Originally posted by Zorich
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remove this Lovely Wonderful ? def rune from game or give to knights too
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Block heal isn't useless. It keeps knights alive and at full HP in a rain of small hits.
Not talking much about PvP, as you seem to demand more advantage for mages.
From a pure PvE perspective, it's still very helpful for both solo and group runs.
In a group run where knights and mages are helping each other, it eases the burden of healing and shielding so both the mage and the knight could free up a few turns to use other skills or runes. Nowadays speedy kill is the key to everything. You as the mage wouldn't want to see the boss enrages because your team can't hit fast enough, and would rather the knight to stay alive with less healing.
For solos, it keeps knights alive and at full HP until the bosses power up. That could potentially get them further 1 or 2 levels in Necro, PM, ST, GD, etc. Maybe you don't want them to go further than you, but if they are too far behind and you need a better tank than yourself while can't find one, you'd probably still want some strong knights on server. Mages can tank well, but not as good as knights of equal power.
Originally posted by Zorich View PostBlock Heal is fairly useless.
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Originally posted by R238423534 View PostBlock heal isn't useless. It keeps knights alive and at full HP in a rain of small hits.
Not talking much about PvP, as you seem to demand more advantage for mages.
From a pure PvE perspective, it's still very helpful for both solo and group runs.
In a group run where knights and mages are helping each other, it eases the burden of healing and shielding so both the mage and the knight could free up a few turns to use other skills or runes. Nowadays speedy kill is the key to everything. You as the mage wouldn't want to see the boss enrages because your team can't hit fast enough, and would rather the knight to stay alive with less healing.
For solos, it keeps knights alive and at full HP until the bosses power up. That could potentially get them further 1 or 2 levels in Necro, PM, ST, GD, etc. Maybe you don't want them to go further than you, but if they are too far behind and you need a better tank than yourself while can't find one, you'd probably still want some strong knights on server. Mages can tank well, but not as good as knights of equal power.THERE IS NO JUSTICE, THERE'S JUST ME.
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LOL Chaos is half a psychology rune The other player will be reluctant to cast strong hits after they are chaosed in fear of killing their teammates so you get the chance to hit them hard first. As for 1v1, I agree it's entirely useless. Troops are like papers any ways. I never bothered to hit them at all, & they all gone faster than I wanted since I turned lvl55 regardless of which class I play (yeah I tend to keep enemy troops ).
Originally posted by SlowPlay View Postchaos chance to procs is so low for what i've experienced that i'm not even using it anymore in pvp
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Maybe someone meant knights need to increase block to the point of getting it more often than archers get their crits?
Originally posted by daunapu View PostJust some simple math. How many block heals capped at 3k does a knight need to have triggered to be compared to just 1 (ONE) suntoria tick?
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Originally posted by R238423534 View PostBlock heal isn't useless. It keeps knights alive and at full HP in a rain of small hits.
Not talking much about PvP, as you seem to demand more advantage for mages.
From a pure PvE perspective, it's still very helpful for both solo and group runs.
In a group run where knights and mages are helping each other, it eases the burden of healing and shielding so both the mage and the knight could free up a few turns to use other skills or runes. Nowadays speedy kill is the key to everything. You as the mage wouldn't want to see the boss enrages because your team can't hit fast enough, and would rather the knight to stay alive with less healing.
For solos, it keeps knights alive and at full HP until the bosses power up. That could potentially get them further 1 or 2 levels in Necro, PM, ST, GD, etc. Maybe you don't want them to go further than you, but if they are too far behind and you need a better tank than yourself while can't find one, you'd probably still want some strong knights on server. Mages can tank well, but not as good as knights of equal power.
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Originally posted by daunapu View PostJust some simple math. How many block heals capped at 3k does a knight need to have triggered to be compared to just 1 (ONE) suntoria tick?
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Originally posted by Tranc3motion View PostAre you really trying to compare a mage heal to a knight's fake heal? Should we also compare the mage shield to the knight's shield? Yes, mages have a shield; it blocks 16% damage for 2 turns.THERE IS NO JUSTICE, THERE'S JUST ME.
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