actually the hp aint a big problem. hit the boss once and get prices. let those who got gold or covenant kill it. not many guilds with 50+ to hit it anyway so. 48 fangs for just hittin it once can be yours (unless it has to be killed to get the fangs. If so, do tell)
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[Guide] Guild Beast (Braves’ Battle)
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Originally posted by Sapient06 View PostWhich will discourage all those who don't have Spirit Covenant from participating - especially those who are low level and can't survive long or afford the constant gold to resupply hp and troops.
And if troops are expended as well, that will only lead to more gold necessary by either using them and having to buy more, or not using them and dying more quickly (thus needing more gold either way for those without Spirit Covenant). For those who are higher levels and have expensive troops that provide minimal enhancement to damage/survivability, you may discourage us from participating as well - especially if there is a quick inevitable "big AoE that kills you no and your troops matter what" attack. That forces those of us with level 70 troops to either use them and spend lots of gold replenishing, or to not use them and thereby hurt the guild and our rankings.
Having to replenish hp/troops will discourage both higher and lower levels from participating. ESPECIALLY the most powerful players who have no use for resistance crystals shards until higher levels of resistance crystals/more shields are added. Why would the most powerful players bother if there aren't significant rewards that we all can use, like Guild Battle provides.
So really, entire guilds will be hurt by fewer people participating - which means that because the battle will take longer with fewer participants - that there will be a spiral effect where even more players will choose not to bother because the rewards will be decreased...and so on and so on. Divine Altar is already pointless enough for most guilds...is this going to implode due to poor mechanics resulting in fewer participants decreasing rewards decreasing participants decreasing rewards etc...like Divine Altar does?
Please tell me this is not the case - that it is like World Boss or at least Guild Battle in these respects. Make the rewards significant enough to encourage players of all levels and strengths to participate, thereby increasing the likelihood of the event being utilized and prioritized exponentially. If you do penalize us with replenishing hp/gold - justify the lost gold on hp/troops or provide rewards that weaker players will benefit from. And if you don't provide more rewards than what you listed above, the most powerful players will likely also be discouraged from participating regardless of hp/troop replenishment cost.
The above conditions will for the most part determine if it will be:
A. A product of reason and mathematically sensible mechanics that will enhance the game's social interdependence for mutual benefit.
B. A new addition that implodes on itself because the developers didn't bother to focus on the calculation of the mechanics, and simply rushed to implement a falsely alluring waste of a guildwide-related event?
So which will it be? Is our money paying the developing to spend their time and effort creating new expansions that enhance the game? You can bet that your player base/income will definitely be affected in one way or another based on the MORALE FOR FUTURE ENHANCEMENTS REGARDING OUR MONEY AND TIME.
I assume you administrators are hired because you're rational enough to determine the answer to this - and that the developers are hired because they are as well. If either of the above are not true, I'm paying people who to provide a product/service that would make an incalculable exponential amount of players/money by reading and adhering to this post.
Take a guess at how your job stability is affected. The additions and expansions to your product are what really indicate if I should continue to make investments in a game that I can expect will be worth it...
...or that I should expect to be effectively ripped off. Do you think that I'm going to continue doing business with you if the forecast shows that we should swap shoes? There are a limited amount of junkies who will continue paying your salary, but only for so long.
For now, I put food on your table...I would think that would be reason enough to use whatever influence you have in association with this game to relay these ideas - the importance of focusing on expansions and additions - to whomever is associated with/responsible for making sure that you won't be needing a new job anytime soon.
After all, this post is free of charge. If it's ignored, I'll re-format and post it so that it hopefully is acknowledged by the administrators/developers/etc. who can forward the message. We both would like it to be circulated amongst your employer and all its affiliates.
EDIT: players under 55 will be forced to lvl to participate or simply sit out. You must have a sylph to go.Last edited by R266928209; 03-11-2015, 07:20 AM.
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Based on description, you use sylphs, not troops, so you do not expend any troops there... The unlimited healing part of the spirit covenant is mandatory since Dragon Invasion. You can buy it for some bound balens in the shop, affordable easily for any free player.My blog about how to build the strongest character in Wartune using a minimum amount of balens:
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Originally posted by Gunwitch View PostIf Daru upgrades the beast. Where does this Daru come from ? Guild member donations, or elsewhere ?
On another note, why start at level 55? It would have been nice of this info was released during the testing phase.
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Originally posted by Fherlayt View PostBased on description, you use sylphs, not troops, so you do not expend any troops there... The unlimited healing part of the spirit covenant is mandatory since Dragon Invasion. You can buy it for some bound balens in the shop, affordable easily for any free player.
And wasn't boss supposed to have 2 summon times with 1 reward attempt daily? They changed that?
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They should make it like the World Boss and not take HP away because honestly it takes way too much, especially for players with 300-600k HP.
Also, I heard that to upgrade the Guild Boss the first time is around 3.6 billion daru and probably more later on, so it will take a very long time getting that.
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Originally posted by Ruskii View PostThey should make it like the World Boss and not take HP away because honestly it takes way too much, especially for players with 300-600k HP.
Also, I heard that to upgrade the Guild Boss the first time is around 3.6 billion daru and probably more later on, so it will take a very long time getting that.
Originally posted by Wraithraiser View PostExcept you can't use bound balens on covenant items, so yeah.
And wasn't boss supposed to have 2 summon times with 1 reward attempt daily? They changed that?
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Originally posted by Kessar View PostNo, your math is off. You need 3.6 billion daru, not 360 million, to upgrade the boss to level 2.Last edited by R266928209; 03-11-2015, 03:24 PM.
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Originally posted by Ruskii View PostThey should make it like the World Boss and not take HP away because honestly it takes way too much, especially for players with 300-600k HP.
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Originally posted by Kessar View PostNo, your math is off. You need 3.6 billion daru, not 360 million, to upgrade the boss to level 2.
So the guild needs to donate 3.6 Bil Daru to upgrade the boss.
here is quick number cheater for you
ttt,bbb,mmm,ttt,hhh
t-trillions
b-billions
m-millions
t-thousands
h-hundreds
Can't wait for lvl 3..Last edited by ThaSpot; 03-31-2015, 03:45 PM.[B]Server: [S413] Shadowledge- IGN: Spot - Guild: Glory
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