Hey... seriously no1 not noticed that mages are overpowered now? Why they can use guardian and heal rune? It`s totally unfair for knights, they have 2 crappy runes (puri and purge) when archers have usefull guardian and mages guardian and heal + they healing skills... It`s totally not balanced.
X
-
Originally posted by windharu View PostHey... seriously no1 not noticed that mages are overpowered now? Why they can use guardian and heal rune? It`s totally unfair for knights, they have 2 crappy runes (puri and purge) when archers have usefull guardian and mages guardian and heal + they healing skills... It`s totally not balanced.
Guardian is a rune all of us have to deal with; only difference is that knights can't use it themselves. All I can say is it is unbalanced for now, but eventually the devs will add something else unfair that we can all rage about.
I just have to laugh at calling mages overpowered. The original rock/paper/scissors balance of the game did make knight weak vs mage, so in theory, mage is the class a knight should have the most trouble with regardless. That doesn't make the class overpowered; if you want heal spam, use water sylph and you can have all the OP heal spam you want.
Comment
-
Originally posted by windharu View PostHey... seriously no1 not noticed that mages are overpowered now? Why they can use guardian and heal rune? It`s totally unfair for knights, they have 2 crappy runes (puri and purge) when archers have usefull guardian and mages guardian and heal + they healing skills... It`s totally not balanced.
not sure why knights always compare themselfs with mages though, we are supposed to beat you, but if you want more heal get a chaos rune as a second next time you fight a mage :PLast edited by Draggyy; 07-20-2015, 03:07 AM.
Comment
-
Originally posted by Mudokon View Postok to balance it out u can have gaurdian rune but chaos rune should be able to steal ur shields.
Comment
-
Originally posted by Wraithraiser View PostNot nice, don't be stingy give the archer crit boost also lolR2 s116 Red Realm + (s113-s119) + (s126-s129-s132-s135) + (s72-s75-s78-s84-s88-s91)
IGN : Illyasviel
Class : Archer
Guild : •OneŽ•
LvL : 80
Sylph : Zeus, Hecate, Poseidon
BR : over 9000!!!
Comment
-
Originally posted by Draggyy View Postthats unbalance, knights tends to forget that they have a 20% boost in both pdef and hp that mages dont have, give them the guardian and they'll want the 20% mdef too.
Comment
-
Originally posted by SlowPlay View Post20% hp ok, u can't talk about the 20% pdef since u get the 20% mdef You can talk about the dr from tenacity but it's been proved that 1 use of guardian rune reduce more damage then tenacity in a whole fight.
Mages and archers are more squishy than knightss, therefore we need that rune, but if you want to give the mages your 20% hp boost i'll gladly give you the guardian rune, lets see who win then, i bet on the mage
Comment
-
Originally posted by Draggyy View PostWhat i meant is that knights are the only class with both great passives. That 20% hp doesnt just increase your life, it also improves your shield and your heal rune. Little by little it adds up, and overall mages are supposed to be slighty better than knights.
Mages and archers are more squishy than knightss, therefore we need that rune, but if you want to give the mages your 20% hp boost i'll gladly give you the guardian rune, lets see who win then, i bet on the mage
Comment
-
Why in the world would you ever bet on knight over mage of equal br, given that the mage should never die, as the knight will have no possible way to burst them down faster than sun/regen heals?
The Guardian rune issue will only really be an issue though with subclass class wars, where being a knight base class means you're boned.
Comment
Comment