There was a survey over 6Months ago asking players about time spent, etc.
Why can't R2 implement a devotion to be counted for dungeons that are already done.
What I'm stating is if I run
People have to pop-in or run these again just to collect devo, wasting time.
Doesn't R2 want to optimize our game play.
Once during the week, my devotion total for the next day should have those items counted, therefore my starting devotion for the next day is higher.
The system already acknowledges attempts and rewards have been used for the week.
On the left hand side for the cooldown list, it acknowledges if you ran HST for the week or not.
The mechanics need improvement, it just seems theres more to do everytime theres a new patch.
Why can't R2 implement a devotion to be counted for dungeons that are already done.
What I'm stating is if I run
- Dragon Invasion
- Bloody Invasion
- Spire Nightmare
- Magic Square
People have to pop-in or run these again just to collect devo, wasting time.
Doesn't R2 want to optimize our game play.
Once during the week, my devotion total for the next day should have those items counted, therefore my starting devotion for the next day is higher.
The system already acknowledges attempts and rewards have been used for the week.
On the left hand side for the cooldown list, it acknowledges if you ran HST for the week or not.
The mechanics need improvement, it just seems theres more to do everytime theres a new patch.
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