When you are in hero mode, your opponent's highest resistance type is used to reduce the damage you inflict (and yes I've tested that in duels - high electro res means less damage, even if no one is using eve/hercules). So if someone has super high res in one element, they will cut your damage down by 90%. Their res must be >= your res reduce + 770 (or so) to max the reduction, though. Once you sylph, then it becomes based on the actual element type you're using, so you may do huge damage if they have low res in that element.
I wasn't able to tell what res comes into play when your opponent is in sylph mode and you are not. Seems like it might work differently, but I would need to do a lot more testing, since base def is higher in sylph mode.
Also remember that anyone who has titanic resistance like that will also have a huge boost to res reduction, giving a big advantage in damage potential.
Other factors that might play a part: better medallion, better multiplier astrals
So, my guess is that player has all 5 dimensions the same type, mostly advanced and/or expert. Whatever element it is should do next to nothing in sylph mode too, though, so if all 6 types can do decent damage when sylphed, there may be something else going on.
I wasn't able to tell what res comes into play when your opponent is in sylph mode and you are not. Seems like it might work differently, but I would need to do a lot more testing, since base def is higher in sylph mode.
Also remember that anyone who has titanic resistance like that will also have a huge boost to res reduction, giving a big advantage in damage potential.
Other factors that might play a part: better medallion, better multiplier astrals
So, my guess is that player has all 5 dimensions the same type, mostly advanced and/or expert. Whatever element it is should do next to nothing in sylph mode too, though, so if all 6 types can do decent damage when sylphed, there may be something else going on.
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