankings are based on points.

    Comment


    • #3
      Athena’s War


      Intro
      Multiple forces emerged and war broke out. There seems to be no end... During the battle to protect Athena, warriors of Sky Trail started their journey to create their own legend. Who will stand out amongst the chaos?

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      Entry
      Click the event icon on top of the screen to enter.


      Sign Up Rules & Matches

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      • Sign-up Requirement: Players must be Lvl. 40 in order to join the event.
      • Sign-up Fee: 1M Gold
      • Sign-up Phase: Duration between 1 week before the next season starts and one week before the season ends. Sign-up is forbidden 10 minutes before the event starts.
      • One Season lasts 3 months.
      • Match Schedule: During a season, matches occur every Thursday during a fixed hour.
      • Rounds: Every match consists of 10 battle rounds. There are a total of 120 (12 x 10) rounds a season.


      Gameplay Info

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      1. Players who have signed up can party up to create a team of 2-4 members. Players can join other players' parties or create their own parties and invite other players to join. Only the team leader can dismiss a teammate from a party.

      2. Party: Each party can be divided into up to 3 smaller parties. Each small party should have at least 1 member with up to 3 members.

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      3. Party Rights: The party leader has the right to operate the party. Each party should have at least 2 small parties. Each small parties will receive 1 beneficial skill from the system. The party lead can assign members to a specific small party.

      4. Inspire Bonus: Each player has 3 attempts to use Balens to boost their beneficial skill during a round. Beneficial skills can only be boosted up to Lvl. 10. There are 3 kinds of beneficial skills:
      • Survival Boost: Increases HP by a certain percentage.
      • Damage Boost: Increases damage by a certain percentage.
      • Special: Increases Rage and Awakening points by a certain percentage.


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      5. Inspire Boost: Each Inspiration costs 300 Balens and will boost a beneficial skill by a certain percentage. Inspiring bonuses only manifest in the next battle.

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      6. Battle Mode: Party 1 VS Party 1; Party 2 VS Party 2; Party 3 VS Party 3

      7. Battle Duration: Each battle lasts 5 minutes (4 minutes for battle and 1 minute for matching). Parties that have ended battle early will enter the matching phase earlier.

      8. Victory & Failure: More than 2 small parties win, the whole party wins, or vice versa.

      9. No Enemy: If a small party does not have an enemy during a round, the small party automatically wins. If no member of a small party joins the round, the small party fails.


      Point Calculation & Ranking
      1. Base Point Each Battle:
      Base Point Reward:
      • Victory: 40 points
      • Failure: 10 points

      2. Actual Points:
      • Victory Points = Victory Base Point x (Win Streak Modification + Monthly Modification)
      • Win Streak Modification: For every round won, the party will receive an extra 0.1x points next round. The multiplier can stack up to 10 rounds.
        Win Streak Modification works for each party member. When a member leaves a winning party for another party, his/her recent modification effect will take effect in his/her current party until the player loses in a battle.
      • Monthly Modification: Players who join in the first month of a season will get 1x points; the second month 1.5x points; the third month 2x points.



      3. Personal Point Rankings:
      Top 40 players in Point Rankings can be seen on the sign-up panel. Rankings update weekly. Players will be divided into 6 different tiers based on points.
      • Beginner: All players are beginners at the very beginning.
      • Junior: Players with 1000+ points
      • Senior: Players with 2000+ points
      • Expert: Players with 3500+ points
      • Master: Players with 5000+ points
      • Grand Master: Players with 7000+ points


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      Matching Rules
      1. Players across all servers will be matched based on party points.
      2. Party Point = Points owned by the member who has the most points.
      3. Party BR = BR for the member with the highest Battle Rating.
      4. In the actual matching process, parties with closest points will be first matched.
      5. If parties' points are close, parties with closer BRs will be matched first.
      6. To ensure fairness, top 20 players on the Point Rankings will be matched with each other randomly.


      Point Settlement
      Settlement includes Round Settlement and Monthly Settlement:
      1. Round Settlement:
      When the 10 battles for a round end, players will be awarded with Athena’s Tear based on the day's points. The amount of Athena’s Tear players receive is equal to the amount of points they earn. Athena's Tear will not be reset and will not expire.
      2. Monthly Settlement:
      Settlement will be done when the last battle of the month ends. Settlement is based on points. Reward Athena’s Tear players receive = Monthly Point Increase x Tier Addition
      Monthly Point Increase = (This Month's Points - Last Month's Points)

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      3. Tier Addition for different tiers:
      • Beginner: 0
      • Junior: 1
      • Senior: 1.2
      • Expert: 1.4
      • Master: 1.6
      • Grand Master: 2

      Comment


      • #4
        Imperial War


        Intro
        Two armies confront each other, the conflict intensifies. Flags are raised, fluttering in the wind. A horn sounds, drums ring out in eerie rhythm. A great war is brewing...
        New Guild battle - Imperial War is about to begin. Take up your weapons and brace yourselves for all that awaits! Join and win, it's as simple as that.


        Rules
        1. The event is on a quarterly basis. Each session lasts for a quarter year (ie: January - March, April - June, July - September, October - December). The Imperial War takes place once a week. Season ranking rewards will be settled during the last week of March, June, September and December. Points and rankings will reset after settlement.

        2. Imperial War unlocks every Saturday from 20:00 to 21:00. Once a guild reaches 15,000 points the war will end early.

        3. Since the guild battle occurs on Saturday, the Guild Leader (and only the Guild Leader) can enroll the guild between Sunday and Friday. After signing up, the Guild Leader will not need to sign up again until the season ends. Signing up costs 1M Guild Wealth.

        4. Matching Rules
        • For the first round, the system will randomly match all guilds.
        • For following rounds, guilds will be matched based on 3 conditions (matching priority from high to low: winning rounds - points total - Guild Battle Rating).

        5. Imperial War Rankings: All participating guilds have 0 points at the beginning of the season. Guilds will be ranked according to the result of each round (ranking priority from high to low: winning rounds - points total - Guild Battle Rating).

        6. Victory & Failure
        • During set time, as long as a guild reaches 15,000 points the war ends.
        • When time runs out, if no guild can reach the required amount of points, then the guild with more points wins.

        7. Point Earning
        Higher quality posts award more. Players can hover their mouse over the post to view corresponding reward info.
        • Guilds will be awarded with large quantities of points the first time they occupy a post.
        • Guilds will receive points for continuously occupying a post.
        • After occupying a post, players can search the post for treasure. Hunting treasure in the post yields Yarama Coins and points.

        8. Reward Each Round:
        • Every time the guild battle ends, Yarama Coins will be distributed based on victory and failure.
        • Yarama Coins may be obtained by treasure hunting in the post.
        Yarama Coins: Used to exchange for various materials (such as holy forge materials, mount cards, Mount Training Whips and Mahra).
        Yarama Coins will not be reset and can accumulate over time.

        9. Bye-battles
        For each season, if the number of registered guilds is an odd, when the first round starts, there will be no enemy for the guild with lowest Battle Rating. For following battles, the last ranked guild will have no enemy. The guild with no enemy wins automatically but with only 75% of regular rewards and a guaranteed 10,000 points.


        Gameplay Info
        A. Players can click the event icon on top of the game screen to enter the Imperial War, check qualifications for participation, or exchange for rewards.
        B. The Imperial War Panel:

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        As Shown in Picture
        Info
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ID:	1727922 Event Duration this Round
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ID:	1727923 Remaining Rounds this Season
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ID:	1727924 My Guild's Registration
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ID:	1727925 Click the Icon to Enter the Battle
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ID:	1727926 Click the Icon to See Members Who are Qualified for the Event
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ID:	1727927 Click the Icon to Check Guild Point Ranking this Season
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ID:	1727928 Click the Icon to View Guild Opponents this Round
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ID:	1727929 Click the Icon to View Victory/Failure and Season Ranking Rewards
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ID:	1727930 Click the Icon to Get Help for the Event
        C. Enter the Imperial War Panel

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        1. Players have 5 minutes to prepare before the event starts. The map displays for full-screen and the Spawn Points can be found on each side of the map. (See ④ and ⑤ in the picture.)

        2. Imperial Post: There are a total of 35 posts. Occupy The Imperial City for double point rewards. There are 5 post quality: Copper, Silver, Gold, Diamond and The Imperial City. (As shown in the picture: Posts on line 1 are Copper quality; line 2 Silver; line 3 Gold; line 4 Diamond; line 4 The Imperial City.)
        Players can only move Up, Down, Left, or Right to occupy the posts. Each post can hold up to 4 players. Players may move on their own. When a player leaves a post, the post will be vacated and members from the guild may enter to keep the post. Players can click the post the view the occupier of the post.

        3. Post Battle: Players that are close to the enemy post can launch attacks and enter battle. Nearby teammates may come to help. Up to 8 players may contend for a post (4v4 battle).The ownership of a post is dependent on the battle result.

        4. Victory & Failure:
        If the attacking party wins, surviving players can enter the post to occupy it; dead players return to the Spawn Point and their Energy increases to 100; if the attacking party fails, the defending party can keep the post. Dead players return to the Spawn Point and their Energy increases to 100. The bonus Energy will add to the original amount, up to 500. (If the system distributes Energy to a player before s/he dies, and total Energy has already reached 500, then Energy for the player won't increase after death.)
        Players can attack a post adjacent to their own. To respond, players nearby may attack or defend. Battle will not be triggered for teammates who are also on the attacker's post, but they can join the battle if they want.

        5. Other Imperial War Features:
        • â‘* Stands for Guild Energy this round. Every Guild has 500 Energy at the beginning. Each action costs 100 Energy. 300 Energy will recover for the after 30 minutes, 400 - 40 minutes later and 500 - 50 minutes later. (Hover the mouse over the Energy to view details.)
        • Energy can be purchased using Balens (Click "+" to buy). There's no purchase limit for Energy.
        • â‘¡ Character Inspiration: Click image for larger version

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ID:	1727855 Players can click the icon and spend a few Balens to use this feature. Character Inspiration will boost all stats for the character. Character Inspiration bonuses can be up to 50% and stack with Post Inspiration. Inspiring effects last until the end of battle.
        • â‘¢ Post Inspiration: Click image for larger version

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ID:	1727856 Players can click the icon and spend a few Balens to use this feature. Teammates will have all stats increased as long as they occupy the post. Character Inspiration bonus can be up to 50% and stack with Character Inspiration. The inspiring effects will vanish once the post is occupied by enemies. There is Inspiration cooldown. Players can inspire every 5 minutes. Character Inspiration and Post Inspiration will both trigger cooldowns.
        • â‘¥ shows the number of players each party has, point progress, and the number of posts each party occupies.

        6. When the Treasure Hunt Cooldown is over, players can hunt for treasure in the post they occupy. Right after finishing a treasure hunt, players will receive Yarama Coins and points according to the post quality. Successfully occupying an enemy's post will reduce own party's Treasure Hunt Cooldown by 60 seconds. Winning a battle will reduce own party's Treasure Hunt Cooldown by 30 seconds. Only surviving players who have won will have their Treasure Hunt Cooldown reduced, dead players won't. For a whole event round, each player may have their Treasure Hunt Cooldown reduced by 20 minutes at most.

        7. Imperial War Skills:
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ID:	1727857Ultra Speed: Move to any post once despite distance. Restriction: Post must be unoccupied.
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ID:	1727858Disturb: Increases a random enemy's Treasure Hunt cooldown by 60 seconds.
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ID:	1727859Sudden Strike: Attacks any post despite distance. Restriction: The user must occupy a post first.

        The 3 skills are free the first time players use them. If players want to use them more than once, they will need to click "+" on the skill icon and use Balens to purchase attempts.

        Comment


        • #5
          Road to Glory


          Intro

          Ever since the creation of the Yarama Empire, great knights including Sardon have been tirelessly guarding the empire. For them, this is the road to glory...


          Road to Glory Info

          Road to Glory is the latest non-real time PvP system set to replace the old solo arena. This new system not only offers more interesting gameplay but better rewards. With the ability to skip easy stages, this system frees players from the redundancy of routine.


          Road to Glory Gameplay Info

          1. Requirement: Road to Glory is available all day and resets daily at 00:00. Players must be Lvl. 16+ to join the event.

          2. Talk to Elise in Cloud City and select Road to Glory to enter the event panel.

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          Players may also enter the game through the shortcut on the left side of the game screen.

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          3. Rules
          • Players may complete up to 15 stages each day. They will fight one opponent on each stage. Stages become harder as players advance.
          • Players will have to defeat their opponents to receive rewards and advance to the next level. Completed stages cannot be challenged again until they are reset the next day.
          • Once the challenge starts, players will not be able to change the Eudaemon they've decided on.
          • Character and Eudaemon HP won't recover during the event. When the Eudaemon is dead, players may use Bound Balens to revive it. When the character is dead, players can only use unbound Balens to revive themselves.
          • There are 3 difficulties for each stage. Players may choose Normal, Nightmare and Hell modes. Higher difficulties offer better rewards.

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          4. Challenge Rewards

          Players will be instantly awarded Clearance Points, Glory Points and Buff Stars for every stage completed. Odd number stages (1, 3, 5, 7, 9, 11, 13, 15) offer an extra clearance chest which can be opened for Gold, Daru and Glory Points. Even number stages (2, 4, 6, 8, 10, 12, 14) offer an attempt to buy random buffs:

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          5. Skip Stages
          • When the sixth stage has been completed, players may skip the previous stages the next time the event is reset. The number of stages players can skip is "last time's best recorded stage - 2". Rewards for skipped stages are based on the highest difficulty.
          • If players meet the conditions to skip stages when they click the first stage, there will be a pop-up to remind them. If players click "Yes", they will skip the previous stages and receive corresponding rewards. If players choose "No", they will enter battle on the first stage.


          Buff Star, Clearance Point and Glory Point

          Players receive Buff Stars, Clearance Points and Glory Points during the challenge. These items may be used in the following ways:

          1. Buff Stars

          Buff Star is one of the clearance rewards. The number of stars players receive depends on the difficulty of the stage. Stars reset at 00:00 every day. Buff Stars can be used to purchase stage buffs. See picture:

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          Four buffs will randomly appear every time. Players can use Buff Stars for these items.

          2. Clearance Points

          Clearance Points are one of the rewards for completing a stage. Stage difficulty and level decide the number of Clearance Points players receive. Clearance Points can be accumulated over time (will not reset) and used to exchange for Mount Training Whips and Glory Points in the "Point Reward" panel. Each reward level can only be collected once.

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          3. Glory Points

          Obtained from completing stages and opening chests, Glory Points can be accumulated over time and will not reset. The amount of Glory Points players receive is related to the difficulty of the stages.
          Glory Points can be exchanged for items in the Glory Shop. See picture below:

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          Comment


          • #6
            Titan Temple


            Entry Requirement
            Only players who have been knighted may enter.


            Titan Temple Entry

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            The new continent can be found at the bottom of the Outlands map. Click to enter Titan City and select a Titan Temple to join.


            Titan Temple Gameplay

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            1. Gameplay Info

            Titan Temple uses a 1v4 battle mode (1 character vs 4 mirror images). Opponents are mirror images randomly picked from the Top 100 on the Cross-Server BR Rankings. There will be 5 groups of opponents, each a group of 4 people. Players need to defeat their opponents one by one. Players can pass a certain level when they defeat all opponents for the level. If a player is defeated, the opponent's HP will not recover and the player can continue to challenge. When the player defeats 5 levels of opponents, s/he will be sent back to the first floor and every opponent level will refresh.

            2. Challenge Attempt

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            Each time Titan Temple is challenged an attempt will be deducted. Players may challenge the Titan Temple 8 times for free every day and may spend 200 Balens (Bound Balens excluded) to buy an extra attempt, up to 10 purchases every day.

            3. Titan Blessing

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            Players will receive a blessing buff that only works in Titan Temple. The power of the buff is dependent on the number of Titans players own. Players need to fulfill certain requirements to activate various buffs that can be used in the challenge.

            4. Titan Field

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            In addition to Titan Blessings, players can also improve their power with the help of the skills in the Titan Field.
            • Pristine Force: Resets own Titan's skills. CD: 180 seconds
            • Titan Wrath: Instantly kill an enemy. CD: 180 seconds
            • Titan Heart: Reflect 25% damage for 3 turns, up to 10 times. CD: 180 seconds

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            Players may use each of the 3 skills 3 times a day. When free attempts are used up, Bound Balens can be used to buy extra attempts. There's no purchase limit for the skills, but each skill can only store up to 5.

            5. Challenge Rewards

            Each time players pass a level, they will receive corresponding rewards.
            • Level 1: Animation Stone x5, Charge Fragment x15
            • Level 2: Animation Stone x5, Charge Fragment x15
            • Level 3: Animation Stone x10, Charge Fragment x30
            • Level 4: Animation Stone x10, Charge Fragment x30
            • Level 5: Animation Stone x15, Charge Fragment x60

            Comment


            • #7
              Titan Animation & Charge


              Intro

              Have you been fretting over how to get powerful Titan skills since being knighted? Now's the time to do just that! Animate Titan stats to activate Titans, their skills, and charge resistances to improve them. True Titan power is beyond your wildest imagination!


              Entry

              Click the Animate & Charge icon on the Titan panel to access.

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              Unlock Requirement

              This feature unlocks at the same time as the Titan System after a player gets knighted.

              Gameplay Info

              Titan Animation

              1. Info

              Titan Animation is an essential method for obtaining Titan Skills. Players can use Animation Stones to obtain new Titan Skills. Once all Titan Skills have been activated they can then continue animation to increase charge level cap.

              2. Main Panel

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              3. Details


              First Animation

              Object: Any inactivated Titan Skill
              Material: Animation Stone
              Animate Procedure:
              1. Select an object.
              2. Inactivated Titan skills' animation progress is independent from one another. Players may choose to animate any of the skills.
              3. Players can use the required number of Animation Stones to activate a slot and receive part of the Titan skill stats. There are 10 slots in total. More Animation Stones will be needed and success rates will lower as progress advances. Players can check corresponding info under the progress bar.
              4. When all slots are activated, players will get the corresponding Titan Skill and its attributes.


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              Note: For the First Animation, if players obtain a Titan Card from another way, then the used Animation Stones will be returned to them.

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              Further Animation

              Activate all Titan skills to continue animating Titans.

              Condition: All Titan skills have been activated.
              Material: Animation Stone
              Animate Procedure:
              1. Players need to spend the required amount of Animation Stones to activate the slots. Activating one slot will increase the charge level cap.
              2. Further Animation has limited attempts.
              3. When all slots are activated, players will receive 30 Titan Stones. The next animation will be unlocked.

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              4. Animation Stone Source:

              The Outlands - Titan City - Titan Temple



              Titan Charge

              1. Info

              A system that consumes Charge Fragments to improve resistances

              2. Main Panel:

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              3. Charge Info & Rules:

              Charge
              1. Use Charge Fragments to improve any Resistance or Eudaemon RES Reduction.
              2. Charge 1 time to receive 10 EXP. Charge level will advance 1 level when EXP is full and the EXP bar will then be reset.


              Note: Higher levels require more EXP.

              Level
              1. There's an initial level cap for charge.
              2. Charge cap level is determined by the number of Titan skills and continued Animation attempts.
              3. Hover the mouse over Resistance/Eudaemon RES Reduction Essence to see charge level and current charge level cap.


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              Note: Level difference between the highest and the lowest level resistance cannot be more than 20. If the highest resistance level - the lowest resistance level = 20, the highest level resistance cannot be further upgraded. Lvl. difference must be ≤20 and RES difference ≤200 between the highest and lowest resistance.

              4. Charge Fragment Source

              The Outlands - Titans - Titan Temple

              Comment


              • #8
                New Titans


                Intro
                When the land first fell into darkness, the nine Titan gods devoted themselves to protecting all that they could. They fought and strategized day and night in a great effort to preserve peace for future generations to come. Eventually the Dark Legion was suppressed, but only temporarily. Now, the darkness has arisen once again, this time with even greater fervor than before. The Road to Glory is overrun with a demonic presence and Yaros' has begun his preparations for a new and terrifying war. Thus, the next great Titans have awoken from their slumber to join the fight against evil. Will good triumph or is this the end of Balenor as we know it? Find out in Wartune 6.3!


                Just Titan

                Titan Skill Name: Just Road
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                Titan Skill: Increases own party's HP and Max HP by 50%, lasts 3 turns. When the effect ends, HP will be reduced according to the actual amount or to 1 if not enough.
                Titan Activation: Titan Animation
                Corresponding Attributes:
                • PATK +100
                • MATK +100
                • PDEF +500
                • MDEF +500
                • HP +500
                • Training Level Cap +10

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                Tip: It is recommended that Just Road be used when the character has a relatively high HP. Just Road cannot stack and after 3 turns character's HP will be reduced by a certain amount. When the effect ends, character's HP = HP before the effect ends ÷ (HP before casting the skill x150%) × HP before casting the skill.
                Eg: The Titan's HP is 1M. After casting Just Road Titan's HP increases to 1.5M. The enemy reduces the Titan's HP by 0.3M, and then Titan's remaining HP is 1.2M. When the effect ends, Titan's HP will be 1.2÷(1x 150% ×1) = 0.8M.



                Ocean Titan
                Titan Skill Name: Ocean Blessing
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                Titan Skill: Increases the entire party's overall resistance by 200%, lasts 3 turns.
                Titan Activation: Titan Animation
                Corresponding Attributes:
                • PATK +100
                • MATK +100
                • PDEF +100
                • MDEF +100
                • HP +2500
                • Training Level Cap +10

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                Tip: The effects of Ocean Blessing can stack up to 800% making this skill especially useful in PvP battles.



                Revenge Titan
                Titan Skill Name: Vengeful Power
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                Titan Skill: Decreases damage received by entire party by 50%, lasts 1 turn.
                Titan Activation: Titan Animation
                Corresponding Attributes:
                • PATK +100
                • MATK +100
                • PDEF +500
                • MDEF +500
                • HP +500
                • Training Level Cap +15

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                Tip: It is recommended that this skill be used when the enemy is using high DMG skills. For example, when the enemy's Sylph is awakened or before the enemy uses AOE skills.



                Dark Titan
                Titan Skill Name: Dark Heart
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                Titan Skill: Causes the entire enemy party to forget 3 active skills. Lasts 2 turns.
                Titan Activation: Titan Animation
                Corresponding Attributes:
                • PATK +100
                • MATK +100
                • PDEF +500
                • MDEF +500
                • HP +500
                • Training Level Cap +15

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                Tip: It is recommended that the skill be used at the beginning or when the enemy's Sylph is awakened, as there is a bigger chance to prevent enemy's AOE skills and support skills such as healing.



                Time Titan
                Titan Skill Name: Reverse Time
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                Titan Skill: Removes all negative buffs from your party and removes all positive buffs from the enemy party.
                Titan Activation: Titan Animation
                Corresponding Attributes:
                • PATK +100
                • MATK +100
                • PDEF +500
                • MDEF +500
                • HP +500
                • Training Level Cap +15

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                Tip: It is best to use this skill later when in a PvP battle as this is when the character usually suffers most from various negative effects and tends to be at a disadvantage.

                Comment


                • #9
                  Magic Square


                  Intro

                  Taking over the previous Tower of Kings dungeon, Magic Square will require greater communication between players as well as tact and strategy. The better you work together the greater your rewards.

                  Entry

                  Hall of Heroes - Event Dungeon - Magic Square

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                  Unlock Requirement
                  • Requires a party of 1-4 members
                  • Level ≥ Lvl. 38
                  • Open all day. There is no participation limit, but each player only gets one reward attempt per week.



                  Gameplay Info

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                  a. The large square consists of 25 small squares with one monster on each square. Defeat the monsters in a square to light it up. Light up 4 squares in a line (horizontal, vertical or diagonal) and the monsters will refresh.

                  b. Each square awards 100 base points. Eliminate an extra square besides the 4 in a line to get 25 extra points for each extra square. Every time a monster advances 1 level, an extra 15 points can be gained for removing the monster in the square.

                  c. When the monsters in a line are defeated, new monsters will refresh that are more difficult to defeat.

                  d. Dungeon items and chests will randomly refresh on the squares. Remove the squares with items or chests to receive them. Dungeon items are kept in the item bar and the team lead may choose which one to use. Chests will be sent to you when the event is over.

                  e. Dungeon Items:
                  • Fire Power: Increases damage dealt by all party members by 100%. Lasts 1 minute.
                  • Water Power: Points earned increase by 50%. Lasts 1 minute.
                  • Wind Power: +400 points


                  f. Item and Chest Refreshing
                  After the event starts, 1 item or chest will randomly appear on a square every 60 seconds. There is 60% chance for an item to appear and 40% for a chest to appear. Each square can only hold one item. Lit squares and squares that have triggered battle will not have items on them.


                  Notes
                  1. Event Duration and Reward
                  • Event lasts 15 minutes.
                  • Rewards are divided into 5 levels based on points. All level rewards (including chests and EXP) will be sent after the event ends.
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                  • You will not receive any reward if you quit midway. If you're disconnected from the server while in the event and do not re-login within a fair amount of time you will not receive any reward.

                  2. Quitting/Ending the Event
                  • When the event dungeon ends, you'll return to Cloud City.
                  • If you quit halfway through, you'll return to Cloud City.
                  • If you're disconnected from server while in the event, you will return to the event screen if you re-login. If you do not connect to the server before the event is over, you'll return to Cloud City the next time you log in.

                  Comment


                  • #10
                    Astral Elevation


                    Intro
                    Have you already maxed out your Astrals and wish you could do more? Now you can by elevating your Astrals to further improve their attributes.


                    1. Astral Elevation Unlock Condition
                    Only players that have finished class advancement may use this system.


                    2. Astral Elevation Panel Info

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                    An Astral Elevation icon can be found in the middle of the Astral panel. Click the icon and the following panel will appear:

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                    Astrals that can be elevated will appear in the slots in the image. Astrals that do not meet elevation conditions will not be shown in the panel.


                    3. Astral Elevation Condition
                    Before Astrals can be elevated, Astral Level should be 10+ and quality should be Red. Except for Charisma Astrals, other Astrals that meet the conditions can all be elevated after they're activated.

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                    4. Astral Elevation Material
                    Star Dust: Earned from Road to Glory and other events.

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                    5. Astral Elevation Effect
                    Astral Elevation consumes Star Dust to upgrade Elevation EXP and Elevation level so that the Astral's attributes can greatly improve. As the following image shows, higher levels require more Star Dust to upgrade.

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                    Comment


                    • #11
                      Rider's Box


                      Intro
                      Want to ride a special mount? Now you can! Test your luck by drawing Rider's Chests. Or, you can draw 10 Rider's Chests at a time to guarantee a random mount!


                      Location
                      Players may access the Rider's Box by clicking the corresponding icon at the right top of the screen. See image below:

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                      Gameplay Info
                      Rider's Box Panel:

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                      Mount progress:
                      (â‘* on the image: "30/206" means that the player has 30 mounts and the total number of mounts in the game is 206.)
                      • Mount Diagram: Players can see mounts that they have activated here.
                      • There are two kinds of Rider's Boxes: Rider's Chest and Rider's Chest II.


                      Rider's Chest:
                      • Drawing a Rider's Chest 1 time requires Balens or Bound Balens. Guaranteed prize: Mount Training Whip x10, chance to receive one of the following: Mount Training Whips (quantity: 10-50), Mount Hoof (quantity: 10-50), Beast Soul (quantity: 10-50), Mount Card (quantity: 1).
                      • Players can buy Rider's Chest up to 20 times a day. Players can buy 10 at a time to guarantee a random mount. Purchase attempts reset at midnight daily.


                      Rider's Chest II:
                      • Drawing Rider's Chest II 1 time requires Balens. Randomly receive 6 items. The 6 items will be drawn from Mount Training Whip (quantity: 10-50), Mount Hoof (quantity: 10-50), Beast Soul (quantity: 10-50) and the 3 mounts in the Hot Items Today. There is a chance of receiving 2 identical items.
                      • Players can buy Rider's Chest II up to 3 times a day. Purchase attempts reset at midnight daily.
                      • Hot Items Today reset at midnight every day.

                      Comment


                      • #12
                        Other Optimizations


                        1. Removed Titan War
                        Replaced the Titan War with a new feature: Athena’s War. More fun and better rewards! Keep an eye on our announcements for more info.

                        2. Fishing Optimization
                        Fixed the issue in which the help button did not work when players asked their friends for help while catching a furious fish.

                        3. Cross-Server MP Dungeon Matching
                        Fixed the issue in which players were not able to cancel system matching causing the panel to continue showing matching was underway.

                        4. Title Display Optimization
                        Fixed the issue in which titles could not wrap when they were too long and the issue in which some dynamic characters could not fully display.

                        5. Blood Inferno Optimization
                        Fixed the issue in which players could not choose to use their reward attempts or not when invited to the Blood Inferno. After the issue is fixed, when players outside the dungeon are invited, they can choose to use reward attempts.

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                        6. Friend Limit and Marriage Restriction Optimizations
                        Previously when a player's friend list was full, they would not be able to add their significant other to the list. After the update, players will be able to add their significant other to the friend list even if their friend list is full. Spouses will not take up a friend vacancy the list. Players will not be able marry a person on their blacklist and vice versa.

                        7. Marriage Skill Level Cap
                        Raised Wedding Ring level cap to 29 and raised corresponding marriage skill level cap.

                        8. Added more items (furniture) to the Marriage Shop.

                        9. VIP Pack and VIP Wheel
                        Removed the Imperial Seal from the Weekly VIP Pack and added Star Dust to the pack. Renewed the reward types and reward quantities on the VIP Wheel.

                        10. Building Level and Character Level
                        Before, players would need to consume Gold to manually upgrade the Town Hall, Barracks and Academy in the City. After the update, these buildings will automatically upgrade as the character upgrades without the use of Gold. Players still need to use resources to adjust the attributes in the Academy and upgrade troops in the Barracks manually.

                        11. Added Marriage Satisfaction titles.

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                        12. Guild Treasure Chest
                        Now, remaining Guild Treasure Chests will not be distributed to participants. Instead, the Guild Leader will be credited with the remaining undistributed Guild Treasure Chests.

                        13. Bug Fix (1)
                        Fixed the issue in which data was sometimes missing for sub Eudaemons.

                        14. Bug Fix (2)
                        Fixed the issue in which the system would automatically consume Balens without warning when players tried to upgrade their Eudaemon equipment using required materials that were still locked.

                        Comment

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