Dunno, I kinda disagree with most of the changes you are proposing, seeing them as mostly unnecessary.
AGs do have the power of the GB list, though it is usually best to assign one person to manage it. Officer is a totally useless position and should just be removed completely, or your guild can just not use it. Either way works.
I do like your idea of the GM allowing AGs to also summon tree. They should be able to summon altar, too.
As for punitive measures, currently the only options are kicking and denial of participation in GB. I'd say those are two pretty hefty punishments. Stealing someone's gold seems petty and ridiculous, especially when most players have no further use for the guild shop. If someone is using bad language, etc. then talk to him in PM--that's what the AGs are for. If he doesn't listen and change his ways, then kick him. If he's not in guild, then he's no longer an issue. If he speaks out in world chat, someone can report him to R2 and he'll be muted there. Either way, the issue is solved.
While a page of stats to see participation in certain events sounds good in theory, who has the time to go through that data? Moreover, who wants to? It could be useful in certain situations, but there are really no "rewards" for good behaviour other than guild chests (which are pretty obsolete--30 whips is nothing when we're getting 30,000-50,000 a month) or getting first pick to participate in GB (which is nice, but even with a guild of 150+ actives, we seem to only have 60 people vying for GB spots on any given day, so the 10 that don't get in on Monday, get in on Wednesday, etc.).
If there were some new, exciting individual rewards, then that might be a nice thing to have; however, I really like how laid back running a guild is. I'm not the GM, but I am an AG and I handle GB lists and towers (sometimes). The rest of the game takes up a lot of time, why would you want to spend more on an administrative aspect of it? It's hard enough to be online consistently to start tree and altar, and it's quite a time sink to manage the GB list and create tower assignments, when who is participating changes on a day to day basis. It's fun and it feels good to help out (and win), but I feel like it's close enough to becoming a chore that adding anything extra would be too much.
As for keeping track of who gets a guild chest, create a spreadsheet in excel with everyone's names. Highlight the cell a different color when they get one. When everyone gets one, reset the list. Easy peasy.
AGs do have the power of the GB list, though it is usually best to assign one person to manage it. Officer is a totally useless position and should just be removed completely, or your guild can just not use it. Either way works.
I do like your idea of the GM allowing AGs to also summon tree. They should be able to summon altar, too.
As for punitive measures, currently the only options are kicking and denial of participation in GB. I'd say those are two pretty hefty punishments. Stealing someone's gold seems petty and ridiculous, especially when most players have no further use for the guild shop. If someone is using bad language, etc. then talk to him in PM--that's what the AGs are for. If he doesn't listen and change his ways, then kick him. If he's not in guild, then he's no longer an issue. If he speaks out in world chat, someone can report him to R2 and he'll be muted there. Either way, the issue is solved.
While a page of stats to see participation in certain events sounds good in theory, who has the time to go through that data? Moreover, who wants to? It could be useful in certain situations, but there are really no "rewards" for good behaviour other than guild chests (which are pretty obsolete--30 whips is nothing when we're getting 30,000-50,000 a month) or getting first pick to participate in GB (which is nice, but even with a guild of 150+ actives, we seem to only have 60 people vying for GB spots on any given day, so the 10 that don't get in on Monday, get in on Wednesday, etc.).
If there were some new, exciting individual rewards, then that might be a nice thing to have; however, I really like how laid back running a guild is. I'm not the GM, but I am an AG and I handle GB lists and towers (sometimes). The rest of the game takes up a lot of time, why would you want to spend more on an administrative aspect of it? It's hard enough to be online consistently to start tree and altar, and it's quite a time sink to manage the GB list and create tower assignments, when who is participating changes on a day to day basis. It's fun and it feels good to help out (and win), but I feel like it's close enough to becoming a chore that adding anything extra would be too much.
As for keeping track of who gets a guild chest, create a spreadsheet in excel with everyone's names. Highlight the cell a different color when they get one. When everyone gets one, reset the list. Easy peasy.
Comment